
Originally Posted by
Aldora
I think the Dummies are fine and all, but what they don’t teach you is what kind of damage you do during actual combat. The Dummy is only a stationary object that takes punches, but doesn’t deal any in return.
I would love to have means of measuring your performance during actual combat. I never thought i’d say it, but… Something like Maat in FFXI or the WoW Proving grounds. When i was still playing FFXI (around 2004 where the level cap was 75), defeating Maat was required to raise the level Cap from 70 to 75. Back then, Maat was the bane of my existence and it nearly made me quite FFXI back then.
Then there was the Proving Grounds in WoW. You need to prove your worth and get a Silver rating, before you could use the dungeon finder to queue up for the Heroic dungeons if you were not in a premade group.
While both games had their own way to measure your skills, both of them prevented you to use a feature, unless you defeated the trail or get a certain rating upon completion.
But, i’d rather would like to see it implemented as an optional feature, where the trail tests me on several aspects of an encounter, based on the role i play. For instance: Hate generation, DPS, Healing, damage taken, the amount of mechanics i performed, the amount of (avoidable) mechanics i’ve missed, etc. Afterwards it would give me a rating on each individual category ranging from D (failed) to S (perfect) / S+ (Exceptional).
They could implement it like a “Challenge”-mode within the Duty Finder settings for existing content like Primals, Raids, Dungeons or even Guildhests. It would still be the same difficulty you’ve queued up for, but at the end you would get a summary of your performance within the duty.
On top of that, introduce a one-on-one trail like Maat that you can do solo, which will give you a summary of your performance if you’ve selected the “Challenge”-mode option in the Duty Finder Settings.