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  1. #141
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Purrfectstorm View Post
    I don't think people don't want to be taught, I just think "OMG WTF, you suck! This is EASY" doesn't count as teaching.


    The only time I ever mentioned it.

    Quote Originally Posted by Colt47 View Post
    We don't really need the damage checks since healers only have a finite amount of MP, so the timer is really how long can we keep the hose going with heals until the end.
    The good ol' times of Titan HM and outlasting the boss with three healers, for the lack of real DPS check. Add in a Bard or two and you'll have unlimited MP for your healers.
    (4)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  2. #142
    Player Terribad's Avatar
    Join Date
    Jun 2014
    Location
    In A Closet
    Posts
    240
    Character
    Moxie Desu
    World
    Diabolos
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Purrfectstorm View Post
    I don't think people don't want to be taught, I just think "OMG WTF, you suck! This is EASY" doesn't count as teaching.
    I ran into a healer that would only use "Cure II". I asked the healer (exact words) "Would you like a tip on saving your MP? :3 I main whm so I know the struggles" The healer said "No, I play how I want". Needless to say dude kept going OOM and we kept dying.

    Ran into a tank just this morning who obliviously (at level 36 some how) had ZERO clue how to tank. Since I (was the healer) ended up tanking and healing I asked if he wanted some advice since I tanked for awhile. He ignored me twice, and then asked why does he need help. The other 2 DPS said I was "being elitist and he can play how he wants. It's not bothering anyone" (if though it was making the healer work harder >.> )

    I can go on and on about meeting players that don't want any tips for whatever reason. This game breeds bads (Yoshi nerfing everything asap) and a lot of the community supports em. *Shrugs* I don't think they're going to add parsers they're just going to either stop doing dps checks or nerf things even sooner.

    And I'm not even at the new endgame stuff yet =T
    (0)

  3. #143
    Player
    Aldora's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,004
    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    I think the Dummies are fine and all, but what they don’t teach you is what kind of damage you do during actual combat. The Dummy is only a stationary object that takes punches, but doesn’t deal any in return.

    I would love to have means of measuring your performance during actual combat. I never thought i’d say it, but… Something like Maat in FFXI or the WoW Proving grounds. When i was still playing FFXI (around 2004 where the level cap was 75), defeating Maat was required to raise the level Cap from 70 to 75. Back then, Maat was the bane of my existence and it nearly made me quite FFXI back then.

    Then there was the Proving Grounds in WoW. You need to prove your worth and get a Silver rating, before you could use the dungeon finder to queue up for the Heroic dungeons if you were not in a premade group.

    While both games had their own way to measure your skills, both of them prevented you to use a feature, unless you defeated the trail or get a certain rating upon completion.

    But, i’d rather would like to see it implemented as an optional feature, where the trail tests me on several aspects of an encounter, based on the role i play. For instance: Hate generation, DPS, Healing, damage taken, the amount of mechanics i performed, the amount of (avoidable) mechanics i’ve missed, etc. Afterwards it would give me a rating on each individual category ranging from D (failed) to S (perfect) / S+ (Exceptional).

    They could implement it like a “Challenge”-mode within the Duty Finder settings for existing content like Primals, Raids, Dungeons or even Guildhests. It would still be the same difficulty you’ve queued up for, but at the end you would get a summary of your performance within the duty.

    On top of that, introduce a one-on-one trail like Maat that you can do solo, which will give you a summary of your performance if you’ve selected the “Challenge”-mode option in the Duty Finder Settings.
    (2)

  4. #144
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by scarebearz View Post
    I think there are far too many "dps check" mechanics and not enough skill/learning based mechanics.

    It currently gates a lot of groups that may be tactically better than other groups with higher dps from clearing, but also once people over-gear the fights will be far too easy.

