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  1. #1
    Player
    PenelopeWinn's Avatar
    Join Date
    Aug 2014
    Posts
    113
    Character
    Penelope Do'urden
    World
    Leviathan
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Niwashi View Post
    Reasonable Points
    They give you more daily as normal when unsubbed (personally took a break and came back to 100).
    I'll agree with you on the more technical work thing, but my point with question 2 is that, generally speaking, you can sell something the first week of a new patch for 10m and 7 weeks later the price will be all the way down to 1m. If that makes sense.
    (0)

  2. #2
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I think the mentality comes down to this capping esoterics in the most time efficient manner is tied to doing dailies.

    Asking the developers to code in an accumulative cap is a bit tricky because you are in a sense asking them to compensate for a small variety of playerbase which would be those with an extremely erratic schedule. Ask yourself this if you have an accumulative cap compared to a weekly cap, how much more time is it going to take to fulfil the accumulative cap.

    We'll say yes 7 days= 75(daily) otherwise it's 40 a run.

    So to get to 450 it takes 6 runs, you have one left over, so you could say ya that's added to the "accumulative" 900 so now you are 525/900 meaning you still need 375. Now only getting 40 a run you have to run at least 10 dungeons to gain that.

    Now let's look at it again, If you can just log on a day you only need to do 6 dungeon runs to cap esoteric, if you can find time each day just to play you only spend maybe 6hrs capping and even then as you are waiting for queue you can do other things while waiting, just stay alert.

    However now we assume 1hr per dungeon give take queue time, let's go with 45 mins and 1hr so after those 7 days if you were able to make use of those dailies and still have 375 esoterics to get then you could still need to spend an additional 8 and half-10hrs of additional dungeons just to cap to 900 for a total of 14 and a half-16hrs spent playing in that one week compared to the potential of 6hrs spent each week, for a total of 12hrs capping in that manner.

    I'm certain they have considered the idea of accumulative "cap" but when you notice the increased time it would take to cap in that manner they may have thought it wasn't worth the time to implement because the use of such a system is very very minimal at best.
    (0)

  3. #3
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Airget View Post
    We'll say yes 7 days= 75(daily) otherwise it's 40 a run.

    So to get to 450 it takes 6 runs, you have one left over, so you could say ya that's added to the "accumulative" 900 so now you are 525/900 meaning you still need 375. Now only getting 40 a run you have to run at least 10 dungeons to gain that.

    Now let's look at it again, If you can just log on a day you only need to do 6 dungeon runs to cap esoteric, if you can find time each day just to play you only spend maybe 6hrs capping and even then as you are waiting for queue you can do other things while waiting, just stay alert.

    However now we assume 1hr per dungeon give take queue time, let's go with 45 mins and 1hr so after those 7 days if you were able to make use of those dailies and still have 375 esoterics to get then you could still need to spend an additional 8 and half-10hrs of additional dungeons just to cap to 900 for a total of 14 and a half-16hrs spent playing in that one week compared to the potential of 6hrs spent each week, for a total of 12hrs capping in that manner.
    I wasn't too clear on what your example was using as 1hr and what as 45 mins, or how they match up to your time totals, so for a simpler version, just count # of runs:

    Player A, week 1: does 6 runs for 75 tomes each, hitting his max of 450
    Player A, week 2: does 6 runs for 75 tomes each, hitting his max of 450

    Player B, week 1: does other stuff, letting allowances accumulate
    Player B, week 2: does 7 runs for 75 tomes each and 10 runs for 40 tomes each, hitting his max of 900

    Both players end up with 900 tomes. Player A managed that with just 12 runs and it took 17 runs for player B, due to a lack of daily bonuses, so this is a pattern that encourages regular daily activity. But it encourages it without outright requiring it, since either pattern is perfectly feasible.



    Compare this to the current system, which would be:

    Player A, week 1: does 6 runs for 75 tomes each, hitting his max of 450
    Player A, week 2: does 6 runs for 75 tomes each, hitting his max of 450

    Player B, week 1: does other stuff, losing this week's chance entirely
    Player B, week 2: does 6 runs for 75 tomes each, hitting his max of 450

    This ends with Player A having 900 tomes and player B having only 450, and with nothing Player B can ever do to make that up. He'll be permanently locked 450 points behind player A for as long as A continues. This is why I described it earlier as punishing you for wanting to vary your routine and try other things.
    (8)
    Last edited by Niwashi; 08-06-2015 at 07:40 AM.

