Once you understand that astro is complex beyond any other healer you will start to appreciate the power they offer.It's the only healer that requires innate knowlege of almost all other jobs ti maximize it's strength.

Once you understand that astro is complex beyond any other healer you will start to appreciate the power they offer.It's the only healer that requires innate knowlege of almost all other jobs ti maximize it's strength.



Please stop dramatizing AST's skill ceiling; it isn't that high. It doesn't take much knowledge of the game to understand how cooldowns work and which classes are likely to use what, and RNG dictates which cards will be in your "hand" throughout the course of the fight, limiting your actual viable options.
And then, even when you do correctly predict what's going on and just so happen to have the ideal card, your numerical contribution is still subpar overall.
On subpar numerical contribution:Please stop dramatizing AST's skill ceiling; it isn't that high. It doesn't take much knowledge of the game to understand how cooldowns work and which classes are likely to use what, and RNG dictates which cards will be in your "hand" throughout the course of the fight, limiting your actual viable options.
And then, even when you do correctly predict what's going on and just so happen to have the ideal card, your numerical contribution is still subpar overall.
If you assume you have
a) balance or arrow on every draw / expanded/exteneded/enhanced balance or arrow on every second draw
b) every DPS does the same amount of damage (20%)
c) for simplicity ignore CO and TD´
The actual contribution to raid DPS from these cards will be about 1% for this generous, unrealistic scenario.Code:BaseRaidDPS = 5000 DPS ExpBalanceRaidDPS = 5000 DPS + (5000 DPS* 1,05) / 4 = 5050 DPS ExtBalanceRaidDPS = 5000 DPS + (1000 DPS* 1,1) / 2 = 5050 DPS EnhBalanceRaidDPS = 5000 DPS + (1000 DPS* 1,2) / 4 = 5050 DPS
Considering a 16.66% draw chance for each card and using ewers/spears on yourself, the percentage will plummet again.
Unbuffed Spire will add 5 ticks of 30TP to the target, that's 150 TP and may or may not be one additional AoE move from a TP user, depending on class and situation.
Ewer seems to be commonly accepted as an AST self buff. (1325 MP over 15 secs for those who care)
Spear is hard to use on other targets than self, even in a voice grp, just because you don't know when you will get it, and even with voice you have to take time to ask, maybe make someone delay their buff usage to take full advantage of it.
For Bole, RNG makes it so you can't rely on it.
Other than that, saved with spread, it's a card that actually *can* have a noticible effect on some mechanics, but it also has the lowest fun factor imo.
With the current itemization for healers, the biggest reasonable jump in crit you can collect may net you additional 2%-4% critchance. (with reasonable I mean not sacrificing huge amounts of mind, actual endgame gear)well this is where u are wrong and errm AST are not scholars and i didnt even mention a sect..... but i have notice myself that crit shines alot with ast ... before i went det/spell speed thinking spell speed effected hots when it did not and i had alot of Det... what people dont understand is that det only reduce the range of ur heals/ damage not increase it .... it only increase ur low end damage only and that is all.... (done test multiple times as SMN with a friend)..........
when i was det / spell speed.... i felt like i was healing for wet noodles.... when i changed to crit / det..... my god i healed alot more even my FC noticed this ALOT,,,, and now im healing with a scholar in raids and we have no issues ever since i changed from det/spellspeed... to crit/det
the thing is everyone is comparing this class to WHM and SCH..... which u should not... yes we lack healing cooldowns but that is it..... the sooner u relise this the better.... AND FYI ... in pvp nocturnal sect is OP i can run around and just use aspected benefic and not die... i always get locked down or focused on alot or they adrenaline me D:.... and my AST is ilvl 189<3 my robe
You can check what others have tested with the changed basestats and formula here and in the original thread here.
Last edited by Spoekes; 08-02-2015 at 12:01 PM.
errmmm u do know this is a CRIT spread sheet for dps right......and not healers right? and u do know that 480 crit is 15.02% right and i nearly got 600 and still missing piecesWith the current itemization for healers, the biggest reasonable jump in crit you can collect may net you additional 2%-4% critchance. (with reasonable I mean not sacrificing huge amounts of mind, actual endgame gear)
You can check the here what others have tested with the changed basestats and formula here here and in the original thread here.
