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  1. #21
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Bovinity View Post
    nsip
    Idk about much diversity in wows healing, monk being the only good example (which was either broken good or bad). Tanks played about the same as well I think DK might be the difference but they found that to once again be broken good or bad. Not sure wow is in anyway better with diversity, different? yes, not better (very subjective but even wow is very homogenized)
    (0)

  2. #22
    Player
    Bovinity's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Bovinity Divinity
    World
    Exodus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by justinjarjar View Post
    Idk about much diversity in wows healing, monk being the only good example (which was either broken good or bad). Tanks played about the same as well I think DK might be the difference but they found that to once again be broken good or bad. Not sure wow is in anyway better with diversity, different? yes, not better (very subjective but even wow is very homogenized)
    The healing specs in WoW are hugely varied. And the 2.0 healers in FFXIV are also very different.

    It's when you add in the 3.0 classes that it's apparent that they simply either had no new ideas or had nowhere to fit new ideas in the game mechanics.
    (0)

  3. #23
    Player
    Voldemort's Avatar
    Join Date
    May 2015
    Location
    Limsa-Lominsa
    Posts
    57
    Character
    Princess Estellise
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Optimizing performance is the name of the game.

    If everyone wasn't so "fixed on DPS" as the OP states, the tanks would only build enmity, the healers would only heal, and the DPS would only DPS.

    Bad DPS stand in AOEs, die, and give the healers one more thing to worry about.
    Bad tanks don't throw up buffs, take impossible amounts of damage, and make the healers have to dedicate 110% of their time to healing the tank. Never mind other party members dead on the floor.
    Bad healers miss DPS checks due to not throwing up AOE heals, not using Stone, and the party wipes.

    Excellent tanks make it easier on healers by supplying themselves with buffs, and not standing in AOEs. This allows themselves to continue doing damage and let the healer do more as well.
    Excellent healers drop AOE over-time heals so they dont have to constantly cast cure. Blanketing everyone with heals so they can focus on other things (reviving dead party members or DPS themselves).
    Excellent DPS-es understand how their combos work, set up proper DPS rotations, wear the right gear, and don't stand in AOEs.



    So in conclusion, "DPS Obsession" is necessary, because this allows you to optimize your role beyond the minimal effort required. Optimizing DPS is the next level, and everyone has to learn it in order to clear higher content.
    (5)

  4. #24
    Player
    Yhximott's Avatar
    Join Date
    Jan 2014
    Posts
    126
    Character
    Tamsus Sostas
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by WingsOfAzrael View Post
    dps checks are there for a reason, if you can't pass the dps check then you can't do the real content of the dungeon or atleast finish it, so yes you're the only one fed up with dps obsession considering its necessary when its not possible to overgear atm for things like alexander or alexander savage
    "A DPS Check you say? Who should we get to handle this?"
    "Obviously Healers and Tanks you SCRUB!"

    DPS checks are what DPS classes are for. This game has no choice but to make it harder by making the bosses into damage sponges precisely because non DPS classes are dealing so much damage already. In stead of making the bosses live longer, they should make them hit harder so that the tank's priority is to keep hate focused them at all costs, and so the healers have to actually try to keep everyone alive. DPS stances should be for making soloing bearable.

    If you're jonny-on-the-spot, Tanks and Healers should absolutely throw in some DPS, but it shouldn't be required.
    (7)
    Last edited by Yhximott; 08-10-2015 at 04:22 AM.

  5. #25
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by pandabearcat View Post
    I believe it is more of a laziness in design thing, rather than a playstyle issue.
    I don't think it's laziness, I'm pretty sure it was deliberate. They probably looked at other modern MMOs and saw tank and healer shortages (something that WoW still has a huge problem with, as one example), and so they designed the tanks and healers to have less complexity compared to DPS classes. This eases the barrier for entry, meaning more people can approach and perhaps, come to enjoy, crucial party roles that they would otherwise avoid, since those roles already generally require more responsibility than DPS roles. If XIV had active tanking or the wack-a-mole healing from WoW, I'm pretty sure queue times would be astronomically worse.

    More on topic, I do find the extreme DPS focus annoying at times--I don't fault cutting edge groups and really dedicated players for squeezing all they can out of their class at all. But I do dislike how that attitude has trickled down to players that really aren't as cutting edge as they think they are, making them utter nightmares to deal with in group situations at times, completely unwilling to adjust to the capabilities of the group.
    (1)

  6. #26
    Player
    Drtoxicmedica's Avatar
    Join Date
    Jun 2014
    Posts
    160
    Character
    Tatsu Masumi
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Yhximott View Post
    If you're jonny-on-the-spot, Tanks and Healers should absolutely throw in some DPS, but it shouldn't be required.
    For world first clears it is required for tanks and heals to output as much dps as they can because at current gear level dps physically can't put out the dps required. Thus it's gotta come from somewhere which you guessed it will come from those Johnny on the spot tanks and heals who go out of there way to do that anyways. Watch world first clears of savage. Look at the parses and tell me how dps are supposed to push hundreds of extra dps worth of damage to meet enrage.

    One you have a fight down its simply a matter of putting out more dps. Your not gonna heal then to death nor or you going to knock them over by staring at them for 20 minutes. Sure you can clear content while not focusing on being the best at your job but then again you can't complain when people say your just average.
    (0)

  7. #27
    Player
    Julienne's Avatar
    Join Date
    Jun 2014
    Posts
    51
    Character
    Julienne Fletcher
    World
    Cactuar
    Main Class
    Conjurer Lv 60
    Back in my day, we played games for their story. I always come to these forums thinking, "Oh man! I can't wait to read about what people think of the characters and the plot!".....And then I find 300+ threads bitching about DPS. Almost enough to make me throw my computer out my window. Yes, I'm a filthy casual. I agree with you though.
    (6)

  8. #28
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Eye_Gore View Post
    So in reality the tanks/healers actually have 2 jobs to do and the DPS classes only one job to do? No wonder there are more DPS class players, taking the easy way out.
    Not going to lie, I'm one of them.

    While I prefer to ONLY heal or ONLY tank, I get my balls busted for not going leric or Sword Oath, I'd rather just be a quiet DPS (NIN, meaning people don't really pay me any attention).
    (1)
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  9. #29
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Bovinity View Post
    Indeed, you're there to kill bosses, and you do that by getting them to 0hp in most cases. You do that by dealing damage.

    That's not to say that other actions aren't important, but the ultimate goal is the boss dying, and everyone can do some amount of damage, so yes...damage will be a very common aspect of the raiding process.
    Well, Square-Enix should have did it like DC Universe has it; everyone is a DPS primary but your POWER determines your secondary role. So a Sorcery player is a DPS by default but a healer in his secondary role. This allows the Sorcery healer to be able to spec into being some DPS points.
    (0)
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  10. #30
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by WingsOfAzrael View Post
    dps checks are there for a reason, if you can't pass the dps check then you can't do the real content of the dungeon or atleast finish it, so yes you're the only one fed up with dps obsession considering its necessary when its not possible to overgear atm for things like alexander or alexander savage
    ...and people use parser to judge. The sad thing is, Square-Enix didn't want people to bad-mouth each other regarding damage and DIDN'T want use of third party tools. That said, why did they turn around and add all these DPS checks?

    I like how they said that EVERY job will have to perform at it's maximum in order to clear content, but it seems that it's only the DPS they were referring to.
    (0)
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

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