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  1. #281
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Mercutial View Post
    It's kind of a Catch-22. Let's be honest for a moment, an in-game parser that could be seen by all party members would be used to attack other players.
    Players are being kicked already for underperforming, adding a parser won't change that. It will change that players being kicked will know why if they think they are playing adequately and ignore any advice because they think their way is good enough, then they get a loading screen from being removed from the party. Without parser they will think everyone else was in the wrong. With a parser the rest of the party will be able to say "look, you are the reason we cannot kill this, the numbers prove it. So, try that advice I gave you about your rotation and you will see an improvement."

    Do you not think that players may be getting frustrated because they know certain players are underperforming, and they have no way to actually, officially prove that the underperforming player is preventing completion of the duty? They can't help people who are admant they are in the right, and without official parsers they cannot prove it that they need help.
    (8)
    Last edited by Sapphic; 08-05-2015 at 08:11 AM.

  2. #282
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    So why do so many players not know an optimal rotation at level 60? Is it a failure of the job quests and in-game tutorials?
    (0)

  3. #283
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Mercutial View Post
    It's kind of a Catch-22. Let's be honest for a moment, an in-game parser that could be seen by all party members would be used to attack other players. That's a fact. Does not matter if this a toxic or non-toxic or whatever community, it's just the way of the world. We all run the instances. Constructive criticism is NOT the norm. Just being real.
    At least then the player being kicked KNOWS he did something wrong and has to read up his job.
    The current situation is actually a lot worse. Now we have people kicking others on the notion of bad dps.
    But how do you know it is true? All of you who are talking about trolls abusing every mechanic in the game, you actually give the trolls a way to abuse.
    There is nothing worse than not knowing what happened. Were you kicked because your dps was bad? Were you kicked because of trolls?
    With an ingame parser you can shrug it off if it was not your dps after all and report the kickers.

    So once again, the people defending this from being implemented, actually currently defending all these "trolls and abusers".
    (1)

  4. #284
    Player
    m3eansean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    445
    Character
    Kakashi Hatake
    World
    Brynhildr
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Zohar_Lahar View Post
    So why do so many players not know an optimal rotation at level 60? Is it a failure of the job quests and in-game tutorials?
    Yes.

    There is literally no class quest that requires the dps to perform optimal rotations to win. They are all exceedingly simple and if you are in the appropriate ilvl gear it feels like you have echo. I figure they thought it would turn away players if the class quests were too hard, but it has manifested as an even bigger problem in the endgame community.

    All jobs when reaching 60 (and maybe even 50) should have a very challenging solo encounter, to ensure they can at least play the class correctly in a group environment.
    (2)

  5. #285
    Player
    Erim-Nelhah's Avatar
    Join Date
    Apr 2015
    Posts
    241
    Character
    Erim Nelhah
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Zohar_Lahar View Post
    So why do so many players not know an optimal rotation at level 60? Is it a failure of the job quests and in-game tutorials?
    That's part of it, yes. Another part may be that while players are trying new things they don't know if what they're trying is better or worse. And then there are players out there who just want to play and don't care if they're performing optimally or not.

    Here's the problem, tho: The game itself really can't teach you a perfect rotation, since that changes with updates and such. It could teach a basic rotation, but is that enough? I doubt it. And even then, there would be people who would simply go through the motions when the quest required it and go back to playing the way they want to afterwards.

    --Erim Nelhah
    (0)
    Member of The Cimmerian Aurora <TCA>, Gilgamesh
    Level 80 DNC Main
    Dancer is a physical hybrid melee/range class, not a true ranged class. I love it.

  6. #286
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by m3eansean View Post
    snip
    Not only does it feel like echo but if you fail it enough times they actually do give you echo on top of it I've been told.
    (0)

  7. #287
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by m3eansean View Post
    Yes.

    There is literally no class quest that requires the dps to perform optimal rotations to win. They are all exceedingly simple and if you are in the appropriate ilvl gear it feels like you have echo. I figure they thought it would turn away players if the class quests were too hard, but it has manifested as an even bigger problem in the endgame community.

    All jobs when reaching 60 (and maybe even 50) should have a very challenging solo encounter, to ensure they can at least play the class correctly in a group environment.
    The white mage lvl50 was great imo. If all were like that we have a start.
    (0)

  8. #288
    Player
    Tuathaa's Avatar
    Join Date
    Jan 2015
    Posts
    278
    Character
    Yaelle Portelaine
    World
    Famfrit
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Zohar_Lahar View Post
    So why do so many players not know an optimal rotation at level 60? Is it a failure of the job quests and in-game tutorials?
    Yes and no. The tutorials in my experience so far dont explain the interaction of abilities with other abilities very well. The other is people dont read the tool tips and figure it out.
    The game almost makes you look for guides and tutorials either on the forums or fan sites.
    Sometimes no matter what you just cant fix stupid but i think those cases arent as common as the inability to. read tool tips
    (0)

  9. #289
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    It's a contradiction in the game design and marketing. FFXIV prides itself on having a lot of people who are playing an MMO for the first time in their whole life. Most of these players are used to just playing things their own way in single-player games. Yet the end-game is all about dps checks as usual.

    It's a theme park with some of the main attractions designed for professional athletes yet welcomes everyone to join.

    There's only two solutions: create content specifically the two groups separately, i.e. Alexander-Eazy, Primal-Hard, etc.; or try and bring the lower performing group up to the standards of the higher performing group, i.e. official dps parsers.
    (4)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  10. #290
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Having played all three roles, DD is the most complex to manage. I think Yoshida honestly went overboard with the damage dealer complexity and needs to tone them down a notch on a case by case basis. Ninjas and black mages are perhaps the most polarizing in terms of player skill. I've had multiple FC mates commenting that a ninja is either really good or really bad, but never in between. Having played ninja to 50 I can see why.
    (1)

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