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  1. #1
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    The most annoying thing about Alexander imo is Mide. She seems to just be a collection of the most cliche possible tropes rolled into one. Her scar has more personality than she does at this point. She shows up out of nowhere, we accept her help for really no reason except because the narrative demands it, she's obviously got the "mysterious past" thing going on (pretty obviously related to the illuminati and Alexander). Her whole character felt forced from the beginning, and then every time I tried to give her a chance I immediately regretted it.
    (3)
    When in doubt, assume sarcasm

  2. #2
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    They should have released Alexander story and Savage at the same time, because a lot of the boredom is coming from the fact that most of the mechanics were figured out weeks before and the fights themselves have been farmed to death. Making story mode be a stepping stone in progression was a mistake.
    (3)

  3. #3
    Player
    MisterLucie's Avatar
    Join Date
    Jun 2015
    Posts
    521
    Character
    Yorin Liefhart
    World
    Balmung
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Lyrinn View Post
    They should have released Alexander story and Savage at the same time, because a lot of the boredom is coming from the fact that most of the mechanics were figured out weeks before and the fights themselves have been farmed to death. Making story mode be a stepping stone in progression was a mistake.
    I don't agree with this. WoW has used the normal before hard system for a very long time and their hard mode encounters never suffered from it. It's purely a flaw in A1's fight design.
    (2)

  4. #4
    Player
    4gotmypassword's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Vicky Vixen
    World
    Cerberus
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by MisterLucie View Post
    I don't agree with this. WoW has used the normal before hard system for a very long time and their hard mode encounters never suffered from it. It's purely a flaw in A1's fight design.
    You're right there. The prerelease of story isn't a problem (for me) for floors 3S and 4S, but is a humongous problem for A1S and to some degree A2S. Having said that, many people would find the aesthetics and such very boring because of the timing, so it's still a problem for some.
    (0)
    Last edited by 4gotmypassword; 08-13-2015 at 05:50 AM.

  5. #5
    Player
    Arkune's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Arkune Bloodedge
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    I am not going to talk about the difficult, because Alexander Savage doesnt interest me at all. If seen alexander normal, while the atmosphere is great couze of the steams and stuff, all the mechanic items, it still doesnt fit the role of a "Raid" not even Close to a "Dungeon".

    Every floor is his own instance, and every floor feels just like a Primal Battle, but the Encounters not even feel that scary like Ravana or Bismark, atleast for me.

    Raids doesnt automatical mean "lots of Players" for me, they just could have splittet alexander more like the first part of the Crystal Tower. Where i may also just go 1 way like in the dungeons, but atleast i feel like i would "exploring" a new whole zones.

    i probably enjoy the medicore Content even more, if they going to release another "Crystal Tower" like Raid, which acutally feels like a raid.
    (0)

  6. #6
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by MisterLucie View Post
    I don't agree with this. WoW has used the normal before hard system for a very long time and their hard mode encounters never suffered from it. It's purely a flaw in A1's fight design.
    How similar were the hard fights to normals? A1S and A2S are nearly identical to the story mode fights and are complete excitement killers. A3, at least, has some differences and from what little I've heard of A4 it sounds like T13 levels of pain. Granted, SCoB wasn't much better but with the exception of T9, it had enough differences to be fun for a short while. I wasn't expecting anything revolutionary but at least give us something different instead of rehashing the fights with bigger numbers. Some of the EX primal fights did a better job than A1/2S.
    (0)

  7. #7
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    I think the goblins need to be replaced entirely or have less attention focused on them, it ruins any hope that Alexander could be taken seriously and maybe show the impact of his presence on the enviroment.
    (4)
    Last edited by Lone-wolfe-02; 08-13-2015 at 05:44 AM.

  8. #8
    Player
    Kazama's Avatar
    Join Date
    Oct 2013
    Posts
    69
    Character
    Kazama's Pajamas
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Dead on in nearly every aspect. Compared to Coils, Alexander's Aesthetics are terrible. But, good graphics and pretty art an MMO does not make. I think the OP nailed a lot of the issues, especially the fact that adding some difficulty mechanics to make it raid progression content and changing nothing else was very poorly planned. If you're going to create duplicate content for the casual and hardcore crowd, you need to do it simultaneously and find another method besides gear/dps checks to do it. Otherwise it's just a blatant repetition of content not dissimilar to what already happens with dungeon recycling. It's really the only way they can sustain it in the current model however. Creating truly new content and assets in a vertical MMO is self defeating effort when nobody will touch it 3 months later.

    That's not even including the fact that Alex is nearly identical to Coils. Generally speaking, when an expansion adds new endgame content it adds something different to the pool along with more dungeons and raids similar to the previous. At least that's how it has gone in my experience. When XI added expansions it vastly changed the mechanics of it's "Raid" as well. Dynamis, Limbus and Salvage were 10x the size and scope of XIVs raids and they made up only about 10% of the endgame content for their respective expansions as opposed to XIV where the raid is nearly 100% of it.

    End of the day, FFXIV is not designed for endgame players nor do I think it ever will be. They have taken vertical progression and made it as linear as can possibly be done and taken content recycling to the extreme. It's one of those MMOs you will play for maybe a year or two at most and then realize you're doing the same thing over and over to no end. I know this is standard for vertical progression MMOs but even in that there can easily be more unique and original content than we have seen.
    (8)

  9. #9
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    yh im not hyped too much on the design of alex. But I think the fights themselves are what matters and they are great. I don not like a2 savage, I think it's boring endless trash raid wtf were they thinking but oh well a3 rekts us all, seems like best fight ever. he is the gatekeeper rip everyone.

    Also I don't like th music in a1-3 but I LOVE the a4 music so I guess that's k.


    I sort miss the allagan themes....but oh well, far superior mechanics and difficulty make up for it.


    Probably we have those lore filth ppl who cried that coil locked away beauty and story from most players, so therefore, alexander looks meh aesthetically and is void of any storyline whatsoever so one would assume no more qq, but oh well.


    tbh I'm kinda annoyed that people actually complain about alex hm, se didn't ven have to make it and could have just made savage, but no ppl gonna cry anyways.
    (0)
    Last edited by Sessurea; 08-13-2015 at 06:29 AM.

  10. #10
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I'm not a fan of the story, nor the characters. But hopefully we're really just in the 1st part of the Alexander plot, it might turn into a tragedy by the end of it all. But for now I can't quite view Alexander as a threat as it should be ... nor those illuminati as a semi-comic relief.
    (1)

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