My stats
924 Mind
596 Crit = 23.10 %
434 Det
My character
http://eu.finalfantasyxiv.com/lodest...acter/8010537/
i can get alot more crit and det with more gear but the most of the gear got too much Pie and few have spell speed havent bothered with weapon due to waiting for New relics to come out and i have already done ravana
and with this im getting 4-5k crits on benefic I 6k+ on benefit II and 11k+ on essential dignity 2k+ on aspected benefic (first hit) and this is all in diurnal sect so it be slightly higher in nocturnal not to mention if i stack my Regen my regen is healing 1k+
normally i just stack my regens and just go cleric and go GUN HOE mode... when my tank is low turn off and use essential then renew my hots and go back into cleric if i draw bole i always throw it on my tank and use time dilation to extend my hots + bole... with this i can idle around and twingle my fingers if i wanted to.... sometime i go troll mode and just chase my summoner around with emotes... the only time where i would need to heal loads is when everyone is is below 50% but it is easy to recover from i do 1- 2 helios and leave the rest for my partner to heal up.... majority of the time im either renewing my regen and just throwing / preparing my cards whilst dpsing.. whilst my WHM do the serious healing... or my SCH using his shields to allow my regens to work whilst using selene/eos to top people off along with us using benefic/physic to bring players back to a steady healthy %..... the trick is to not try and get players to full hp...if people are dying or taking huge damage.... they are doing something wrong and expect u to make up for there mistake
HOWEVER.... from my experience we are too much like a WHM but without Cooldowns that increase our healing.... and this is a problem.... i do not want to be a WHM or a SCH... if i wanted to be a WHM or SCH i would lvl those to 60 instead
Last edited by Yhisa; 08-02-2015 at 12:26 PM.
Not really. Ive seen dps focus dps oriented cards on me during entire runs and I have achieved 100-120 dps between tp increase card/balance/arrow from the beginning of the fight til end. Our astrologian in Savage easily keeps us alive while putting out 350 dps on opressor til he has to drop to help the white mage heal. To discredit someone because they are talking numbers in a mostly sporatic setting is not really credible.Please stop dramatizing AST's skill ceiling; it isn't that high. It doesn't take much knowledge of the game to understand how cooldowns work and which classes are likely to use what, and RNG dictates which cards will be in your "hand" throughout the course of the fight, limiting your actual viable options.
And then, even when you do correctly predict what's going on and just so happen to have the ideal card, your numerical contribution is still subpar overall.
Along with an astro just keeping dots up in and out of cleric stance is easily what 100+ dps? Not the 400 a scholar can pull off but also does not make an astrologian as awful as people are purposely trying to position it to be. We use an astrologian in our savage and we are about at the end of A1 and the astro performs his function well so. *shrug*. Both sides need to relax astro is far from weak but not what a scholar and white mage traditional combo can pull.
You just had a better performance on your run with 100-120 additional DPS, played less ballad or something.Not really. Ive seen dps focus dps oriented cards on me during entire runs and I have achieved 100-120 dps between tp increase card/balance/arrow from the beginning of the fight til end. Our astrologian in Savage easily keeps us alive while putting out 350 dps on opressor til he has to drop to help the white mage heal. To discredit someone because they are talking numbers in a mostly sporatic setting is not really credible..
For the AST Buff to net you over 100 DPS you'd have to get every card the astro draws, preferably balance, and do more than 2k DPS.
Are even serious? Stop the drama please.
First: the only complex thing a player must know before start playing AST is to be able to heal everything just by spamming Benefic 1 and 2 and AB (a weaker regen to be honest) wow...much complex....very utility.....such powerful.....wow
Second: Tell me, how do you plan to master RNG? Like...for real? (SURE let me buff this tank*draws an ewer* ok... *shuffle* *draws another ewer* .......)
Third: Don't even try to make AST look godly, it isn't and it seems like every single person can see that except you.
You keep saying that AST is on par with WHM and SCH, really, the only way AST will ever be "on par" with WHM and SCH is if both lose their healing CDs.
And that's not going to happen, so.....
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*draws an ewer* ok... *shuffle* *draws another ewer* .......)

