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  1. #1
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    May 2011
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    Gridania
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    Quote Originally Posted by Archadius View Post
    Doesn't the term "DD caster" imply that you must do damage, and thus most likely require nukes?

    Also I think THM is quite the opposite, it has both BLM and WHM properties, which makes it even harder to discern the path it will take in the future:

    - THM heal (Sacrifice)
    - THM nuke (Scourge/Banish/Shadowsear)
    - THM debuff (Absorbs/Dia/Bio/Poison/Paralyze/Slow/etc)
    - THM buff (Absorbs -> Initiation)

    Honestly, this sounds much more like a BRD than a BLM or WHM to me.
    Hard for you perhaps, common sense for most.

    How you got WHM out of the folloing is beyond me:

    - THM heal (Sacrifice) Spill your own blood to grant HP to another
    - THM nuke (Scourge/Banish/Shadowsear) Shodowseer....really...this says WHM to you.....SERIOUSLY?
    - THM debuff (Absorbs/Dia/Bio/Poison/Paralyze/Slow/etc) Debuffs don't scream WHM to me either.
    - THM buff (Absorbs -> Initiation)

    Spells aside, do both the class quest......THM talks of nothing but spilling your own blood, and walking the line bewteen life and death, If that says WHM to you, then you will never get it. CON talks of holiness, meditation, being one with nature, and speaking to the elements.

    Seems pretty logical which one seems more applicable to which job. To base it on abilities alone, is attepting to judge with 1/4 the fact, and anyone knows thats not a very intelligent way to make a discission.

    But since you keep pushing the issue, I have to just come out and ask, at what point does sacrafice say WHM to you, and Cure say BLM. When you keep comparing spells, thats all that needs to be said.
    (4)

  2. 08-31-2011 11:28 PM
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    Content was edited by Moderator due to violation of Forum Guidelines.

  3. #3
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    Quote Originally Posted by Archadius View Post
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
    Duh, heals + buffs = conjurer = WHM..........Nukes + debuffs = THM = BLM

    Exactly what i have been saying.......
    (2)
    Last edited by Baccanale; 09-01-2011 at 11:18 AM. Reason: Quoting content that was edited by Moderator due to violation of Forum Guidelines.

  4. #4
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    Aug 2011
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    Limsa lominsa
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    6
    FYI Capt. Spock here when like 7 pages in the cnj Forums about this very topic so save yourself the headache lol

    Can we combine this with the treads in which is coglin already having this argument in?

    To me coming to a conclusion based on what spells the different classes have doesn't make sense simply because in a lot of ff games both whm and blm had access to heals and nukes.

    I think in the end the player base decides what a class really is. Take a summoner in ffxi, a supposed dps, however if you leveled one you know most times you were expected to heal because of your huge mana pool. I played a RDM and i was almost never brought into a party for enfeebling/light dps.

    I guess my point is no matter what SE labels the class, if you want cnj to be a blm and you can gear your char to be like that then do it.
    (0)

  5. #5
    Player
    Zel's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    48
    Character
    Panda Necromancer
    World
    Sargatanas
    Main Class
    Dancer Lv 90
    I see THM as a Red Mage and a little bit Dark Knight.
    THM is heavy loaded with debuff spells, and RDM in 11 were know for their debuffing skills. Not to mention RDM also had Dmg base nukes, and cures not as potent as WHM or BLM main. All the absorbs spells were what DRK were known for in 11.

    Now CONJ to me feel like a Scholar which were added in the WoTG add-on in 11 a WHM-BLM hybrid with ability that boost either WHM or BLM base spells. SCH we able to be either healer or dmg dealer just like CONJ.

    yeah i knew in past letters WHM, BLM ect was mentioned as jobs name, but who knows it could have been changed. so ill wait for wheat happen to happen.
    (0)
    Last edited by Zel; 08-30-2011 at 05:21 PM.

  6. #6
    Player
    Umo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    799
    Character
    Umo Heima
    World
    Ragnarok
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Dosadi View Post
    I guess my point is no matter what SE labels the class, if you want cnj to be a blm and you can gear your char to be like that then do it.
    I thought the discussion is about future JOBS, not current CLASSES. Maybe I'm wrong. Wait... No, I'm not.
    (0)
    English is not my mother language. I'm trying to do my best, so please don't be rude...

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  7. #7
    Player
    Sav's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    492
    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiator Lv 70
    I would have to agree on red mage. The buffs to banish and scourge certainly boosted DD-potential, though.

    But let us not forget abilities and, potentially, spells will be shuffled around come 1.20.
    (0)

  8. #8
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    I have the firm line of thinking that THM, FIRST JOB, will be the WHM. Jobs are intended, from what I've read, to open new options for a class into a specialized role. Jobs are not intended to replace a class, but open a specialized role for parties.

    SE is huge on lore and even more so on their FF series. The THM lore says they worship the twin gods of life and death. The guild hall you currently use for the THM class is their temple of death. On the other side on the city there is another temple, the temple of life. So lore wise, it makes sense for the new job to be WHM.

    I hate using a FF11 reference since this is different game, but you look at these two abilities of a FF11 white mage.

    Devotion: Sacrifices HP to grant another party member MP.

    Martyr: Sacrifices HP to heal another party member double that amount.

    Using HP to heal and give MP? The THM does nothing like that, right?

    Next, lets look at the FF11 White Mage offensive spells.

    Dia
    Paralyze
    Banish
    Slow
    Silence
    Banishga
    Diaga
    Banish II
    Dia II
    Banishga II
    Flash
    Repose
    Holy
    Banish III

    Do any of these spell look familiar?

    Point is; The THM is the offensive/solo base class and White Mage is the healing/support job, thus opening up NEW role for a class like I think a job should. The lore fits, abilities fits, and the purpose of the job fits. If it looks like a duck, and walks like a ducks, and quacks like a duck...
    (2)
    Last edited by Klive; 08-31-2011 at 11:37 PM. Reason: grammer
    Forum Lurker Extraordinaire.
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  9. #9
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Red Mage (FINAL FANTASY XI) Spell List to Level 25:

    01 Dia,03 Cure,04 Stone,05 Barstone,05 Poison,06 Paralyze,07 Barsleep,07 Protect,08 Blind
    09 Barwater,09 Water,10 Barpoison,10 Bio,11 Bind,12 Aquaveil,12 Barparalyze,13 Baraero
    13 Slow,14 Aero,14 Cure II,15 Deodorize,15 Diaga,16 Enthunder,17 Barfire,17 Shell,18 Barblind
    18 Enstone,18 Silence,19 Fire,20 Blaze Spikes,20 Enaero,20 Sneak,21 Barblizzard,21 Gravity
    21 Regen,22 Enblizzard,23 Barsilence,23 Blink,24 Blizzard,24 Enfire,25 Barthunder,25 Invisible,25 Sleep

    I have Cure and Regen aka Sacrifice (which is Cure + Regen) in bold. Don't forget Drain, Aspir (Syphon MP), Bio II, Dia II, Drain II, Poison II...
    (1)

  10. #10
    I'm pretty sure Thaum is getting white mage. Lore wise even. Conjurers are the elemental savy mages and the thaums deal with life and death. Whitemage fits well with Thaum
    (4)
    Retired FFXI character: Ranok of Sylph

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