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  1. #41
    Player
    monkeytheman's Avatar
    Join Date
    Jan 2014
    Posts
    40
    Character
    Nheu Mhakaracca
    World
    Faerie
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Phoenicia View Post

    Outside of those scenarios that are irrelevant at this point, how is Living Dead "failing" at its job if it prevents dying when the status starts. And how is it bad that a healer "cancels" the "buff" by healing you a 100% of your HP and you are NO LONGER at risk of dying?

    Living Dead isn't better than HG, but it's not bad.
    Its a 5 minute cooldown, and you pop your immunity cooldown to be able to survive more than just the one big hit. Based on what you are saying, Living dead's job is over as soon as i survive one hit, and im healed back to full. Why would i not want the extra time on it to have the immunity to death? The healer shouldn't be REMOVING my cooldown by doing their job is my point, otherwise one could argue that the same should happen with holmgang and hallowed. If those tanks get healed to full during their immunities, why do they get to keep the rest of the duration?
    (1)

  2. #42
    Player
    monkeytheman's Avatar
    Join Date
    Jan 2014
    Posts
    40
    Character
    Nheu Mhakaracca
    World
    Faerie
    Main Class
    Marauder Lv 70
    I'm in no way asking for Living Dead to be another hallowed ground. That's paladins thing, they can keep it. All I want is a decent immunity cooldown, as Living Dead without very good communication with your healer is a bad cooldown. Even with communication with your healer, the cooldown still isn't great and I'd rather have holmgang since it doesnt guarantee I die at the end of its duration if the healer didn't heal me for 100% of my max hp. No cooldown should need direct communication with your healer outside of just alerting them that its up, say with hallowed you can alert them to its activation so that they don't waste mp healing you when others need the attention during its duration. Probably the best solution to make Living Dead better is lowering the required healing before Walking Dead ends, and changing it so that you still retain the "cannot be reduced below 1 hp" effect. 10 seconds of immortality on a 5 minute cooldown doesn't sound absurd. Maybe make the healing 50% instead of what i suggested in the OP if we want to discuss balancing it.
    (0)
    Last edited by monkeytheman; 08-01-2015 at 06:00 PM.

  3. #43
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    444
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Living dead is awful and barely does what it's supposed to do. Why people defend this skill is beyond me.
    (1)

  4. #44
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by monkeytheman View Post
    ....
    I understand your point. I am saying it is NOT bad if your healer tops you off. Now a smart healer will let the buff/debuff last longer to give the "immunity" feel. But if they panic or just stupidly remove it ASAP, it's not the DRK's fault nor the design's fault. It's the healer's!

    The fact that Living Dead self-triggers with a 10s window puts it leagues ahead of Holmgang that HAS TO BE TIMED by the warrior. The fact that LD has a max immunity of 10s puts it leagues ahead of Holmgang. T13 Fourth Akh Morn would LOVE a word with you if you think otherwise.
    (0)

  5. #45
    Player
    Teneaux's Avatar
    Join Date
    Feb 2014
    Location
    Limsa Lominsa
    Posts
    11
    Character
    Teneaux Tristelle
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    D: Sorry I totally missed that!
    (0)

  6. #46
    Player
    monkeytheman's Avatar
    Join Date
    Jan 2014
    Posts
    40
    Character
    Nheu Mhakaracca
    World
    Faerie
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Phoenicia View Post
    The fact that Living Dead self-triggers with a 10s window puts it leagues ahead of Holmgang that HAS TO BE TIMED by the warrior. The fact that LD has a max immunity of 10s puts it leagues ahead of Holmgang. T13 Fourth Akh Morn would LOVE a word with you if you think otherwise.
    As someone who mained warrior, paladin always hallowed the fourth in my group and i holmed the second (and fifth if he died and i was alone). Granted i died to the fifth in that case, but it lasts long enough to survive all but the final hit...of course thats when i have 0 cooldowns/no adlo stoneskin cause everyone would be dpsing :P (and yes, echo)
    (0)

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