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  1. #1
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    To the OP: Problem Solved. Good job.

    Now then, to those who aren't fickle, or are capable of embracing change, are you aware that:
    1. You can move within the last .30 seconds of your cast and not be interrupted.
    2. Since Bloodletter is still instant, you can already begin casting your next action on top of its animation.
    3. For movement/positioning heavy phases of fights, you can freely go in and out of Minuet/Gauss and not lose any DPS uptime on the target enemy. (Consider also the fact that BLMs and melees still CAN'T do this.)

    There's no need to "Git Gud" if you already were. Stay strong, play songs, and Bard hard, true bowmen.
    (8)

  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    ...
    Just to clarify point 2, you can't use bloodletter immediately after an oGCD (such as blunt arrow, flame arrows, sidewinder, internal release or other buffs), and conversely, you can't use a skill immediately right after another skill, such as empyreal (which is off GCD), any weaponskill immediately after an oGCD, or buffs. Sure you can still play through all that, but there's going to be times that you double up on a oGCD inbetween GCD because of bloodletter resets, and that leads to brief pauses where you can't do anything despite you GCD being off cooldown, whereas in 2.0 bard (or machinist for that matter since they don't have an oGCD reset) you were never really encumbred by the brief pauses after an oGCD if you've been weaving your skills properly.


    3. To add onto this, you have to be in WM/GB to stay at relatively the same dps as you were in 2.0 when you didn't have WM. That hasn't changed, and now we're also taking a dps hit when we have to move anyway. Surely uptime wasn't that big of a deal for melee/casters in FCoB or 2.0 content ,and it's certainly not the case now when they're familiar with the fight. And just to nitpick, monks have gotten a few abilities that minimizes the damage loss from downtime through chakra and tornado kick
    (1)
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  3. #3
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    To the people saying BRD does less damage. My static BRD pulls almost 1k damage on A1S. Even our MNK struggles to keep up with her.
    People complaining about BRD do not realize that they are complaining over probably the most broken class at the moment along with SMN and DRG. You guys have been buffed mad. Single target wise BRD does tons of damage now, split damage (2 far targets like 2 opressors or leviathan) it's godlike due to iron jaws, and in pulls it's significantly better than in 2.0 due to the 30% permadamage buff (autoattacks are not even a thing in large pulls).

    What are you even complaining about...
    (5)