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  1. #1
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    The change today was laughable. I don't think crafters cared about how many items they had to craft to get red scrip tokens. They care that they can:
    1. Only craft 9 subcomponents per week...
    2. .... assuming that gatherers are willing to spend their red tokens on favors.

    Have them spend red tokens on unlocking the capability to get ooids. Then put the ooids on some rare node, hidden, whatever. But don't make them expend red tokens to obtain them every time.
    (3)

  2. #2
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by dspguy View Post
    Have them spend red tokens on unlocking the capability to get ooids. Then put the ooids on some rare node, hidden, whatever. But don't make them expend red tokens to obtain them every time.
    While the change today was indeed rather laughable (it does not one bit to affect my ability to cap the Red crafter and Red Gather scrips)keeping the crafting materials walled off in a fortress made up of both red Gather and red Crafter scrips is just silly. They should be locked off behind the BLUE gather scrips. It would not reduce the tedium in getting them, but it would allow for a few more materials to be obtained and thus crafters could, y'know, actually CRAFT rather than trying to strike up an unhealthy relationship with some gatherer.
    (4)

  3. #3
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Roth_Trailfinder View Post
    They should be locked off behind the BLUE gather scrips. It would not reduce the tedium in getting them, but it would allow for a few more materials to be obtained and thus crafters could, y'know, actually CRAFT rather than trying to strike up an unhealthy relationship with some gatherer.
    That would work very well.
    (2)

  4. #4
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    Quote Originally Posted by dspguy View Post
    The change today was laughable. I don't think crafters cared about how many items they had to craft to get red scrip tokens.

    Some of us did - I wasn't going to spend hours crafting 100's of items(I am including crafting all the components yourself) worth 2-5 million gil for 1/3 of a weapon for one job. There are MANY other issues with crafting at the moment, this helps ease the pain by a very small fraction but a fraction none the less. RED and BLUE scrips should be earned through daily quests like the Ixali dailies, not cost us millions every week. I don't think battle classes would appreciate paying 100k per boss kill to get their Esoterics and law which would be the equivalent.
    (1)

  5. #5
    Player
    niwaar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    270
    Character
    Kaelie Niie
    World
    Gilgamesh
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by dspguy View Post
    The change today was laughable. I don't think crafters cared about how many items they had to craft to get red scrip tokens. They care that they can:
    1. Only craft 9 subcomponents per week...
    2. .... assuming that gatherers are willing to spend their red tokens on favors.

    Have them spend red tokens on unlocking the capability to get ooids. Then put the ooids on some rare node, hidden, whatever. But don't make them expend red tokens to obtain them every time.
    While the op has many complaints, and I agree with some and disagree with others (including your #1, 9 is fine we are being gated, I am okay with that, its an MMO. Should the gate be higher, yes but its not the end of the world. The ONLY thing to craft is the crafting gear itself right now, everything else is worthless). Your #2 is the real problem. The Favor system is fundamentally flawed. The purchase of crafting materials is also too expensive. When combined they make an untenable situation.

    There is a real logical reason to have gathering linked with crafting. Its almost impossible to unlink them in fact. However, they both need to work together. By making the gathering gear uncraftable, they are forcing the amount of players willing to use red scrips on favors much lower than it needs to be for the system to function.
    (1)
    I'd rather be in Zitah

  6. #6
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by niwaar View Post
    While the op has many complaints, and I agree with some and disagree with others (including your #1, 9 is fine we are being gated, I am okay with that, its an MMO. Should the gate be higher, yes but its not the end of the world.
    Ofcourse it is. We enjoy crafting. When you limit that you limit our enjoyment. Nevermind that 9 is only materials, and not actually 9 finished items.

    In reality its closer to 2 items per week. And thats assuming you can gather them yourself, because not many freelance gatherers will be willing to grind hours a week on top of their normal gathering.
    (0)