Quote Originally Posted by Kimahri View Post
So basically here is what we could do to help this class be more defined while still appealing to masses.

I. Class restrictions on abilities R21 or R26 and up to class specific only. (Also I think they're going to redesign these abilities because quite frankly I think Tier 2 weaponskills as just plain stupid.)

II. Able to pick abilities from 2 or more other classes below the rank of either 20 or 25. (Depending on what cap you want.)

III. Able to obtain more class specific abilities through the guild mark system. (Also hope they change these around, too.)

IV. Weaponskills should stay in their respective classes. (If they implement a system where the class is no longer tied to the weapon, then basically what they did so well with in XI's weapon skill system.)

I. You're pretty much just asking for a sub job without saying it. Only saying that you can use any ability from any job. If they can do this without the dirty feeling of a blank class i'm for it. Otherwise.. no.

II. Sorta along the same lines. As the first one. You're still going to loose uniqueness the more you can mesh abilites into your class.

III. No arguments here. Maybe make tiered cost so you could get all abilities for a class, but its going to take a while (sorry, i like working towards something).

IV. Partially agree. If (please god) weapons are no longer tired to classes then if a maurader uses a sword let him have some of the skills, but not all of them. Leave that for the class who is designed with a sword. Sort of a proficiency model of sort.s