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  1. #1
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I think the mentality comes down to this capping esoterics in the most time efficient manner is tied to doing dailies.

    Asking the developers to code in an accumulative cap is a bit tricky because you are in a sense asking them to compensate for a small variety of playerbase which would be those with an extremely erratic schedule. Ask yourself this if you have an accumulative cap compared to a weekly cap, how much more time is it going to take to fulfil the accumulative cap.

    We'll say yes 7 days= 75(daily) otherwise it's 40 a run.

    So to get to 450 it takes 6 runs, you have one left over, so you could say ya that's added to the "accumulative" 900 so now you are 525/900 meaning you still need 375. Now only getting 40 a run you have to run at least 10 dungeons to gain that.

    Now let's look at it again, If you can just log on a day you only need to do 6 dungeon runs to cap esoteric, if you can find time each day just to play you only spend maybe 6hrs capping and even then as you are waiting for queue you can do other things while waiting, just stay alert.

    However now we assume 1hr per dungeon give take queue time, let's go with 45 mins and 1hr so after those 7 days if you were able to make use of those dailies and still have 375 esoterics to get then you could still need to spend an additional 8 and half-10hrs of additional dungeons just to cap to 900 for a total of 14 and a half-16hrs spent playing in that one week compared to the potential of 6hrs spent each week, for a total of 12hrs capping in that manner.

    I'm certain they have considered the idea of accumulative "cap" but when you notice the increased time it would take to cap in that manner they may have thought it wasn't worth the time to implement because the use of such a system is very very minimal at best.
    (0)

  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Airget View Post
    We'll say yes 7 days= 75(daily) otherwise it's 40 a run.

    So to get to 450 it takes 6 runs, you have one left over, so you could say ya that's added to the "accumulative" 900 so now you are 525/900 meaning you still need 375. Now only getting 40 a run you have to run at least 10 dungeons to gain that.

    Now let's look at it again, If you can just log on a day you only need to do 6 dungeon runs to cap esoteric, if you can find time each day just to play you only spend maybe 6hrs capping and even then as you are waiting for queue you can do other things while waiting, just stay alert.

    However now we assume 1hr per dungeon give take queue time, let's go with 45 mins and 1hr so after those 7 days if you were able to make use of those dailies and still have 375 esoterics to get then you could still need to spend an additional 8 and half-10hrs of additional dungeons just to cap to 900 for a total of 14 and a half-16hrs spent playing in that one week compared to the potential of 6hrs spent each week, for a total of 12hrs capping in that manner.
    I wasn't too clear on what your example was using as 1hr and what as 45 mins, or how they match up to your time totals, so for a simpler version, just count # of runs:

    Player A, week 1: does 6 runs for 75 tomes each, hitting his max of 450
    Player A, week 2: does 6 runs for 75 tomes each, hitting his max of 450

    Player B, week 1: does other stuff, letting allowances accumulate
    Player B, week 2: does 7 runs for 75 tomes each and 10 runs for 40 tomes each, hitting his max of 900

    Both players end up with 900 tomes. Player A managed that with just 12 runs and it took 17 runs for player B, due to a lack of daily bonuses, so this is a pattern that encourages regular daily activity. But it encourages it without outright requiring it, since either pattern is perfectly feasible.



    Compare this to the current system, which would be:

    Player A, week 1: does 6 runs for 75 tomes each, hitting his max of 450
    Player A, week 2: does 6 runs for 75 tomes each, hitting his max of 450

    Player B, week 1: does other stuff, losing this week's chance entirely
    Player B, week 2: does 6 runs for 75 tomes each, hitting his max of 450

    This ends with Player A having 900 tomes and player B having only 450, and with nothing Player B can ever do to make that up. He'll be permanently locked 450 points behind player A for as long as A continues. This is why I described it earlier as punishing you for wanting to vary your routine and try other things.
    (8)
    Last edited by Niwashi; 08-06-2015 at 07:40 AM.

  3. #3
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Niwashi View Post
    -snip-
    It's not permanently. It lasts untill player A got everything and won't get more and player B reaches up to him. Just like how it was when I first started playing, people were running around with their AF1 gear when I was just a "weed". In the end I got up to their lvl and got my own gear and I was equal, and had to wait a long time before anything new came along to grind up.
    You will never be left behind permanently. It will only require some more time for you to catch up, that's all.
    (2)