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  1. #1
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
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    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Umo View Post
    Could you please tell where does this come from? I missed official information regarding this matter, I guess.

    PS: By the way, I'm not tellin' our job will be RDM.
    That information was released in a interview in a magazine that was in Japanese. You didn't miss it as much it really wasn't put forth in the English speaking community.

    Here is the highlights of that interview.

    Interview from "Famitsu Connect-On" magazine posted on the Official JP Forum.

    All translations courtesy of Kristina_Farron from the Official Forum.

    Highlights

    1.18 will include a visible "Hate Meter" in addition to the adjustments to the Hate Algorythms.
    Healing spells will be split into single target Cure and AOE Curega in 1.18.
    Ifrit battle goes live 1.19.
    The Materia system will be introduced in 1.19 as the main source of "uber" gear (ie better than NM drops).
    The finalized job names so far are: Paladin, Monk, White Mage, Black Mage, Dragon Knight, and Bard.
    In the future, they hope to add "Combined Jobs" with multi-class requirements (ie Conjurer + Thaumaturge = RDM).
    A summer event is currently in the works (FFXIV needs moar bells).
    The developers view the PS3 release as FFXIV's "last chance."
    (1)
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  2. #2
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Klive View Post
    That information was released in a interview in a magazine that was in Japanese. You didn't miss it as much it really wasn't put forth in the English speaking community.

    Here is the highlights of that interview.

    Interview from "Famitsu Connect-On" magazine posted on the Official JP Forum.

    All translations courtesy of Kristina_Farron from the Official Forum.

    Highlights

    1.18 will include a visible "Hate Meter" in addition to the adjustments to the Hate Algorythms.
    Healing spells will be split into single target Cure and AOE Curega in 1.18.
    Ifrit battle goes live 1.19.
    The Materia system will be introduced in 1.19 as the main source of "uber" gear (ie better than NM drops).
    The finalized job names so far are: Paladin, Monk, White Mage, Black Mage, Dragon Knight, and Bard.
    In the future, they hope to add "Combined Jobs" with multi-class requirements (ie Conjurer + Thaumaturge = RDM).
    A summer event is currently in the works (FFXIV needs moar bells).
    The developers view the PS3 release as FFXIV's "last chance."
    Seriously in no way does what you misquoted say the jobs they mentioned are coming in the first round.

    ジョブシステムで実装予定しているジョブは、決定しているものが、ナイト、モンク、白魔導士、黒魔導士、竜騎士、吟遊詩人(ジョブ名はすべて仮称)※たぶん、戦士を言い忘れたと思われる。
    For job system the jobs that are planned and decided are Paladin, Monk, White Mage, Black Mage, Dragoon, Bard (Job names are temporary) *Probably forgot to say Warrior.
    It says those are the jobs planned and decided that in no way confirms them as coming in the first round.
    (3)

  3. #3
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Klive View Post
    That information was released in a interview in a magazine that was in Japanese. You didn't miss it as much it really wasn't put forth in the English speaking community.

    Here is the highlights of that interview.

    Interview from "Famitsu Connect-On" magazine posted on the Official JP Forum.

    All translations courtesy of Kristina_Farron from the Official Forum.

    Highlights

    1.18 will include a visible "Hate Meter" in addition to the adjustments to the Hate Algorythms.
    Healing spells will be split into single target Cure and AOE Curega in 1.18.
    Ifrit battle goes live 1.19.
    The Materia system will be introduced in 1.19 as the main source of "uber" gear (ie better than NM drops).
    The finalized job names so far are: Paladin, Monk, White Mage, Black Mage, Dragon Knight, and Bard.
    In the future, they hope to add "Combined Jobs" with multi-class requirements (ie Conjurer + Thaumaturge = RDM).
    A summer event is currently in the works (FFXIV needs moar bells).
    The developers view the PS3 release as FFXIV's "last chance."
    sooo. who the hell gets bard.

    they could give thm bard have con have bl and white mage(i know they said one per class, doesn't mean they have to stick with it) and then go dark knight and some sort of ranger.

    beings that bard does not suit arch or mar, id have to say this is a plausible idea.
    (0)
    Last edited by syntaxlies; 09-09-2011 at 02:01 AM.

  4. #4
    Player
    Klive's Avatar
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    Aug 2011
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    Limsa Lominsa
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    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by syntaxlies View Post
    sooo. who the hell gets bard.

    they could give thm bard have con have bl and white mage(i know they said one per class, doesn't mean they have to stick with it) and then go dark knight and some sort of ranger.

    beings that bard does not suit arch or mar, id have to say this is a plausible idea.
    Going off OP topic but I'll throw my two cents in here.

