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  1. #11
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    It would seem se regret the past, especially with regards to fcob beaten in a week due to crafted gearing making those dps checks possible. With alexander still unbeaten, if even for no other reason than people didn't have the gear for it, than it reflects better on se. "at least endgame raid wasn't beaten in one week this time" etc etc. Both se and raiders are happy with this. And everyone knows WHY it is like this.

    And yet here crafters are, crying because they can't rip off raiders anymore. I am overjoyed that I wont be lining some crafters pockets with the small few millions that I have this round of raids. I hope it stays like this, se finally learning.

    I guess crafters felt powerful or swag or something seeing their names written on our gears, well guess what guys, no more
    (2)

  2. #12
    Player
    TitaniaZero's Avatar
    Join Date
    Aug 2013
    Posts
    434
    Character
    De'anair'a Solanae
    World
    Hyperion
    Main Class
    Ninja Lv 70
    So you aren't buying food and/or Alchemy pots for your raiding? Seems suspicious.
    (2)

  3. #13
    Player Kiyyto's Avatar
    Join Date
    Apr 2014
    Location
    Ul-Dah
    Posts
    118
    Character
    Quint Thriceheart
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Sessurea View Post
    It would seem se regret the past, especially with regards to fcob beaten in a week due to crafted gearing making those dps checks possible. With alexander still unbeaten, if even for no other reason than people didn't have the gear for it, than it reflects better on se. "at least endgame raid wasn't beaten in one week this time" etc etc. Both se and raiders are happy with this. And everyone knows WHY it is like this.

    And yet here crafters are, crying because they can't rip off raiders anymore. I am overjoyed that I wont be lining some crafters pockets with the small few millions that I have this round of raids. I hope it stays like this, se finally learning.

    I guess crafters felt powerful or swag or something seeing their names written on our gears, well guess what guys, no more
    Hey Sessurea, as I do to all your posts... Troll will be troll.
    The anger is strong in this one. Not going to bother feeding you today, but welcome.
    (1)

  4. #14
    Player
    DarthBuzzer's Avatar
    Join Date
    Apr 2015
    Posts
    184
    Character
    Blueberry Bandit
    World
    Phoenix
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Sessurea View Post
    It would seem se regret the past, especially with regards to fcob beaten in a week due to crafted gearing making those dps checks possible. With alexander still unbeaten, if even for no other reason than people didn't have the gear for it, than it reflects better on se. "at least endgame raid wasn't beaten in one week this time" etc etc. Both se and raiders are happy with this. And everyone knows WHY it is like this.

    And yet here crafters are, crying because they can't rip off raiders anymore. I am overjoyed that I wont be lining some crafters pockets with the small few millions that I have this round of raids. I hope it stays like this, se finally learning.

    I guess crafters felt powerful or swag or something seeing their names written on our gears, well guess what guys, no more
    Crafting and Raiding should always be connected and reliant on each other. You can disagree if you like, but thats just bad game design.
    (4)
    Last edited by DarthBuzzer; 08-04-2015 at 12:06 PM.

  5. #15
    Player
    Purrfectstorm's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kiyyto View Post
    The crafting mechanic, the act of crafting, has always been fun to do... But that is not enough, there needs to be UTILITY to other gamers who are not crafters. I mean, it's mind-bogglingly stupid for the devs to think that ENDGAME crafting can exist as a worthwhile entity on its own, with no utility for anyone who is not a crafter.


    I mean the jewelry is garbage as it's so many ilvls below tome gear, same for any armor or DoW gear, the weapons are glamour at best, there is literally nothing of value beyond the Thavnarian crap and that's only going to last as long as it "feels new".

    I for one am completely sick of these chicken poop developers who are so damned frightened of making something crafted actually useful to anyone. The developers are so afraid of crafted gear they have actually made crafted tools near useless. Now, even the damn tools we can craft for ourselves (which have no utility mind you, beyond crafting more crafting gear) - now those crafted tools are junk versus scrip gear (unless you have hundreds of millions of Gil to spend on grade V materia that doesn't exist, lol.

    My God, you guys (Devs) blew this so badly.
    It's awful, and the more I think about it the more I am seeing how timid you are, it's really getting old by now.

    Here's an idea... Dear Dev's, grow a pair and make crafting useful for once in all our lives. That's really all there is to it, all the complaints come down to this, fine make a grind. Fine, make the worst grind ever!

    But make there be something worth grinding for at the end.
    You know what is at the end of this magic grind?
    It might as well be a pair of dirty shoelaces, and they ain't magic shoelaces. Cause there is nothing worth crafting.

