Quote Originally Posted by Rafaelhades View Post
I saw FFXI and Diablo thrown around in this thread and I find it funny when they're lumped in a sentence with the word "choice." You may have an argument with D2 since it is the only Diablo game that promoted class diversity, but XI and D3 are far from having any choices. Unless you think 5/5 Warcry merits and not using the latest flavour of the month 6pc set in D3 will get you anywhere.
All very true. I only pointed out diablo because you can d some wonky terrible skill/gear build even in d3 and have fun. You won't survive the highest difficulties if you aren't the current patches cookie cut and people won't take you in their group farms. But that's OK when you can viable play any diablo franchise entirely alone however you want. Your choice to be incredibly sub optimal doesn't impede other people's progress. It did in xi and does in 14. That's why this doesn't work here. Both games require groups to function together to do virtually anything of worth. People playing the wrong spec (war/whm for example) were a detriment. What's worse was that ENTIRE JOBS were suboptimal and if you loved that job you were just stuck on the bench.

Here we currently have every class as a viable option. People can play any job and not be punished for it. SE learned from xi just as wow learned from their early days. Every company is moving AWAY from specs and trees because it fails. Every. Single. Time. Companies are learning, but people are trying to send us back to the stone age where you pray to the patch gods every few months that your current favorite class/spec doesn't get hit by the nerf gun just so you can keep playing it without suffering or buff your crappy spec into god mode so you can get back in the fray.

It's been tried a million times. It's failed a million times. What's the definition of insanity again?