


I'll mention something I suggested earlier in the thread: how about changing Scathe so that it extends Enochian/Astral Fire/Umbral Ice by some amount? The ability was designed to be used with movement in mind, so I still think it'd be a good fit.Personally, I don't think Enochian is the problem, or the whole 3.0 BLM rotation. The main problem for us has always been mobility. Moving during a fight is at best a small dps loss, at worst a huge dps loss (loose Enochian and/or AF/HI). Having to move when casting I3 or I4 is a massive pain in the ass.
I would be really fine if we had a way to counter this drawback on our class, not all the time, but on most situations.
And this could be resolved by changing the CD of SwiftCast from 60 to 20 or 30 sec.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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