You're suggestions would work great if everyone's play style was focused around the ilevel of an item, however to many (like myself) most item's value comes from its use for glamouring. Still other players use gear for collecting or desynthing. Your suggestions make it unfair for anyone who is seeking gear for any reason other than an ilevel boost, but the system the game has now keeps it fair for everyone. I prefer the system as it is now.



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there are only Wants. Some player's focus is purely on stats, in which case their wants revolve around stats and levels. Some players focus on different things. Neither is more important than the other, they're only more or less important to individual players. The current system doesn't presume one way or another.




