Quote Originally Posted by Phoenicia View Post

Outside of those scenarios that are irrelevant at this point, how is Living Dead "failing" at its job if it prevents dying when the status starts. And how is it bad that a healer "cancels" the "buff" by healing you a 100% of your HP and you are NO LONGER at risk of dying?

Living Dead isn't better than HG, but it's not bad.
Its a 5 minute cooldown, and you pop your immunity cooldown to be able to survive more than just the one big hit. Based on what you are saying, Living dead's job is over as soon as i survive one hit, and im healed back to full. Why would i not want the extra time on it to have the immunity to death? The healer shouldn't be REMOVING my cooldown by doing their job is my point, otherwise one could argue that the same should happen with holmgang and hallowed. If those tanks get healed to full during their immunities, why do they get to keep the rest of the duration?