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  1. #1
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
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    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Ashkendor View Post
    Steps of Faith was never a DPS check. You 100% have the DPS to clear it if you do the mechanics correctly. The problem is, most people couldn't be bothered to do the mechanics correctly.
    You still had to do more than none if i recall before it was adjusted, and party DPS could make up for failing a mechanic (see: dragon killer) however there were many groups that had DPS who did... well I'm not entirely sure what they were doing as Vishap would just happily walk towards the gate and smash it to bits while players were chasing adds.. or something..

    But to be fair I'll concede and strike that off of the list.

    The rest stands true for the most part.
    (0)
    Last edited by Ryel; 08-05-2015 at 02:06 PM.

  2. #2
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Ryel View Post
    The rest stands true for the most part.
    Demon Wall and some of Coil is true.
    Pharo Sirius and the Ex primals, that's just talking about more basic competency complaints.

    Honestly, except for only certain Coil turns pre-echo, DPS checks were fairly lenient to what we have now.
    Even gave rise to things like T2 and other fights where you could bring extra healers just to trivialize it.
    Well that was a more extreme case, where the enrage was just a suggestion (T4 too) and actually made the fight easier.

    For the most part, while dps had to be good enough, it was mostly in segmented sections and even those weren't as strict as bismark's spine or the snakes (in appropriate gear).
    Not saying those are hard, just that the dps checks were more lenient than even those.
    Then you have stuff like in Savage, which basically requires you to be putting out top tier dps throughout the whole fight.

    Faust as a gatekeeper to Savage is basically a statement that DPS can't get by like they did before.
    He expects way more than the average player will do.
    Going further in, they have to do mechanics and their rotation optimally.

    So this is on a different level than 2.0 when all the encounters call for high dps.
    Especially when they all seem to have hard enrages meaning you can't just repeat phases ad infinitum while playing safe.

    It's a good change though, in my opinion. It was too lenient overall before.
    (1)

  3. #3
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Allyrion View Post
    Faust as a gatekeeper to Savage is basically a statement that DPS can't get by like they did before.
    He expects way more than the average player will do.
    Going further in, they have to do mechanics and their rotation optimally.

    So this is on a different level than 2.0 when all the encounters call for high dps.
    Especially when they all seem to have hard enrages meaning you can't just repeat phases ad infinitum while playing safe.

    It's a good change though, in my opinion. It was too lenient overall before.
    I agree 100% with this.

    My point however was that while yes the DPS requirements of fights were far more lenient in 2.0 than they are now (much more so), there were still a large number of players who were unable to meet those base requirements. The number of Duty Finder runs I've joined where Leviathan Ex has enraged (with a full living party) or Ramuh Ex parties where players just didn't have enough DPS to down adds were surprising.

    Even Titan's heart on release was a large DPS check we tend to overlook now with echo and over-gear but at the time of release there were cases of parties of players that managed to survive up to that point in the DF that simply had issues killing it (and no lets not overlook that the larger issues were still dodging before and after the DPS check here), but I'm not saying that the content was by any means difficult because it really wasn't. The issue is that all this time the walls have been getting a little higher with each release (as they should) but with no way for players to gauge themselves going into each new encounter, so like you said less and less players are unable to skate by doing what they were doing before.

    Segmented and lenient DPS checks are still DPS checks, what wasn't as apparent for more players before is just becoming more so now, but the complaints were always there.

    It's a great change and is good for the health of the game to see increases in difficulty, but there needs to be systems added that go hand in hand with those changes that teach / allow players to improve themselves via in-game means, and sadly striking dummies just don't cut it.
    (3)
    Last edited by Ryel; 08-06-2015 at 04:32 AM.