Honestly, with all that has been going on with Bards and Machinists they really don't have the fun spells desired or required for a utility class. Some classes I would argue have even MORE utility with some of their new spells. Why should they be labelled utility classes with their damage cut a bit if they don't have the kit to back it up? Here are some ideas I have, lets make a thread adding more!
Bard Skills I would like to see:
Oration of Sacrifice
GREATLY heals the target for X of his life every second and prevents up to 25% of damage taken.
GREATLY costs you X of your life every second.
This skill will stop when you are below 10% life or your target is healed to full.
Channeled: up to 12.0 seconds.
Instant to use.
Reuse: 45 seconds.
Requiem of Hope:
Resurrects target to full life and mana and reduces damage he takes by 95% for 3 seconds after reviving. This ability does not cause a weakened state, and does not ask for permission. However it also cannot be used on non-party-alliance members.
Cast: 3.0 seconds.
Reuse: 120 seconds.
Machinist Skills I would like to see:
Stim Pack:
Place a Stim Pack on the ground that is picked up by anyone who steps over it:
Cures a detriment and heals the target for a total of 18% of his life and 9% of his mana every 3 seconds for 9 seconds.
Cooldown: 45 seconds. Lasts 120 seconds. Instant Cast.
Gain "Stim Pack" immunity for 9 seconds after gaining the buff.
The Stim Pack has 2 triggers, the machinist may step away and run over and grab one himself.
Shield Probe:
Place a Shield Probe on all party members near that will absorb the next skill-hit. The probe only has 1 life and will take the hit instead of your party members.
Reuse: 120 seconds.
Instant.
Mouse Trap:
Mouse Trap will "Provoke" your target every 3 seconds for 30 seconds and pulsate enmity constantly to all targets around him. It has a very high chance to dodge and will run in a straight line forward where you cast it. The Mouse Trap also moves 75% faster then a player. Yes, if its down a hall the Mouse Trap will keep running forward aggroing everything until it hits a wall.
Reuse: 120 seconds.
Instant.