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  1. #51
    Player
    Mancub22's Avatar
    Join Date
    Dec 2014
    Posts
    15
    Character
    Marty Mcfly
    World
    Zalera
    Main Class
    Goldsmith Lv 60
    I really enjoyed 2.x but I've now cancelled my subscription and wont re-up. Crafting and gathering was a party but in 3.0 it has become less about having fun and more about SE trying to lure people back month after month to grind this dull, repetitive, boring content.
    Oh and 100's of new ingredients but still only 2 retainers is just pathetic. (unless you want to spend 2$ a month for additional ones, *cough pay to win*)
    SE has become greedy and it might be costing them a good chunk of their subscribers.
    (4)

  2. #52
    Player
    Deuce's Avatar
    Join Date
    Dec 2012
    Location
    Ul'dah
    Posts
    13
    Character
    Deuce Angaar
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Mancub22 View Post
    I really enjoyed 2.x but I've now cancelled my subscription and wont re-up. Crafting and gathering was a party but in 3.0 it has become less about having fun and more about SE trying to lure people back month after month to grind this dull, repetitive, boring content.
    Oh and 100's of new ingredients but still only 2 retainers is just pathetic. (unless you want to spend 2$ a month for additional ones, *cough pay to win*)
    SE has become greedy and it might be costing them a good chunk of their subscribers.
    I don't believe SE will lose a significant number of subscribers over this, at least not enough in the near future to care. However, if these design philosophies continue to be prevalent then I could see it negatively impacting their overall subscription numbers. It should be interesting to see how this impacts the supply and demand side of each server's economy because I know several crafters who are unhappy with this system that are reconsidering their subscription, myself included. This means there are quite a few players that rely on our services to make them items who will no longer have that option available to them. I'm sure there will be new people to take our places no doubt, but it will be interesting to see how everything shifts.
    (1)

  3. #53
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    I think people forget the end game in 2.00 and how it wasn't really any better there. I ignored it then and thought this might be a good time to try because I can get potash for a song.

    468 craft
    405 control
    Lv 53 weaver.

    Trying to get 3 HQ Intricate Brocades for the Master II book. 4 tries, 1 HQ. I never broke 50% HQ and fluked the one I got.
    With the turn in on NQ fails for 1 Demimateria III

    Back then people would have had to deal with low supply crawler cocoons, dungeon farmed pot ash through tomestone turn in, demimateria desynth grind, Materia over melding to get the stats I have now.
    FF14 'end game crafting' has always been power grind through the nose.

    I'll stick the one HQ I have now in a retainer and try again when I have 60 and stats that should wipe the HQ bar. As for red scripts?
    See you in FF14 4.00 a realm regrinded.
    (2)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  4. #54
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Ksenia View Post
    I think people foget the end game in 2.00 and how it wasn\\\\'t really any better there. Snip


    Back then people would have had to deal with low supply crawler cocoons, dungeon farmed pot ash through tomestone turn in, demimateria desynth grind, Materia over melding to get the stats I have now.
    FF14 \\\\'end game crafting\\\\' has always been power grind through the nose.

    I\\\\'ll stick the one HQ I have now in a retainer and try again when I have 60 and stats that should wipe the HQ bar. As for red scripts?
    See you in FF14 4.00 a realm regrinded.
    There was a decent market for those crafting materials and even the casual adventurer can sell them.

    But in 3.0 if ur not a 60 gatherer u can forget about trying anything.
    No red scrips = no supply
    Thats y 3.0 made ppl like me salty
    (5)

  5. #55
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ksenia View Post
    I think people forget the end game in 2.00 and how it wasn't really any better there. I ignored it then and thought this might be a good time to try because I can get potash for a song.
    Back then, the result of the grind was being able to craft or gather things that were high in demand and additionally low in supply. The various starred items of ARR were useful and desirable. The way forward also wasn't gated by an artificial lockout--you could grind as casually or as furiously as you wanted.

