
Originally Posted by
Crater
People honestly really exaggerate how "bad" Nocturnal Sect is. At a base level it's just fine, and arguably is the better stance overall when it comes to all of your non-aspected heals.
- A 5% boost to healing power is probably a more useful passive effect overall than a 5% boost to speed, even if the speed boost is (arguably/in my opinion) more fun and interesting.
- I'd take a 10% damage shield that is only usable during phase transitions over a HoT bubble that is never more useful than what I can do with my GCDs (Collective Unconscious).
- Aspected Helios is roughly equal in efficacy between Nocturnal and Diurnal Sects; in both cases, they're nearly identical clones of Succor and Medica II respectively, that each have a notable flaw (Noct AH is half a second slower to cast than Succor, Diurnal AH has a 5y shorter radius than Medica II).
The problem lies solely with Aspected Benefic. In Nocturnal Sect, Aspected Benefic is a highly situational skill that is only worth using over Benefic I/II in very specific, niche scenarios, and isn't very good even in its niche.
In Diurnal Sect, Aspected Benefic is a general-purpose heal that is almost always worth using in conjunction with Benefic and Benefic II - and it isn't very good in its general purpose role.
So given the choice between a mediocre skill that you should only be using in certain scenarios in certain fights, and a mediocre skill that you should be using in almost every fight, it is fair to say that Diurnal is generally the better of the two Sects, but the difference is pretty razor-thin. In my opinion, a lot of people misidentify the problem as being the Sect, and not that Aspected Benefic in general is a mediocre skill that is simply slightly less mediocre in Diurnal Sect.
In casual content like Light Party dungeons and Normal Mode Alexander, either Sect is fine.