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  1. #1
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Suggestions:
    - For Draw, what about that if we don't use/Shuffle/Royal Road the card we draw, Draw's cooldown time is cut in half? This could help for when you get bad draws.
    - Make it so Shuffle doesn't draw the same card. Obvious suggestion.
    - Have Spear effect the Global Cooldown. As it is now, Spear is a very situational card that requires you to know what skills the target has available, which isn't very good for PUG groups or people who don't have some form of voice chat (like those playing on consoles). Lower the potency to compensate.
    - Either make Collective Unconscious a placeable AoE like Asylum and Sacred Soil or increase its potency to 300. As it is, it can be very situational, waiting for a time were you can stand still and don't need to spam heal. A placeable AoE would make it much more easier to use, while a Potency of 300 would at least make it on par with Medica with one heal.
    - Make Stella a pushback and/or Bind like Fluid Aura. In PvE, heavy is only good for running away, seeing as monsters can still run up towards you while you're casting.
    - Fix Combust and Combust II's DoT timers so they work better together. Combust II is at 30 seconds, while Combust is at 18, that's a 12 second gap. To make that effective, the player would have to cast Combust again when Combust II was at 11-12 seconds, which would make a 6-7 second gap when reapplying Combust II.
    - Make it so Disable only effects skills. Even if you time Disable correctly, there is still a chance that the enemy will auto-attack during a cast (including those in PvP). This would help put Disable on par with Virus.
    - Make so Royal Road's Expanded effect effects all party members, not just those in range of the target. Or at the every least, extend Royal Road's Expanded effect to 20 yalms, like Eos and Selene. Just a personal preference.
    - Another personal preference, please find a way to make it so that we can't draw Spire when we are soloing. It is literally a dead draw and Shuffle loves giving it to me.
    - To add to Spire, please show other party member's TP. This should have been implemented a long time ago, seeing as both Bards and Ninjas have skill that recover TP.
    (1)
    Last edited by Mimilu; 08-02-2015 at 12:33 AM.

  2. #2
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Mimilu View Post
    My other suggestions
    I know I'm kind of interrupting everyone's arguing but I thought of one more suggestion. >w>

    - Give Synastry a cooldown time of 60 seconds, instead of 120. While comparing AST to the other two jobs, WHM and SCH, neither really have a skill that compares with Synastry. However, WHM does get Tetragrammatron (a cost free, instant cure with a potency of 700), which has a cooldown of 60 seconds, while SCH has Lustrate (another instant cure, with a potency of 600), which gives them up to 3 instant cures every 60 seconds.
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