  4. #4
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Niwashi View Post
    -snip-
    It's not permanently. It lasts untill player A got everything and won't get more and player B reaches up to him. Just like how it was when I first started playing, people were running around with their AF1 gear when I was just a "weed". In the end I got up to their lvl and got my own gear and I was equal, and had to wait a long time before anything new came along to grind up.
    You will never be left behind permanently. It will only require some more time for you to catch up, that's all.
    (2)

  5. #5
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    y'all make it sound like way more of a time commitment than it is. Can't do your expert a couple days? Throw in a few extra dungeons on the day you have time. You also get plenty while farming tokens for alex nm. A roulette a day lines up nicely, but it's not the only way to get eso. Plenty of stuff gives you eso. Play the game any half significant amount of time (don't have to "fix your life" or whatever) and you'll get capped. I'm usually capped by Thursday or Friday just from dickin around.
    (2)
    When in doubt, assume sarcasm

  6. #6
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Not that this will change anyone's way of thinking, but players worry way too much about weekly-capping or the idea of "falling behind" the crowd. No matter how hard you grind each and every day, new people coming into the game right now will eventually catch up to you despite all the effort you make to remain at the head of the pack. And when another expansion comes out we'll all be right back on the same page again, and you'll probably be looking back at all the sacrifices you made to "keep up" and realize it was totally not worth it.

    You can totally enjoy this game just playing it casually. In fact, the more casual you play, the more likely you are to not end up as one of those people standing around AFK for weeks/months on end as a lawn ornament at their FC house/city-aetheryte because they have nothing better to do while waiting for new content.
    (3)

  7. #7
    Player
    Jerichai's Avatar
    Join Date
    Oct 2013
    Posts
    158
    Character
    Koppo Sandstar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Gyson View Post
    Not that this will change anyone's way of thinking, but players worry way too much about weekly-capping or the idea of "falling behind" the crowd.
    Many players worry about falling behind because the MMO community in general has developed an unhealthy addiction to item level. Watch the average item levels in party finder over the course of an expansion. You'll gradually see the item level requirements for content go up over time. Hell, on Hyperion I'm already seeing some first time clear parties for Bismark and Ravana Extreme with ilvl entry requirements of 180 or more. To put that in perspective, when HW first released, you couldn't reach ilvl 180 without having beat Ravana extreme and securing your hive weapon, the highest possible with full centuro seal upgrades was 179. Not to mention that content was more than doable with ilvl 170 or lower. People hate falling behind, because it feels like a limit on their capability to attempt content on their terms. The sad truth is I've had many a friend give up on a game because they felt like they'd never catch up to be able to do content when it was relevant...largely because ilvl has become a chief metric many in the MMO community have resorted to to gauging the worth of a player.

    Sure, these players can try to form their own parties or find a less restrictive guild. But it still doesn't negate the fact that certain doors are closed for you just for being a few points behind on a number so many deem as the ultimate power in the universe.
    (2)

  8. #8
    Player
    ajx's Avatar
    Join Date
    Sep 2013
    Posts
    121
    Character
    Faris Dark
    World
    Lich
    Main Class
    Thaumaturge Lv 79
    I kinda like this. Say a 450 tome allowance given every Tuesday capping at 2000.

    This would give players more options on how they like to play. While also ensuring players who join late are not too far behind in terms of gear accessibility to content.
    (2)

  9. #9
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    You guys are focusing too much on extremes, while yes, those will exist, this will mainly help people who are not extremes.
    What I mean by extreme is a player who gets 0 Eso one week and would then "have to" farm 900 the other week.

    The more common situation is that a person has time to do roulettes for example 3-4 times in one week and has no time that weekend. And then next week they have time to do it 5-6 times and have a free Saturday for example.

    To use myself as an example:
    I over-capped on Sunday on the first week by just doing roulettes (Expert and Trial) every day. I had free time on Saturday and could have done a few more expert dungeons if it was needed.
    The second week I only gained ~290 because I had only 3 free evenings and no time during the weekend.
    This week I will miss at most 2 evenings of roulettes, and will have a free Saturday (and maybe even Sunday) sou I could EASILY catch up with the 160 from last week.

    You see where I am going with this?
    There is absolutely no way a cumulative cap would hurt the game or frequent players, but it would help infrequent players immensely. So yeah, it's a win-win situation.
    (4)

  10. #10
    Player
    Sir_Hermes's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Man Bearpig
    World
    Faerie
    Main Class
    Warrior Lv 60
    I guess my point of this thread was sort of like sirDarts', I mostly wanted this to cater to people with a short-time spread between caps like one week vs a next; although you guys bring up a point that people could "catch up" after taking time off or starting late ( I.E. 4 weeks or 0/1800 to 1800/1800), I don't see how that's a bad thing, they aren't getting an advantage and are putting in the same work... Also, they aren't getting the weekly raids like Alexander Nm and Savage drops? I just don't see how that's "not fair"
    (1)

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