Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 46

Hybrid View

  1. #1
    Player
    monkeytheman's Avatar
    Join Date
    Jan 2014
    Posts
    40
    Character
    Nheu Mhakaracca
    World
    Faerie
    Main Class
    Marauder Lv 70

    Living dead suggestion

    Perhaps, instead of requiring 100% of your max hp in healing before walking dead expires to survive, they could make the hp threshold around 20-25% and it will remove the insta-death debuff while leaving the holmgang like effect of not being able to go below 1hp. Alternatively we could have 100% lifesteal while its up to help with topping ourselves up. Thoughts?
    (0)
    Last edited by monkeytheman; 07-27-2015 at 03:49 PM.

  2. #2
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    While im not sure of this particular change, It does seem a bit odd, given that other tanks can save themselves with their "2hr", but drks cannot.
    (0)

  3. #3
    Player
    Felorr's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    116
    Character
    Felorr Bhakti
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Why does everyone seem to think Living Dead needs to be changed?
    (0)

  4. #4
    Player
    monkeytheman's Avatar
    Join Date
    Jan 2014
    Posts
    40
    Character
    Nheu Mhakaracca
    World
    Faerie
    Main Class
    Marauder Lv 70
    Everyone thinks it should change because a cooldown is supposed to HELP the tank survive and HELP reduce healer stress. As it is currently, Living Dead is a cooldown that forces healers to use their cooldowns in order to save the drk from THEMSELVES, not the enemy. The concept of the skill is neat, and yes I'm aware that its technically 20 seconds of being unable to die, but you dont utilize all 20 of those ever. Generally a healer will see you drop to 1, and benediction you completely negating that you used it. If I pop a cooldown as a tank, its to mitigate damage/survive an attack, not to force my healers to work harder to protect me from myself.
    (2)

  5. #5
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Felorr View Post
    Why does everyone seem to think Living Dead needs to be changed?
    Because it does the exact opposite of what it's intended to do.
    (4)

  6. #6
    Player
    Bustaperizm's Avatar
    Join Date
    Jul 2015
    Posts
    23
    Character
    Busta Perizm
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Felorr View Post
    Why does everyone seem to think Living Dead needs to be changed?
    The other two tanks get saved from death plus a period of damage immunity. What happens with drk is

    1. Healer goes "oh crap" spam healing you before living dead proccs. Or

    2. Healer goes "oh crap" spam healing and is still overwhelmed. We die, become immune, but lose immunity quickly due to getting healed our 100% hp while still being overwhelmed.

    Scenario 1 isnt so bad. Paladins def got the best version.
    Scenario 2 shafts drk the immunity duration. Pld and wars get their full duration of immunity offering a prolonged safety period. Letting you hang on in a difficult boss progression.

    I say let us die. Then all the healing we get in living dead state doesnt apply till living dead is over. So we get full duration then full health after its done. (If healers got you to full)
    (3)

  7. #7
    Player
    AbstractLemons's Avatar
    Join Date
    Feb 2014
    Posts
    23
    Character
    Lemon Aide
    World
    Cactuar
    Main Class
    Arcanist Lv 70
    It would certainly be better than the current version of it. A possible alternative would be to keep most of the mechanics but add invulnerability so that healers can push the Dark Knight's HP to almost full and then top it off when the ability is about to expire. As a Scholar Main I hate that it practically punishes the healer for not being a white mage with benediction on hand. I feel forced to use all of my lustrates to save them from their own ability and in dungeons like vault the bosses hit hard so most of that lustrate healing gets eaten by the next hard hitting attack. Having at least some form of damage mitigation or just lowering the HP percentage required to survive would be a huge help.

    As of right now I consider the good Dark Knights to be the ones who take this ability and throw it in the garbage those that use this ability at all in any content with me as the healer immediately disqualifies them from player commendations. The ability in its current form is so healer dependent it is actually the healer using their own emergency buttons that really saves a dark, and if the dark still isn't at full HP but is at a sustainable amount the fact they die anyway is annoying as it wastes healer MP and emergency cooldowns. It is my biggest gripe with the Job either of the fixes would make me okay with healing them.
    (1)
    Last edited by AbstractLemons; 07-27-2015 at 11:32 PM.

  8. #8
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Id find any lifesafing technique suspect when a way around it is to simply not hit the user once their hp is 1.

    That said, I've not run into a situation where living dead worked to actually save me. Either i guess wrong and the healer heals me before i get "killed", i guess wrong and an hard hitting attack kills me, or i guess right but don't get the heals during walking dead.

    Am i missing something? Because this seems too situational for what its supposed to do.
    (0)
    Last edited by Kallera; 07-28-2015 at 10:54 PM.

  9. #9
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    Quote Originally Posted by AbstractLemons View Post
    snip
    I hope you realize that Living Dead does not require them to hit full HP.

    You only have to heal 100% of their HP while the debuff is up, regardless of if they take damage.

    If the tanks maximum HP is 14k, that means that you have 10 seconds to cast enough cures that it equals 14k or greater.

    If you were to heal him by 7k and he gets knocked back down to 1HP, you only need to heal 7k more to remove the debuff. It doesn\\'t matter if he takes damage in between.
    (7)

  10. #10
    Player
    Nabian's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    413
    Character
    Blanitar Abarhyrsyn
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    I see a lot of people complaining about Living Dead and I don't really see the problem. If using TS a well coordinated party can easily take advantage of the 10s window. You can even do it with chat but it takes a bit more planning. Rarely have I been in situations where I needed to pop Living dead and healers weren't able to recover.
    (0)

Page 1 of 5 1 2 3 ... LastLast

Tags for this Thread