    I also thinks it's crazy to have such tight dps checks and no official way for knowing your dps...
    I agree that the game needs a personal dps meter. I do however think that a dps check is a skill check. Being able to perform your rotation while doing mechanics is very important. Tactics aren't going to save you from an enrage timer and of you can't do enough dps on Faust savage you might as well forget about trying to beat the oppressors enrage timer. Good melee/casters should be able to pull over 1100+ at ilvl 180 and a 190 weapon.
    (0)

  5. #145
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    striking dummies should have dps meter on it. even if we practice our rotation we still have no way to know if our rotation is good or not.
    (0)

  6. #146
    Player
    Lone-wolfe-02's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    713
    Character
    C'eleanor Greywolfe
    World
    Odin
    Main Class
    Dark Knight Lv 60
    It would be nice if parsers were allowed. But we have to coddle players from all things that could offend
    (3)

  7. #147
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    I don't see the problem with a private/personal parser. If you don't want to know, just turn it off. No-one else gets to see, and you don't either if you don't want to. Don't see why anyone would be offended by that.
    (1)

  8. #148
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Waliel View Post

    The good ol' times of Titan HM and outlasting the boss with three healers, for the lack of real DPS check. Add in a Bard or two and you'll have unlimited MP for your healers.
    To be honest, things were better that way. At least there was a higher success rate.

    Quote Originally Posted by Renault View Post
    Bismarck Ex...Complex?! Are you kidding me? It's one of the most straightforward, simple fights in the whole game!
    It's not the complexity of the fight that is holding groups back. As the title of the thread implies, its the damage dealers not being able to max their output. SE's strategy for solving the long standing DD problem was to give damage dealers more abilities to manage and have Yoshida tell his player base to "Git Gud." It's worked about as well as one would expect.
    (1)
    Last edited by Fendred; 08-03-2015 at 11:39 PM.

  9. #149
    Player
    Neuflune's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Neuflune Mochiko
    World
    Carbuncle
    Main Class
    Summoner Lv 80
    Quote Originally Posted by scarebearz View Post
    I also thinks it's crazy to have such tight dps checks and no official way for knowing your dps...
    ^ this.

    Also, about Bismarck Ex... for DPS that complain that the mechanics are so complex that they can't DPS, goes the same for healers and tanks no? They have to deal with stuff too but they're doing their roles (healing and tanking).
    (0)

  10. #150
    Player
    Happosai's Avatar
    Join Date
    Dec 2014
    Posts
    67
    Character
    Happo Sai
    World
    Lamia
    Main Class
    Thaumaturge Lv 60
    I'll admit I was quite frustrated at first by the dps checks of bis ex. I had never used to pf pre heavensward. I was new to mmo's and was intimidated by preformed req content. I came into arr late and was content with using DF for everything. In heavensward I ran out of DF content real quick. So I worked up the courage to join some learning parties for bis ex. The first was a disaster. Think one person said at one point "how is this a learning party when no one is talking?" The second party wiped quick and a party member started reading out numbers. "Happo you really need to step it up, sub 300". I felt like poop. I dont consider myself pro but sub 300 is terribad. After 3 more wipes I improved to 750 (went from lowest to highest of group). I didn't feel like I changed my rotation drastically it was just a matter of us lasting longer.However after continuing to struggle I was really starting to think I truly was holding people back but being a ps4 player I have no way to consistently measure my damage output.The point of what I'm trying to say is I feel a lot of people in this thread are over generalizing the playerbase. Yes, some bad players will stay bad regardless of a personal parse. But I do believe there are players out there, like me, that are decent and have the desire to improve that could benefit from having a personal parser.

    With all that said I am not against the dps checks ive encountered so far. Ive heard of groups clear in bis ex in avg ilvl 150-160 ish and even someone in this thread boasted about clearing it in all whites. What this tells me is that the dps checks are not that harsh so long as all 8 players have a good idea of how to play the game properly. In arr I felt that a good tank and/or healer could carry a team through just about everything (as stated above I DF everything pre heavensward, I cannot comment on pre nerfed coils). I think forcing all roles to perform their duties at an acceptable level is a good thing.
    (6)
    Last edited by Happosai; 08-03-2015 at 11:58 PM. Reason: char limit

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