    Now, we're unable to craft/progress at our own pace, materials are scarce, and the "rewards" at the end of the grind are by and large meaningless. That's why the HW system is a problem when compared to the ARR one which, although not perfect, still functioned in a meaningful, rewarding way.
    (3)

  6. #56
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Alahra View Post
    That's why the HW system is a problem when compared to the ARR one which, although not perfect, still functioned in a meaningful, rewarding way.
    That is my sentiment as well. Altho a watered down version of 1.0's crafting system; it still held my interest in comparison to HW's system.
    (0)

  7. #57
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by Alahra View Post
    Back then, the result of the grind was being able to craft or gather things that were high in demand and additionally low in supply. The various starred items of ARR were useful and desirable. The way forward also wasn't gated by an artificial lockout--you could grind as casually or as furiously as you wanted.

    Now, we're unable to craft/progress at our own pace, materials are scarce, and the "rewards" at the end of the grind are by and large meaningless. That's why the HW system is a problem when compared to the ARR one which, although not perfect, still functioned in a meaningful, rewarding way.
    I don't quite remember it that way. I remember crafted 50 being 30 to 50 iLevels below reward stuff and all the tomestones coming from the same places, making crafted gear outside crafting an objective you had to go out of your way to do and with lesser gear. I remember people bickering over an over melded wrist slot or an earring slot knowing main and off hand, all body were going to be NPC rewarded.

    The 50 to 60 difference? I was expected to grind a DoW duty finder instance for Poetics and it took a week of power grinding to cap. Now I can do it in a few days gathering and crafting.

    There are flaws to 60 but that is not one of them. As for scarcity, the scarcity is and was these mythical people with 500 mill gil. The ones that set the housing standard and the ones who could in theory buy their end game crafting. Maybe they are out there. I'm not one of them.
    (0)
    Last edited by Ksenia; 08-12-2015 at 10:28 AM.
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  8. #58
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Crafting nonsensical progression started with artisan gear needs to stop now. Yes, omnicrafters dominated 2.0-2.1 patches, but crafting was rewarding, fun, simple and engagin. Now only look at how far away any goal is when you reach level 60 is stresfull enough.
    (2)

  9. #59
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ksenia View Post
    I don't quite remember it that way. I remember crafted 50 being 30 to 50 iLevels below reward stuff and all the tomestones coming from the same places, making crafted gear outside crafting an objective you had to go out of your way to do and with lesser gear.
    You remember entirely incorrectly, then. In 2.0, Tomestone gear came in i70 (Philosophy) and i90 (Mythology). Raid gear was i90. Crafted gear was i70 (twenty levels below). In 2.2, Tomestone gear was i90 and i100 (upgradable to i110), raid gear was i110, and crafted gear was i90 (twenty levels below). In 2.4, tomestone gear was i110 and i120 (upgradable to i130), raid gear was i130, and crafted gear was i110 (again, twenty levels below).

    At every point in the 2.0 patch cycle, the crafted alternatives to the lower-end tomestone gear was always superior; with melds, that gear was effectively about 10 item levels higher on average. In 2.4, the crafted gear had such well-itemized stats that it was as good as i130 for a handful of pieces. The gear was always relevant and desired, though locked behind a somewhat arduous grind.

    Now, the crafted gear is 30 item levels below the i210 raid gear/best upgraded tomestone gear, and incredibly more difficult to procure than the low-end tomestone gear, heavily devaluing it.
    (0)

  10. #60
    Player
    StillShield's Avatar
    Join Date
    May 2014
    Posts
    10
    Character
    Stillest Shield
    World
    Brynhildr
    Main Class
    Goldsmith Lv 60
    I dont mind the grind so much, but its a crying shame that all the craftable i180 Battle gear is dead on arrival. If the craftable items was actually worth crafting, there would be more incentive to farm favors. As 2* master crafter myself, i wouldnt even waste my time crafting a single piece of i180 battle gear. Why? For glam?
    (0)

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