    LAME
    So how do you really feel?
    (3)

  6. #16
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by DarthBuzzer View Post
    Crafting and Raiding should always be connected and reliant on each other. You can disagree if you like, but thats just bad game design.
    Crafting in this game was designed to be optional from the start. Granted they sort of...expanded on that a bit much, but it's always been optional. The only people who found it necessary were the people who are already capable of clearing end-game without it.

    As they've proven already.
    (4)

  7. #17
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Imo if they only made fcob harder the crafted gear wouldn't have been so op. Therefore its wayyyyyyy easier to nerf/ adjust mechanics if its too extreme rather than to buff mechanics ( haven't seen se so this yet ).

    But instead se took the lazy way out and blamed alllll of it on crafted melded gear. So they chose the ooops i guess we nerf crafting's usefulness into the ground in 3.0 route.
    Now 99% of crafters r like this is just pure bs cuz the grind is just a grind with nothing at the end goal.
    (2)

  8. #18
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60

    Yoshi P - Consider Crafted Gear with Raid Special Materials!

    (Great post OP, totally agree.)

    To: Yoshi P & the Dev Team,

    Somewhere along the way (right before 2.0), you made the awful decision to have Crafters be relegated to WORTHLESS Glamour Gear, or inferior gear to Dungeons / Raids. Always.

    Somehow you thought that people wouldn't try your End Game Raids if there was actually good Crafted Gear?

    There is something called CHOICE. And many ways to resolve that concern of yours. Some options:

    1. Create End Game Level Crafted Gear Sets (SAME iLevel as highest Raid), but it requires a Rare Material Drop from the End Game Raids.

    Your older Final Fantasy game did this very well (there were Abjurations that dropped in End Game Raids / Bosses and you used those along with rare Mats to have a Crafter create CURSED GEAR that you could UNCURSE).

    It also made End Game Raids more enjoyable, because besides an actual Armor / Weapon dropping you might get a Rare Material (very valuable and meaningful) instead and it made the run still worth it. This connected Adventurers & Crafters in a great way.


    2. Consider having more meaningful Stats so we get MORE Gear Sets (Same Item Level), so it's not just your boring Vertical Progression you have now (always just the same old +VIT and +[Main Stat] for every single new Item Level increase BORING).

    Example Tank Sets (All Same Item Level)

    * High Defense / VIT Set
    * High Attack & Low Defense Set
    * High Block / Parry Set (if Block and Parry were really scaling right)
    * +X% Counterattack
    * "Enhances Rampart" ("Enhances [XYZ] Ability / Spell" etc.)

    There are so many interesting stats and Materia ideas that can be used from previous Final Fantasy games.

    ALL of this would go a long way to getting Crafting to be more *meaningful*.

    Please reconsider having Crafting mean something again, and NOT just be a Glamour, Furniture, Minion-making waste of time.

    Thanks!
    (5)

  9. #19
    Player
    Virin's Avatar
    Join Date
    Aug 2012
    Posts
    106
    Character
    Hallbjorn Hauk
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Notice you state 2.3 to 2.55. You know why? There wasn't much 2.0 to 2.3 for crafting. I hate crafting always have. My wife on the other hand is grandmaster so I get to see all that is crafting and I will say this. It needs time to develope just like when 2.0 came. There will he a time... 3.1 3.2 somewhere where melded crafted items will be worth it to Dow and Dom. Do I like it? No but it looks like they are treating 3.0 just the same as 2.0 and it will take a few patches to develope.
    (0)

  10. #20
    Player
    TechnoTechie's Avatar
    Join Date
    Jul 2015
    Posts
    238
    Character
    Techno Techie
    World
    Leviathan
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Kiara View Post
    1. Create End Game Level Crafted Gear Sets (SAME iLevel as highest Raid), but it requires a Rare Material Drop from the End Game Raids.

    Your older Final Fantasy game did this very well (there were Abjurations that dropped in End Game Raids / Bosses and you used those along with rare Mats to have a Crafter create CURSED GEAR that you could UNCURSE).
    This.
    But instead of how kirimu/wootz/arachne gear were crafted with mats from first coil and then used in final coil to make it obsolete, how about having that gear only last through the current content?
    To put things into perspective: getting mats from savage that would be used to craft i210 gear that couldn't be capped with materia (and instead could only be made equivalent or have more optimal secondary stats as the dropped gear from there). This way, sure, the gear might be better when you finally melded it out (i135 zeta vs dreadwyrm vs augmented ironworks anyone?), but that would mean that you're able to actually beat that content first (or buy it from raiding groups that don't care for the mats?)
    (1)

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