This would punish the players who take time and effort to learn their class in order to make the people who don't care seem less incompetent. Dumbing down stuff to appeal to the lowest common denominator is never the solution.Having played all three roles, DD is the most complex to manage. I think Yoshida honestly went overboard with the damage dealer complexity and needs to tone them down a notch on a case by case basis. Ninjas and black mages are perhaps the most polarizing in terms of player skill. I've had multiple FC mates commenting that a ninja is either really good or really bad, but never in between. Having played ninja to 50 I can see why.
Easy now. You act like people are just stumbling around pressing random buttons. "the game doesn't teach them optimal rotations" BS. All job's skills build upon each other and flow from one to the next to a certain degree. At least enough to be able to make conscious decisions about what skills need to be used when. If you have people in your group that absolutely have no clue what they are doing then they are probably young kids, perhaps 10-14 yrs old and are brand new to mmo's. There is no magic optimal formula that would make or break a fight just by ONE person. Elitism just runs too rampant and you people over exaggerate situations. It's all I hear, ALL I HEAR IN EVERY THING SINCE HW is dps fail, dps check, dps too low. All day Alex, dps too low. And on and on until I want to puke.
I hate to break it to you, but it's actually been an ongoing complaint since 2.0 launch.
It's why they nerfed Demon Wall in Amdapor Keep.
It's party of why Pharos Sirius was nerfed.
It has been brought up multiple times during the addition of each set of coil turns to the duty Finder.
Players have also made mention of it with the introduction of each new Ex primal.
Steps of Faith would also like a word with you.
And sadly many of the players who have issues aren't as young as you would believe. No, the game does not teach you what the community has determined optimal DPS rotations are as evidenced by the adjustments made to Ninja when the developers themselves were surprised that players were putting out more DPS than they had intended the job to do.
Not all job abilities flow together perfectly and some require more thought on execution than others, and yes plenty of DPS enrage fights can be won or lost by the DPS of ONE player if that player is off by a large enough margin.
I'm sorry you're tired of hearing about this issue, but it's only a testament to how long it's been an ongoing and more evidence that it needs to be addressed in some way as long as the devs continue to balance endgame difficulty around DPS checks.
Last edited by Ryel; 08-05-2015 at 02:05 PM.
You still had to do more than none if i recall before it was adjusted, and party DPS could make up for failing a mechanic (see: dragon killer) however there were many groups that had DPS who did... well I'm not entirely sure what they were doing as Vishap would just happily walk towards the gate and smash it to bits while players were chasing adds.. or something..
But to be fair I'll concede and strike that off of the list.
The rest stands true for the most part.
Last edited by Ryel; 08-05-2015 at 02:06 PM.
Is it that they "don't care" or are they merely new to the genre combined with the fact there is nothing intuitive about numerical calculations? I'd rather see DD be given abilities that provide utility and bring out each job's unique character. It would be better than trying to make new players ride a unicycle while juggling pointy objects and expecting top tier performance.
But anyway, it occurred to me that Yoshida has no reason to fear adding parsers to his game because the only reason to discourage parsers is to avoid the case of one optimal build dominating the game. FFXIV:ARR only has one build per class, so the primary reason to fear parsers doesn't exist here.
Last edited by Fendred; 08-05-2015 at 10:09 PM.
Finding a common ground so both unskilled and skilled players can complete content is a necessity for the games survival.
What I find absolutely hilarious is tha the majority if not all of these complaints come from DF groups.
You get what you get in DF good and bad which is why it's there it enables all people to see content. Don't like it either find a static or use PF and set your own parameters.
Did you even read the rest of my post where I ultimately side with implementing an in-game parser? I don't think the other person that responded did either, so don't feel bad.
I'm just being very REAL when I say that people will not offer "constructive criticism" as often as you think. The norm will be insults, sighs, blasts, and general ass hatery... all of which will mostly be propagated by mid-tier players being given an opportunity to feel better about themselves at the expense of others a shade below them. Since "mid-tier" players are by far the majority playing this game, expect this to be common behavior. It's just the way it is and anyone that has pugged an instance that has gone south can attest to it.
Still all for the in-game parser, but be prepared to live with the warts of it. There will be some.
Demon Wall and some of Coil is true.
Pharo Sirius and the Ex primals, that's just talking about more basic competency complaints.
Honestly, except for only certain Coil turns pre-echo, DPS checks were fairly lenient to what we have now.
Even gave rise to things like T2 and other fights where you could bring extra healers just to trivialize it.
Well that was a more extreme case, where the enrage was just a suggestion (T4 too) and actually made the fight easier.
For the most part, while dps had to be good enough, it was mostly in segmented sections and even those weren't as strict as bismark's spine or the snakes (in appropriate gear).
Not saying those are hard, just that the dps checks were more lenient than even those.
Then you have stuff like in Savage, which basically requires you to be putting out top tier dps throughout the whole fight.
Faust as a gatekeeper to Savage is basically a statement that DPS can't get by like they did before.
He expects way more than the average player will do.
Going further in, they have to do mechanics and their rotation optimally.
So this is on a different level than 2.0 when all the encounters call for high dps.
Especially when they all seem to have hard enrages meaning you can't just repeat phases ad infinitum while playing safe.
It's a good change though, in my opinion. It was too lenient overall before.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.