The point is that shouldn't matter. There is a matter of fun and how it plays. And how blm plays at 50 is ENTIRELY different from 60. The only thing in common is you want to turret. At 50 blm was a reactive class, responding to procs when they happened. At 60 you are a timer based class. You can't react to procs at all because TC now only matter if it procs at the right time. And it's hard to fit in beyond that first Enochian window. Can you at least admit that the class HAS changed from how it felt at 50, and that some people may want the old class back?
50 Blm was a unique simple and enjoyable class, especially because every other dps was fairly complex. Now every dps is that same level of complexity and it isn't fun.
Would any significant change to Enochian close the gap between those players who've mastered (and enjoy) the class and those who haven't (and don't)? On the one hand, I could see this being the case, since you can only do as well as 100% uptime, so there's is a limit to how much easier Enochian could get. On the other hand, easing the requirements for Enochian might only make it easier for those of us who can maintain optimal uptime, and the skill gap might continue.
Edit: And please, you can react to TC and FS procs plenty. You will occasionally have to miss them, it's true, but I miss maybe one or two a fight and it's usually because of a mistakes I made--often waiting too long to use the proc hoping to push into ice.

The one dungeon I admit is not friendly to blm, ONE DUNGEON, and you try to say the class has issues cause of neverreap? Weak argument.
Remember brayflox HM? Every other class must have had major issues with them cause that dungeon was catered to BLM with its huge pulls. Tight logic, can't argue with that.
How are you having the time left to react to them in the 2nd or third phase? I cut timers insanely close there without using Thunder, and see no place for it before you swap to Ice phase as it means cutting a F4. As for what I'd want changed, I feel Enochian is fine as a mechanic, its Astral Fire that's the problem. Granted F4 makes that a problem, but that's what I have trouble managing and find unejoyable.
As well I think a difference between a "bad" blm at 50 and 60 is that at least at 50 you could feel like you are playing it correctly and it's a matter of optimization and familiarity. Here it's a struggle to even play it correctly and when you mess up its very blatant and in your face.
Slightly off-topic I know, but what's best rotation to use? I keep seeing people say "100%" uptime, but in mine enochian falls off after the 4th Fire 4 of cycle 3, then I blizz3+Thunder3 before F3 and putting enoch back on. Since this isn't 100%, and since the enochian QoL buff makes 0 difference in this case, wondering if my rotation is wrong somehow?
Of course it changed. ALL JOBS CHANGED. And yes, is harder than before.The point is that shouldn't matter. There is a matter of fun and how it plays. And how blm plays at 50 is ENTIRELY different from 60. The only thing in common is you want to turret. At 50 blm was a reactive class, responding to procs when they happened. At 60 you are a timer based class. You can't react to procs at all because TC now only matter if it procs at the right time. And it's hard to fit in beyond that first Enochian window. Can you at least admit that the class HAS changed from how it felt at 50, and that some people may want the old class back?
50 Blm was a unique simple and enjoyable class, especially because every other dps was fairly complex. Now every dps is that same level of complexity and it isn't fun.
If ppl find it so hard to play, they can switch to another job.
Last edited by ignacioricci; 08-01-2015 at 02:27 PM. Reason: Phrasing
Player
Your question could probably be better answered here: http://forum.square-enix.com/ffxiv/t...A-Guide-to-DPSSlightly off-topic I know, but what's best rotation to use? I keep seeing people say "100%" uptime, but in mine enochian falls off after the 4th Fire 4 of cycle 3, then I blizz3+Thunder3 before F3 and putting enoch back on. Since this isn't 100%, and since the enochian QoL buff makes 0 difference in this case, wondering if my rotation is wrong somehow?
Im no pro but what your doing sounds about right to me. I personally wouldnt refresh enochian mid rotation just to maintain 100% uptime. Id much rather let it run down (squeeze in as much fire 4 as I can) refresh my mana in umbral, apply a stress free thunder dot, and restart enochian fully charged and ready to get as much out of it as I can. But id ask a more pro blm.
Edit: ok so I followed my own advice and reread aikaals updated guide and he recommends refreshing enochian when it becomes available during the 20 sec timer. This ill have to practice![]()
Last edited by Happosai; 08-01-2015 at 03:01 PM.
I don't think that this is an entirely unfair claim. BLM derail very easily. Like for example on a F4-F4-F1, if you get interrupted at all, you can lose astral III, or you need to sacrifice attacks entirely. Same with any delays in the second enochian. Melee combos have several second windows to use the next attack, and even greased lightning requires a lengthy pause to fall off. Numerically BLM might be fine, but there's some QOL frustration that seems fair to at least raise as a point of discussion.
Im fine with how blm is, so far in savage I've been able to maintain high numbers comparative to our raid smn as he gloats about his Dps.
I will not lie though; blm has become much more stressful than our caster counter part, leveling and raiding with both classes I feel...annoyed?
Maybe ticked at how they can do 90-95% of our damage at minimum and 150%+ our damage in a good environment at not even half brain power.
Not saying smn are stupid, I just dont like how disproportionate the difficulty of class vs output have become, aethertrails are laughably easy to keep up, all their biggest damage dealers are instant casts minus ruin 3 and we only use it 5 times mid dread (4 times if you screw up badly) and mash death flare on the last .5 seconds of dt.
Something about this seems...wrong in my eyes.
Either that or blm are supposed to face tank aoes using their wards, except in A4 because the orbs are physical damage.
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