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  1. #171
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Gilthas View Post
    The same exact logic works for WM. WM builds on something BRDs were already doing anyways (DPSing).
    But it does not take into consideration with how they played in 2.0. The cast times do not interact well with bard's animation and procs that come off, and especially with bloodletter reset. It'd be a better example if you could not build abandon stacks in deliverance by using 2.0 abilities or buffs.

    Quote Originally Posted by Gilthas View Post
    WM increases the damage of the old weapon skills, don't pretend that it doesn't do anything to the old abilities.
    Post limit.

    You're missing my point completely. You can't catch straighter shot procs with WM active unless you're purposely delaying your weapon skill. Your bloodletter resets will cause disconnects in gameplay because you either end up delaying your weaponskill or delaying your bloodletter (and risk losing another reset). The entire implementation of WM does not take into mind that Bard's 2.0 playstyle was not designed with cast times in mind, which is why it causes so many problems from a gameflow perspective for some bard mains.

    It's not the case for machinist because they were built from the ground up in mind, and were given shorter animations with the 1.5 cast time in mind (so you would not have procs occuring after a GCD) and they don't have oGCD resets that can cause skill clipping and disconnects in skill execution.
    (4)
    Last edited by RiceisNice; 08-05-2015 at 03:49 AM.
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  2. #172
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    WM increases the damage of the old weapon skills, don't pretend that it doesn't do anything to the old abilities.
    (0)

  3. #173
    Player
    tgoodner's Avatar
    Join Date
    Oct 2014
    Posts
    70
    Character
    Qata'a Akabilat
    World
    Gilgamesh
    Main Class
    Arcanist Lv 65
    Quote Originally Posted by Gilthas View Post
    WM increases the damage of the old weapon skills, don't pretend that it doesn't do anything to the old abilities.
    That's lovely insight from a player that can't even use Wanderer's Minuet.

    The issue many bards have brought to the table is that Straighter shot procs are practically identical to how firestarter procs were in 2.X. You get the proc later then when your next GCD comes up, so it's impossible to maximize damage. Plus, the cast time for abilities is just barely too long to safely double weave, causing even more issues with managing their plethora of cooldowns.

    In addition, SE took a completely new route for Job design with the limiting of mobility for "increased" damage. While WM does give a flat 30% DPS gain, it negates Auto-Attacks which was a large portion of Bard dps to begin with (I'd bring up specific examples but using tools such as ACT to give examples is against the Terms of Service).
    (2)

  4. #174
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by RiceisNice View Post
    But it does not take into consideration with how they played in 2.0. The cast times do not interact well with bard's animation and procs that come off, and especially with bloodletter reset. It'd be a better example if you could not build abandon stacks in deliverance by using 2.0 abilities or buffs.



    Post limit.

    You're missing my point completely. You can't catch straighter shot procs with WM active unless you're purposely delaying your weapon skill. Your bloodletter resets will cause disconnects in gameplay because you either end up delaying your weaponskill or delaying your bloodletter (and risk losing another reset). The entire implementation of WM does not take into mind that Bard's 2.0 playstyle was not designed with cast times in mind, which is why it causes so many problems from a gameflow perspective for some bard mains.

    It's not the case for machinist because they were built from the ground up in mind, and were given shorter animations with the 1.5 cast time in mind(so you would not have procs occuring after a GCD) and they don't have oGCD resets that can cause skill clipping and disconnects in skill execution.
    interesting thing about the straighter shot procs. everytime i have gotten one when i was going to use straight shot anyway, no matter what i do, the cast wouldnt get interrupted. i would still use straight shot, and have the proc unused(annoying because i either use the skill again or go on with heavy shot and try to save the proc for a bit later). "easy" fix for that would be to change how the animation of heavy shot works, but thats not likely. its the same problem with blood letter.
    (1)
    Last edited by Kaze3434; 08-05-2015 at 06:13 AM.

