If you're going to nerf Berserk then there should be no Pacification period. Otherwise get out of here with that nonsense.


If you're going to nerf Berserk then there should be no Pacification period. Otherwise get out of here with that nonsense.

On what basis are you basing these "adjustments"? Because with all due respect, you seem to have absolutely no idea what you are "fixing".
PLD "gains" 10TP by using Shield Swipe on block. The problems that came with Heavensward are twofold: Fights are magic heavy (can't block) and Shield Swipe is a DPS loss. Having 5TP regain on block fixes nothing since you can't block anyways. PLD's TP issues mainly arise when PLD is off-tanking. It wouldn't block anyways.
DRK's Blood Weapon increases TP expenditure by 10%, the 10TP regained will extend DRK's TP by what? 20 seconds? It'll still be TP starved.
The 5 second pacification on Berserk is not a random number SE threw at us. It is exactly 2 GCDs. Why are you making it 3 seconds? Just because it's a cool number? Also WAR's Berserk is fine as it is. WAR has Berserk for defensive reasons as well. It increases its self healing by 50%, which is the REAL reason for this CD. WAR needs NO NERFs.


PLDs were given things they were sorely lacking, more combo options and more utility. so nope i think SE did a good job on them.

On what basis are you basing these "adjustments"? Because with all due respect, you seem to have absolutely no idea what you are "fixing".
PLD "gains" 10TP by using Shield Swipe on block. The problems that came with Heavensward are twofold: Fights are magic heavy (can't block) and Shield Swipe is a DPS loss. Having 5TP regain on block fixes nothing since you can't block anyways. PLD's TP issues mainly arise when PLD is off-tanking. It wouldn't block anyways.
DRK's Blood Weapon increases TP expenditure by 10%, the 10TP regained will extend DRK's TP by what? 20 seconds? It'll still be TP starved.
The 5 second pacification on Berserk is not a random number SE threw at us. It is exactly 2 GCDs. Why are you making it 3 seconds? Just because it's a cool number? Also WAR's Berserk is fine as it is. WAR has Berserk for defensive reasons as well. It increases its self healing by 50%, which is the REAL reason for this CD. WAR needs NO NERFs.
All the bosses still have physical attacks lol, auto attacks you can block. Most of the big moves are magic, thats why i suggested having sheltron being able to block magic.
Idk why you think bloodweapon increases tp by 10%, it increases its attack speed by 10%, which would probably only increase tp usage by about 6% due to the 1 extra gcd you get, which you need like what a 2.38 gcd to even get an extra gcd when blood weapon is up?
Having bloodweapon give 10tp back per gcd is a bit low it should be around 20, then it will be more inline with wars equilbrium. Bloodweapon lasts 15secs so say 5 gcds = 100 tp return, 40sec recast = 300 tp in 120secs, equilbrium = 200tp every min. 400tp every 120sec (basically invigorate). Bloodweapon becomes a mini invigorate to keep dark afloat instead of running out of tp 3mins into a fight. While still having warrior be the better "OT"
Honestly if you have a good healer they probably just take wars pacification off anyways, so really could just reduce berserk to 40% and get rid of pacification, the 3secs was making them lose 1 gcd instead of 2. This was for to keep war as still the highest dpsing tank class, but not so overpowered that they output more dps then actual dps classes. Berserk is for more then self healing lol.
Basically my point was, each job should have some form of being able to get tp/mp back in a fight if that is there main form of dps. Every job has this except for pld and dark now.
Last edited by Molic; 08-12-2015 at 05:35 AM.

Ramuh and A4/A4S say hi to you. They have 0 parryable/blockable attacks.
As I said: PLD's main TP issues stem out when they are OT, they will not block then.
Blood Weapon increases Attack Speed by 10%, so you attack 10% faster, hence you spend TP 10% faster. 15 seconds is 6 GCDs, the buff affects 6 GCDs +1~2 because when you use the skill it goes on the shorter GCD.
Why do you want to nerf Zerk? The only DPS that WAR beats are bad ones. But we don't want to balance game over bad players, do we? Touching Berserk hits WAR's mitigation. Berserk is already balanced with its 2GCD pacification penalty. Healers will not always be there keeping an eye on your pacification. It's at the bottom of the bottom of their priorities.
Pacification going to 3 seconds is STILL 2 GCDs, because it is hard to have pacification start at the exact same time as a GCD. A GCD is 2.5, assuming you use a skill right before pacification hits, you are in the GCD while pacified, at 5 seconds, that's exactly 2 GCDs. But because of lag and skill speed, it's rare that you go into pacification at the exact moment the GCD starts.
Last edited by Phoenicia; 08-12-2015 at 05:38 AM.

A4/A4s do indeed have physical attacks you can block and parry. But this is getting distracted from my point of giving pld/drk some form of self tp regen.
Yeah, A4S especially has attacks that can be parried/blocked due the Straf Doll needing to be picked up by the current OT. Aside from that, the add in Quarantine also has parriable/blockable attacks and the other Dolls that spawn outside can be parried/blocked as well.
The fight is mostly magical, though, so parry and block both have significantly less weighted effects on damage mitigation. Bulwark and Raw Intuition are both great CDs for Quarantine/Straf Doll tho.
The only thing PLD really feels shafted with is their inability to hold hate as well as the other tanks, which I think just recently SE made mention into making some adjustments to this and their inability to block while casting. Other than that, not really.
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