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  1. #1
    Player
    Anger's Avatar
    Join Date
    Jul 2015
    Posts
    145
    Character
    Lazy Ale
    World
    Midgardsormr
    Main Class
    Gladiator Lv 30

    Does PLD Feel Shafted?

    With the way Warrior and Dark Knight are performing I am under the impression that Paladin is lacking a great deal and seems to be missing something.

    For one, the DRK can run its DPS stance whilst tanking and the Warrior has little problem stance-dancing. For PLD to change stances a GCD must be invoked unlike Deliverance and Defiance on the Warrior.

    In the new content we burn out of TP very fast and the Warrior happily continues DPSing to its hearts content. Our Shield Swipe is all but useless in the heavy magic damage Alex raids as is our shield. We're left with some solid cool downs but they barely overshadow DRK in performance.

    Lastly, our cross-class abilities are pretty pathetic to say the least and with the above mentioned the only really "shining" thing we have is Hallowed Ground. I'm not all that fond of Clemency when comparing it to the Warriors Raw Intuition.

    Where does that leave Paladin? The "superior defense" argument is lost in the heavy magic encounters.
    (2)

  2. #2
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    PLDs feel like they're shafted. The actual PLD job isn't. You have block, 40% Sentinel and Hallowed Ground. You don't get to do the DPS that WAR/DRK do even if you're weaker in a few fights because of magic damage. Every difference between the tanks have advantages and disadvantages.
    (9)

  3. #3
    Player
    Anger's Avatar
    Join Date
    Jul 2015
    Posts
    145
    Character
    Lazy Ale
    World
    Midgardsormr
    Main Class
    Gladiator Lv 30
    Quote Originally Posted by Launched View Post
    PLDs feel like they're shafted. The actual PLD job isn't. You have block, 40% Sentinel and Hallowed Ground. You don't get to do the DPS that WAR/DRK do even if you're weaker in a few fights because of magic damage. Every difference between the tanks have advantages and disadvantages.
    Would it be so much to ask for Bulwark to add "magic blocking" temporarily when its popped that way we could use Sheltron sometimes in Alexander? Maybe a shield swipe?

    What would be wrong with this:

    "Bulwark: Increases block rate by 60% and invokes a magic barrier around the shield enabling it to block magic damage for 15s "
    (0)

  4. #4
    Player
    nyttyn's Avatar
    Join Date
    Dec 2014
    Location
    Dulmand
    Posts
    104
    Character
    Utsuho Reiuji
    World
    Sargatanas
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Launched View Post
    snip
    Block is good for physical heavy fights but there seems to be less and less of those as of late. Also not as good as it's hyped to be because multiplicative instead of additive. Definitely fantastic on large trash pulls but those are less and less of a option in the new dungeons.

    40% is deceptive for Sentinel, as it's multiplicative with Shield Oath, meaning it's more along the lines of a 32% damage reduction instead of a 40% one. Which also means that Sentinel is a more like a 16% damage reduction. Meanwhile Warrior's 30% reduction, due to how their EHP is set up, is still 30%, meaning that, with both tanks in Tank Stance, the cooldowns are practically the same effectiveness.

    Hallowed Ground is definitely good but is also absolutely overhyped imo. Powerful but you get to use it like once per fight so yeah.
    (1)

  5. #5
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by nyttyn View Post
    40% is deceptive for Sentinel, as it's multiplicative with Shield Oath, meaning it's more along the lines of a 32% damage reduction instead of a 40% one. Which also means that Sentinel is a more like a 16% damage reduction. Meanwhile Warrior's 30% reduction, due to how their EHP is set up, is still 30%, meaning that, with both tanks in Tank Stance, the cooldowns are practically the same effectiveness.
    That's not how you compare mitigation. Shield Oath, Grit and Defiance all increase eHP by the same amount. Ignore tank stances when comparing cooldowns since they're effectively identical. It doesn't matter that two are a % reduction and one is a HP/healing increase. If all 3 tanks took a hit that did 100% of their HP in tank stance, Sentinel would reduce that by 40% while Vengeance/Shadow Wall only reduce it by 30%.


    Every fight (except maybe A4S) still has physical damage to block. You passively have a chance to reduce incoming damage while WAR/DRK have to use cooldowns. That's an advantage, even if it's just blocking Oppressor autoattacks.
    (3)

  6. #6
    Player
    Anger's Avatar
    Join Date
    Jul 2015
    Posts
    145
    Character
    Lazy Ale
    World
    Midgardsormr
    Main Class
    Gladiator Lv 30
    Quote Originally Posted by Launched View Post
    That's not how you compare mitigation. Shield Oath, Grit and Defiance all increase eHP by the same amount. Ignore tank stances when comparing cooldowns since they're effectively identical. It doesn't matter that two are a % reduction and one is a HP/healing increase. If all 3 tanks took a hit that did 100% of their HP in tank stance, Sentinel would reduce that by 40% while Vengeance/Shadow Wall only reduce it by 30%.


    Every fight (except maybe A4S) still has physical damage to block. You passively have a chance to reduce incoming damage while WAR/DRK have to use cooldowns. That's an advantage, even if it's just blocking Oppressor autoattacks.
    Sure, but if your healer can't heal autoattacks.....
    (0)

  7. #7
    Player
    Rocond's Avatar
    Join Date
    Mar 2011
    Posts
    172
    Character
    Rocond Valnor
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Anger View Post
    Sure, but if your healer can't heal autoattacks.....
    It's not that the healer can't heal auto attacks. It's about taking less damage giving them more time to dps.
    (1)

  8. #8
    Player
    Anger's Avatar
    Join Date
    Jul 2015
    Posts
    145
    Character
    Lazy Ale
    World
    Midgardsormr
    Main Class
    Gladiator Lv 30
    Quote Originally Posted by Rocond View Post
    It's not that the healer can't heal auto attacks. It's about taking less damage giving them more time to dps.
    So, would you argue this alone gives the Paladin an edge over other tanks?
    (0)

  9. #9
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Anger View Post
    So, would you argue this alone gives the Paladin an edge. . .?
    I wouldn't call it an edge but I would call it a balance lol.
    (1)
    YouTube.com/c/iBluairjgr

  10. #10
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Except as a percent of their burst eHP, WARs are taking less damage than PLDs and DRKs and are more capable of self healing a large portion of the damage taken in order to soften the successive healing needed. It's funny a person whose only tank is WAR is jumping on that "balance" point only to basically shoot themselves in the foot.
    (2)

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