  5. #175
    Player
    Noira's Avatar
    Join Date
    Dec 2014
    Posts
    206
    Character
    Alexa Nubara
    World
    Gilgamesh
    Main Class
    Alchemist Lv 50
    They gave you EA to make up for the auto attack lost.
    (0)

  6. #176
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    Wanderer's Minuet is an "addition", too. You can still play without it, and sacrificing some of your DPS. Exactly like a BLM who don't know how to manage Enochian or a DRG with BotD.
    Not really. An addition would be something built on top of the job's existing gameplay (something happening from using your shots in the case of BRD, be it a resource or a rotating buff). BoTD still interacts with the rest of DRG gameplay (said gameplay doesn't change just because BotD enters the picture). Same thing with Enochian, though again that still needs QoL fixes.
    Let's be honest...PLD is still somehow "boring" to play
    I'll be honest and say, no it isn't.
    Quote Originally Posted by Gilthas View Post
    The same exact logic works for WM. WM builds on something BRDs were already doing anyways (DPSing).
    It's not the same. WAR's DPS stance doesn't change much of anything for them. What it does is enhance what used to be them dropping defiance to DPS when off-tanking. It's a QoL change more than anything (chain Fell Cleaves notwithstanding).
    (0)
    Last edited by Duelle; 08-05-2015 at 06:15 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #177
    Player
    SonTensei's Avatar
    Join Date
    Apr 2014
    Posts
    140
    Character
    Son Tensei
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    It kills me how people who dont play a job critique people that do play a job simply by reading tool tips and theory crafting.

    They ruined the job. The dps output being higher does not mean it wasn't ruined.

    and you "git good" ppl give it a rest on my bard i consistently do great dps on a1s or a2s. but i recently quit bard since i dont like it much any more and changed to whm main.

    so heres the thing, when people who play the job well and adjusted to the changes just dont like it as much as before and pick up a new job, whats that? to me its failure on SE's behalf.
    (4)

  8. #178
    Player
    Garan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    55
    Character
    Garan Lamonte
    World
    Behemoth
    Main Class
    Archer Lv 60
    Quote Originally Posted by Noira View Post
    They gave you EA to make up for the auto attack lost.
    HUH?!

    I'm not one for sitting around and doing a bunch of math to disprove this, but how are you coming up with ONE skill offsetting our auto attack loss? Nope. Sorry. Didn't happen.

    We got a 30% damage boost under WM just so we could stay in the exact same position we were prior to expansion. Slightly behind everyone else. Except this time we don't have crazy mobility and our support skills are identical to 2.xx.

    I'd rather see:
    Wanderer's Minuet go by-by
    Base weapon damage get slightly boosted
    Keep all new weapon skills
    Get a new support song in place of WM (50% MP cost, party wide 10% dmg boost for 30s with 5 minute cooldown) OR anything useful with party wide support. Switch this with the other song so it's not available until 58.

    BUT, this will never happen. Hopefully the clunkiness on bard will be solved sometime. I leveled to 60 only because BRD has always been my main. But I'll be leaving it soon to get my WAR to 60 and who knows if I'll be back?
    (3)

  9. #179
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Garan View Post
    ..
    BUT, this will never happen. Hopefully the clunkiness on bard will be solved sometime. I leveled to 60 only because BRD has always been my main. But I'll be leaving it soon to get my WAR to 60 and who knows if I'll be back?
    They apparently fixed the problem with BLMs hardcasting fire III even with firestarter active (although I cannot for the life of me come up with a situation where this would ever happen cause you'd never hard cast fire III in astral... maybe sharpcast to guaranteed yourself the proc) Which is more or less the same problem bards have with straight shot (except SS being a regular part of their rotation). I haven't tried it out yet to see if they have this fix for bard, if they do, wewt.

    Edit : Nope, they did not. It still won't register fast enough even if I use an oGCD right after heavy shot/
    (2)
    Last edited by RiceisNice; 08-05-2015 at 06:42 AM.
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  10. #180
    Player
    Icepick823's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Vhaela Rhathyne
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    I solved the WM problem: Get good.
    (0)

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