You can blame the bean-counters and parsers for this. If a job can't outparse the flavor-of-the-month job, it's shunned by the elitist forums and the sheep follow suit. Afterwards, S-E is compelled to make the job desirable to these malcontents.To be fair, that's pretty much what they're doing already. The jobs are slowly becoming more and more homogenized and losing their own identity in the process. When every job starts playing the same as every other job, there are things that need fixing. Just look at the healer changes during the 3.0 update if you want further evidence.
Don't know what the problem is because you should be standing behind the boss to maximise dps anyway and to get that sweet sweet crit bonus from dragoons, the fact that you could run around like a headless chicken with very little impact on your dps was stupid not to mention a huge pain for healers because half the time people were on the other side of arena in ct/st/wod or kept running out of sight/range. You would be standing behind the boss in 3.0 Wm or no Wm if all you cared about is your dps the only slightly clunky thing is when something double procs you have plenty of skills to weave into your rotation that are off the GCD so there isn't much impact not to mention you can free up so much time with iron jaw now. I've been playing with it on and its still the most mobile class hell you can still move if you time it right before a "cast" finishes
I'm not able to understand why people always are told that they should get good, just because they don't like Bard's new play style. I mean, many people who chose to play bard in the past did so due to the mobility that is now almost completely gone (if they don't want to lose damage).
I always loved ranged DPS classes, so I main BLM. But I also loved to play Bard now and then, it felt like it was the complete opposite of my main class and so I had some variation when playing.
Personally, I don't really care about the changes since I'm fine with being immobile and, thus, I'm used to it. But, more important, most of the bards aren't and they are forced into a play style they haven't chosen back then.
It is a developers' decision, so there's not much we can do. I just find it a little sad how many bards have lost interest in their old job.![]()
Last edited by Izularia; 08-02-2015 at 09:49 PM.
Hint : The power of being able to move while DPSing is useless when there is nothing to dodge nor mechanics which forces you to move. It is for these moments that WM was created. Why always running around like a headless chicken if you don't need to move at all ? That's dumb and made BRDs look retarded before 3.0. Because almost every BRDs were doing it.
I have already got used to it. But if I didn't tell my static I would still play BRD in 3.0, I would change to SMN.
SMN at this moment has higher movement than BRD and way higher DPS. Problem is that most savage progression parties need BRD or MCH, so one volunteer will always have to play the bad role.
EDIT: But yeah, I don't like how developers are trying to make the classes more and more similar to each other.
Last edited by StrejdaTom; 08-02-2015 at 10:00 PM.
Squenix will definitely see the numbers of BRDs and MCHs being played in end game and might do something about it... thats all we can hope for.
All I really want to see is BRD becoming hybrid in 4.0.
We know that we never will be full DPS. So why not make us more of a support. I want more songs and party buffs. -_-
There's a funny thing about Wanderer's Minuet and Gauss Barrel. You don't move as much as you think you do when you're not using it.
I've had dozens of bards and machinists who absolutely refused to use WM or GB. Not one of them moved while attacking, and when they did, they stopped attacking anyway (they couldn't multitask I guess?).
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