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  1. #61
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by sirDarts View Post
    You might wanna think about the words "in your possession". Hint: It would include retainers.
    So you want to increase the data transfer between client and server massively while the system checks every retainer on every player in the instance.

    Just no. The delays would be insufferable. Hence the reason it has never been done. on any MMO ever.

    If you aren't on the given class/job that can need on it, then you don't need it. If you want the item that badly then run the content as the job that can need on it. If the job you want it for isn't at the level to runm the content, then you odnt NEED it, because you can't equip it. Get the job to the level for the content, then run it.
    (0)
    Last edited by Sapphic; 08-07-2015 at 06:16 PM.

  2. #62
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Sapphic View Post
    So you want to increase the data transfer between client and server massively while the system checks every retainer on every player in the instance.

    Just no. The delays would be insufferable. Hence the reason it has never been done. on any MMO ever.

    If you aren't on the given class/job that can need on it, then you don't need it. If you want the item that badly then run the content as the job that can need on it. If the job you want it for isn't at the level to runm the content, then you odnt NEED it, because you can't equip it. Get the job to the level for the content, then run it.
    I see you have never done any sort of coding.
    All this needs is a few entries: Highest LNC Arm = iX, Highest ARC Arm = iY, etc. That is updated when you acquire an item, or throw the highest one away. No need to recheck it every single time.

    And ONCE AGAIN! I DO NOT WANT TO NEED ON ALT EQUIP! I just want this to be fair = everyone who doesn't ACTUALLY NEED IT (= it's not an upgrade for them) WILL GREED ON IT!
    How is this so fucking hard to understand?!
    (1)

  3. #63
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    disagree with this idea.

    If you're there in the dungoun working with everyone else as part of a team, there is no reason you should not be allowed to Need regardless of it's intended use - Seals, Glamor, or Upgrade. The simple fact of the matter is, the "Need" button is merely implemented in a way that gives people who go as the assigned job the highest chance of obtaining it. It is not abuse of the roll to use it for seals, nor is it 'unfair' if Healer A who wants to use it for healing has to compete on even ground with Healer B Who wants to use it because it's pretty.

    This idea is the very definition of Entitlement, a word I don't often throw around. It's a case of "Well I should get it because -I- will actually use it", while completely ignoring everyone elses potential use for the item and difference of playstyle.

    If you want something like this, please run a lootmaster party and put "Only ilevel upgrades will be allowed to lot need on." Problem solved.
    (0)

  4. #64
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Sapphic View Post
    *snip*
    1) The amount of data required for the "highest ilvl in given slot" is SUPER SMALL, AND only needs to update in VERY specific situations, not every 15s like our inventory is. So no, it would not add noticeable server stress and it would DEFINITELY not add DELAY, because that's NOT how delay works...

    2) It's NOT about me losing a roll! It's about making it fair. You ONLY need gear when it's an upgrade for your current job! In every other situation (desynth, glamour, alts, etc) you just want it, and thus you should GREED on it. It levels the playing field, it's taking away advantage from players that don't need the advantage.
    (0)

  5. #65
    Player
    OJ191's Avatar
    Join Date
    Jul 2015
    Posts
    47
    Character
    Oj Au
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by WellFooled View Post
    You're suggestions would work great if everyone's play style was focused around the ilevel of an item, however to many (like myself) most item's value comes from its use for glamouring. Still other players use gear for collecting or desynthing. Your suggestions make it unfair for anyone who is seeking gear for any reason other than an ilevel boost, but the system the game has now keeps it fair for everyone. I prefer the system as it is now.
    glamour is something you want not something you NEED

    should be rolled for as greed imo

    too hard to enforce without causing unfair exceptions though...
    (0)
    Last edited by OJ191; 08-09-2015 at 07:45 PM.

  6. #66
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by sirDarts View Post
    2) It's NOT about me losing a roll! It's about making it fair. You ONLY need gear when it's an upgrade for your current job! In every other situation (desynth, glamour, alts, etc) you just want it, and thus you should GREED on it. It levels the playing field, it's taking away advantage from players that don't need the advantage.
    Player A is level 32 BLM. He needs EXP to get up to his next quest and to continue his story advancement. Knowing that dungouns are good exp and a fun way to learn the class as well as a shot at gear he can use, he que's for Brayflox. He gets a que with Player B.
    Player B is level 50 BLM And recently saw people wearing the Battlemage attire. He likes the way it looks and wants to glamor it over his end-game gear, which he honestly can't stand the design of. He que's for Brayflox. He gets a que with Player A.


