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  1. #1
    Player
    4gotmypassword's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Vicky Vixen
    World
    Cerberus
    Main Class
    Dragoon Lv 60
    @CosmcKirby
    -Double prey does more than negligible damage.
    A big hit, even separated, is not a mechanic.
    -Resin bombs drop slowing poison.
    This is part of the only mechanic I could think of- poison pools during jumps.
    -4 lasers spawn instead of 2, and care has to be given to not lead the adds into poison.
    Not a new mechanic.
    -The bosses have a new tank buster move, that at low gear levels has to be properly mitigated.
    I don't personally think "big attack" classifies as a mechanic.
    -The damage up from them being two close is permanent.
    Not a mechanic.
    -During their jump, the patterns are changed and they will fire resin bombs before landing.
    You just mentioned resin bombs twice. This is the one mechanic.
    (1)

  2. #2
    Player
    Verius_Nox's Avatar
    Join Date
    Oct 2013
    Posts
    305
    Character
    Whispering Crow
    World
    Balmung
    Main Class
    Black Mage Lv 83
    Quote Originally Posted by 4gotmypassword View Post
    @CosmcKirby
    -Double prey does more than negligible damage.
    A big hit, even separated, is not a mechanic.
    -Resin bombs drop slowing poison.
    This is part of the only mechanic I could think of- poison pools during jumps.
    -4 lasers spawn instead of 2, and care has to be given to not lead the adds into poison.
    Not a new mechanic.
    -The bosses have a new tank buster move, that at low gear levels has to be properly mitigated.
    I don't personally think "big attack" classifies as a mechanic.
    -The damage up from them being two close is permanent.
    Not a mechanic.
    -During their jump, the patterns are changed and they will fire resin bombs before landing.
    You just mentioned resin bombs twice. This is the one mechanic.
    They don't drop resin bombs during their jump phase on normal, that's the new change you have to deal with. Especially with it sticking around for a length of time.

    4 lasers compared to 2 is new because you have to properly coordinate adds for each one, or it's a wipe. You barely have to think about it on normal.

    Double prey happens within the same moments of double raid aoe, and big tank hits. Healing in normal compared to that is massively different, and if you think otherwise, you have never healed it, or never talked to a healer who has.

    Additions of tank busters is a mechanic, because the healer and tanks have to deal with it. Tanks have to prepare for it, and mitigate it, and healers have to get ready and heal it or it could lead to a wipe.
    (6)

  3. #3
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by 4gotmypassword View Post
    snip
    Miguel Sicart, who has a PHD in Game studies defines "Game Mechanics" as the following:
    Game mechanics are constructs of rules or methods designed for interaction with the game state, thus providing gameplay.
    Firstly, all of the above are certainly new sets of rules introduced within the fight. The rule of "There are 2 missiles." is now, "There are 4 missiles." This can be extended to the other examples I listed.
    Secondly, do this rules provide interaction for the players in a different way? Yes. Players have to intelligently place the Resin bombs, they have to more carefully guide their adds, they have to mitigate the boss better, and they have to heal more intelligently through more difficult forms of damage.
    Finally, this certainly accounts for gameplay.

    It's not a matter of "are there new mechanics", as there certainly are. Now, are these mechanics different enough? That's a point of contention you can discuss.
    (8)
    Last edited by CosmicKirby; 08-13-2015 at 07:08 AM. Reason: minor typos

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