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  1. #31
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by monkeytheman View Post
    You're telling me the healer being able to REMOVE MY IMMUNITY is good design?
    Yeah, thing about Living Dead that people fail to realize though is the fact once the immunity triggers, it DID its job of not letting you die! From there, it is up to the healer to be smart and make it last longer or just top you off to near 100% where you are no longer at risk of dying! No problem here.

    Comparing the two abilities individually, I do not see Living Dead as a worse version of Holmgang. I see it on equal footing. BOTH CDs require healer attention or you're dead after the last second ticks out. Neither CD is Hallowed Ground.

    Looking on the whole toolkit, WAR can pump its HP back up with equilibrium, Inner Beast and ToB before Holmgang expires and be safe for a few extra seconds... Of course assuming Holmgang wasn't a last resort that was used after blowing those CDs. On the other hand, DRK cannot "save itself" or "extend" life-span after Living Dead ticks by themselves. But that's a class vs class toolkit discussion and not Living Dead vs Holmgang.
    (1)
    Last edited by Phoenicia; 07-31-2015 at 03:40 PM.

  2. #32
    Player
    BadRNG's Avatar
    Join Date
    Aug 2013
    Posts
    133
    Character
    Krael Bastion
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    If you have great healer coordination and want to strategically use the skill for a specific cooldown (like soloing ahk morns) the skill is serviceable, it's still not as good as holmgang or hallowed due to the amount of extra effort involved (for no real reward) but it works. As an emergency cooldown though it is pretty terrible. If you were in a big enough lull where both healers can easily be spamming heals on you than you wouldn't of needed the skill to begin with. Someone in the thread argued earlier that it's not supposed to be an emergency cooldown, but holmgang/hallowed can be used for that purpose very effectively so it's a fair comparison to make.

    Quote Originally Posted by ZDamned View Post
    If your healers let you die with living dead, then you would have also died the same way with Holmgang.
    I didn't realize you died if not healed for an amount equal to your HP by the time holmgang ended. I also didn't realize being healed for this amount also preemptively removes holmgang. Those two aspects of the skill, combined with it's much longer cooldown, makes LD clearly inferior to holmgang.

    The only strengths LD has over holmgang is that it doesn't root you, and that it doesn't require a target to activate. Neither of those justify the far bigger issues the skill has, or it's terrible cooldown time (for what you get).
    (0)

  3. #33
    Player
    Teneaux's Avatar
    Join Date
    Feb 2014
    Location
    Limsa Lominsa
    Posts
    11
    Character
    Teneaux Tristelle
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Would people like Living Dead more if the Walking Dead didn't go away after the healing requirement was met? Like you're healed for 100% but still unkillable for whatever duration was left?
    (0)

  4. #34
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    I don't mind how Living Dead works, I would just like the buff to be more flashy so healers/OTs see it. Remove the red glow from Darkside & stick it on Walking Dead with big red numbers counting down in place of the status icon. Can even take it a step further & give Living Dead that black glow people have wanted so much to warn healers when it's coming up.
    (1)

  5. #35
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    @ Teneaux

    Yes I most definitely would, although that would somewhat make Living Dead better than Holmgang as is would have more effective uptime due to the extra time you are taking damage before Walking Dead goes active.

    Really the first thing they need to do is provide some actual visual feedback to the ability so that it is very apparent when the Walking Dead state becomes active. Once that is done, the ability can be reevaluatd to see if any other changes need to happen.

    Edit: On second thought, my reservations about Living Dead then having more uptime than Holmgang are actually quite unfounded. A WAR would just wait to pop Holmgang right before they die, so that kind of negates the "extra" time Living Dead would be up before Walking Dead goes active. With that in mind, the immunity going away from being healed and the fact that a healer won't wait until the last second before dispelling the effect actually results in Living Dead having less effective uptime. So much for the mythical 20 second uptime.
    (0)
    Last edited by TouchandFeel; 08-01-2015 at 12:58 PM.

  6. #36
    Player
    monkeytheman's Avatar
    Join Date
    Jan 2014
    Posts
    40
    Character
    Nheu Mhakaracca
    World
    Faerie
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Teneaux View Post
    Would people like Living Dead more if the Walking Dead didn't go away after the healing requirement was met? Like you're healed for 100% but still unkillable for whatever duration was left?
    Thats what i put in the original post XD only i bumped the healing requirement down to 20-25% of your max hp to remove the insta-death portion, retaining the holmgang-esque effect.
    (1)

  7. #37
    Player
    monkeytheman's Avatar
    Join Date
    Jan 2014
    Posts
    40
    Character
    Nheu Mhakaracca
    World
    Faerie
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Disc View Post
    I don't mind how Living Dead works, I would just like the buff to be more flashy so healers/OTs see it. Remove the red glow from Darkside & stick it on Walking Dead with big red numbers counting down in place of the status icon. Can even take it a step further & give Living Dead that black glow people have wanted so much to warn healers when it's coming up.
    I would love for walking dead to be far more obvious when it activates. Biggest thing this skill needs it to make it so that the "cannot be reduced below 1 hp while active" portion isnt removed by the healer doing their job.
    (0)

  8. #38
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    Living dead is bad and it definitely needs to be changed in some way.
    (2)

  9. #39
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Boss gives healing down debuff on drk, proceeds to buster him.
    Tank pops living dead. Non whms spamming their CDs trying to hit that threshold but because of the healing debuff they have to spam even more. T5 comes to mind when twin gives u tht debuff ( red thingy ). All a whm has to do is pop benediction lol, no mp wasted xD.
    Or like ramuh ex healing debuff.
    (0)

  10. #40
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Yumi_umi View Post
    Boss gives healing down debuff on drk, proceeds to buster him.
    Tank pops living dead. Non whms spamming their CDs trying to hit that threshold but because of the healing debuff they have to spam even more. T5 comes to mind when twin gives u tht debuff ( red thingy ). All a whm has to do is pop benediction lol, no mp wasted xD.
    Or like ramuh ex healing debuff.
    1- Twintania wasn't meant to be solo tanked and tanks were supposed to swap after DS.
    2- Ramuh Ex's "tank buster" ignores mitigation. PLD dies even if HG was up, same for WAR with Holmgang. Why should DRK be different?

    Outside of those scenarios that are irrelevant at this point, how is Living Dead "failing" at its job if it prevents dying when the status starts. And how is it bad that a healer "cancels" the "buff" by healing you a 100% of your HP and you are NO LONGER at risk of dying?

    Living Dead isn't better than HG, but it's not bad.
    (0)

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