    By your system:
    Player A gets:
    Sole lotting rights on items.
    EXP from the dungoun
    an extra DPS to help him clear the dungoun - or in a more extreme circumstance, an extra /HEALER/ as they can also lot on the gear, a much more vital role.

    Player B gets:
    Absolutely nothing. He gets to waste 30 minutes of his time helping someone when his whole reason to que in was to try and get item drops.

    Under the current system:
    Player A gets EXP as well as people from the que to join him.
    Player B gets a shot at gear as well as gets to help out a fresher player.

    Do you see the issue with your system? Do you see the problem with trying to lock people out of items? There might not be an immediate que for them. Heck, tank/healers might not que specifically for that one (my freinds and I did for a time) and just choose to do it unsynched instead of giving you the opportunity at that potential que.

    It's a give-and-take. Everyone goes there seeking something. Everyone deserves an equal opportunity.
    (0)

  7. #67
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Eidolon View Post
    It's a give-and-take. Everyone goes there seeking something. Everyone deserves an equal opportunity.
    That's the thing, the current system is NOT an equal opportunity.

    If the item is a clear upgrade for the lower level player, then he clearly needs it more than the higher level player.
    If the item is not an upgrade for the lower level player, then they should bot have the same chance on getting the item.

    Yes, that's also not perfectly fair, the only fair system would be "All Greed", but it's more fair than the current system.
    (0)

  8. #68
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Why everyone have to roll on the SAME?
    What if every players gets loot?
    Boss chest = 6 pieces possible, each player rolls a dice and gets the gear the dice is showing.
    to stop adding RNG on top of an other RNG makes it insta getting is wrong thought...

    Edit:
    Player 1 rolls a 2 -> getting gear from slot 2
    Player 2 rolls a 5 -> getting gear from slot 5
    Player 3 rolls a 2 -> getting gear from slot 2
    Player 4 rolls a 4 -> getting gear from slot 4

    I am getting sick of that timesink, when did SE stop making games and is focusing only on timesink?
    (0)
    Last edited by Yukiko; 08-09-2015 at 10:31 PM.
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  9. #69
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by sirDarts View Post
    That's the thing, the current system is NOT an equal opportunity.

    If the item is a clear upgrade for the lower level player, then he clearly needs it more than the higher level player.
    If the item is not an upgrade for the lower level player, then they should bot have the same chance on getting the item.

    Yes, that's also not perfectly fair, the only fair system would be "All Greed", but it's more fair than the current system.
    Do you understand the definition of equal?

    You're saying you want to give UNEQUAL opportunity to people 'because they need it for upgrade.' That's 110% UNEQUAL. You are not even able to try and spin this any other way - because literally, you are denying one person a fair chance when they went there seeking the same item.

    You are trying to say its hould be made uneven 'because someone needs it /more/', you're not being objective - you're lookign at it subjectively as a player with a lower item level because you feel your need overwrites the wishes and desires of everyone else.


    The system right now is equal. The only inequality exists in cross-class, I.e. someone went BLM and wants to lot on tank stuff. And you know what? That's fine to me too, because if you want an item for your other class... GO AS THAT CLASS.

    SEriously, I've never seen anyone try so hard to defend inequality. Objectively, this system is as fair as it gets.
    (1)

  10. #70
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    This topic comes up over and over and over again on the forums. Nothing new here.

    Believe it or not, people want gear drops for more than equipping their characters. If you want a piece for a specific job, then queue as that job so you can need. If you think you should be allowed to greed for that drop without competition from a need that doesn't match your goals while you queue as tank for faster fill, then you are just trying to game the system yourself.

    Gear drops can be used for equipping, for glamour or for GC turn ins. If the system allows me to need, I will need every drop that falls. I use the gear for GC turn ins which I turn into ventures and cordials, which I most definitely need for MY game. Your game may be different.
    (1)
    Last edited by Waeksyn; 08-09-2015 at 11:08 PM.

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