    My Guess archer would get bard. Jobs are to create diversity in class and honestly, what else fits with archer, even remotely?

    http://www.ffcompendium.com/h/jobs.shtml
    Jobs list from all FF to date.
    BOLD = Might work for archer

    Archer - Uses bows and arrows
    Bard - Sings to cause effects
    Beastmaster - Controls other monsters

    Berserker - Attacks uncontrollably
    Black Mage - Uses magic to harm enemies
    Blue Mage - Learns enemy skills
    Chemist - Uses items more effectively
    Dancer - Dances to cause effects
    Dark Knight - Sacrifices self to cause damage
    Dragoon - Uses spears and jump attacks
    Fighter - Physical fighter who uses various attacks.
    Gambler - Abilities are based on chance
    Geomancer - Uses spells related to battlefield
    Gunner - Uses rifles or pistols
    Knight - Physical class that relies exclusively on high defense and attack.
    Magic Knight - Combines black magic and physical attacks
    Mime - Copies the last action by an ally
    Monk - Fights with bare hands and chakra
    Ninja - Throws items to cause damage
    Onion Knight - has no abilities, but can equip special equipment and various abilities based on other jobs.
    Paladin - Combines physical strength with white magic and can cover allies.
    Red Mage - Can cast white and black magic
    Samurai - Throws money at enemy to cause damage
    Scholar - Can look at enemy statistics
    Soldier - Sword user who reduces enemy stats.
    Summoner - Summons huge monsters to fight
    Thief - Steals from enemy
    Time Mage - Uses magic to speed up or slow down actions
    Warrior - Initial sword user class.
    White Mage - Uses magic to heal allies

    and from FF11

    Bard
    Beastmaster
    Black Mage
    Blue Mage
    Corsair
    Dancer
    Dark Knight
    Dragoon
    Monk
    Ninja
    Paladin
    Puppetmaster
    Ranger
    Red Mage
    Samurai
    Scholar
    Summoner
    Thief
    Warrior
    White Mage

    so let see what have to work with with those two lists.
    Archer, Bard, Beastmaster, Gambler, Corsair and Ranger.

    Well an archer is an archer, that one is out. Gambler and Corsair are the same class and Corsair uses a gun. Musketeer is already been announced so; I would guess that they are getting that one, if it comes out. Ranger is just another word for archer that lives in the woods and the archers in FF14 already do that, but I'll keep that as an option for argument sake.

    So all we have left is Bard, Beastmaster, and Ranger. I don't see Ranger coming out because it would bring very little to the class. Beastmaster would be an awesome addition to the archer and bring something new to class. Bard would also bring something new to the archer class and thus be a good job for it. Remember, jobs are intended to add a party role to a class, and bard would do that for an archer.

    Just my line of thinking.
    (1)
    Last edited by Klive; 09-09-2011 at 04:14 AM. Reason: I'm am the typo king
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  5. #5
    Player
    syntaxlies's Avatar
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    uldah
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    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    when i think of jobs i think of you as a class being hired(job) to do something special. so for me id like to see archer get some sort of crossbow assassin job. that's just the way i see it.

    i cant imagine you show up as an archer and someones like hey guy, can you sing.

    who knows

    add: for the cross bow assassin class i made up have things like:stealth, shoot from further distance, and, umm, i cant think of anything else right now oh and maybe some sort of stealth shot were the mob doesn't know were the shot came from so you can get a second shot in before it engages you.
    (0)
    Last edited by syntaxlies; 09-09-2011 at 04:38 AM.

  6. #6
    Player
    Klive's Avatar
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    Aug 2011
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    Limsa Lominsa
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    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by syntaxlies View Post
    when i think of jobs i think of you as a class being hired(job) to do something special. so for me id like to see archer get some sort of crossbow assassin job. that's just the way i see it.

    i cant imagine you show up as an archer and someones like hey guy, can you sing.

    who knows

    add: for the cross bow assassin class i made up have things like:stealth, shoot from further distance, and, umm, i cant think of anything else right now
    That could work. My major concern is the fact bards have always used ranged harps and flutes as weapons. The current armory system how would put in a weapon like a harp in? Bows, at least, fill the ranged part of the harp.
    (0)
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  7. #7
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    Quote Originally Posted by Klive View Post
    That could work. My major concern is the fact bards have always used ranged harps and flutes as weapons. The current armory system how would put in a weapon like a harp in? Bows, at least, fill the ranged part of the harp.
    They could have BRD use voice/instruments, and if it's an instrument, slot it to the ammo or pouch slot, but also allowing us to keep a THM wand in main hand (so you can actually solo/fight as a BRD if you wanted).

    EDIT: BRDs could equip daggers and staves etc in XI, but the main "tool" was instruments, could utilize a similar concept here.
    (0)

  8. #8
    Player
    syntaxlies's Avatar
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    uldah
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    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Klive View Post
    That could work. My major concern is the fact bards have always used ranged harps and flutes as weapons. The current armory system how would put in a weapon like a harp in? Bows, at least, fill the ranged part of the harp.
    im not saying bard wont be archer, im just saying id be disappointed if it was. job should be an extension of your class. so imagine ranking archer to 50 and then having to give up you bow.(i know you wont have to, but jobs are supposed to be geared better for party play)
    (0)