(Great post OP, totally agree.)

To: Yoshi P & the Dev Team,

Somewhere along the way (right before 2.0), you made the awful decision to have Crafters be relegated to WORTHLESS Glamour Gear, or inferior gear to Dungeons / Raids. Always.

Somehow you thought that people wouldn't try your End Game Raids if there was actually good Crafted Gear?

There is something called CHOICE. And many ways to resolve that concern of yours. Some options:

1. Create End Game Level Crafted Gear Sets (SAME iLevel as highest Raid), but it requires a Rare Material Drop from the End Game Raids.

Your older Final Fantasy game did this very well (there were Abjurations that dropped in End Game Raids / Bosses and you used those along with rare Mats to have a Crafter create CURSED GEAR that you could UNCURSE).

It also made End Game Raids more enjoyable, because besides an actual Armor / Weapon dropping you might get a Rare Material (very valuable and meaningful) instead and it made the run still worth it. This connected Adventurers & Crafters in a great way.


2. Consider having more meaningful Stats so we get MORE Gear Sets (Same Item Level), so it's not just your boring Vertical Progression you have now (always just the same old +VIT and +[Main Stat] for every single new Item Level increase BORING).

Example Tank Sets (All Same Item Level)

* High Defense / VIT Set
* High Attack & Low Defense Set
* High Block / Parry Set (if Block and Parry were really scaling right)
* +X% Counterattack
* "Enhances Rampart" ("Enhances [XYZ] Ability / Spell" etc.)

There are so many interesting stats and Materia ideas that can be used from previous Final Fantasy games.

ALL of this would go a long way to getting Crafting to be more *meaningful*.

Please reconsider having Crafting mean something again, and NOT just be a Glamour, Furniture, Minion-making waste of time.

Thanks!