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  1. #101
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Yhoiryo View Post
    Gear swapping.
    Not a chance in any of the seven hells.
    (3)

  2. #102
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    I'm not sure if it's possible, but the old slower paced leveling that didn't emphasize getting to end game and pushed people to explore and enjoy the game world more for what it is. I feel like the style of game that we have now is exceptionally competitive and group play is less about playing together and more about assembling a team of people to get things we want to get done in a time efficient manner. Call it the musings of someone who got stuck in the transition from Everquest style games to Action MMORPGs, but the older games had their advantages.
    (3)

  3. #103
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Sapphic View Post
    Errr what was "fun" about farming for 100s of thousands of ancient currencies over months upon months or paying millions upon millions of gil for them? or Having to repeat Neo Nyzul over an over and over for months to get Alexanderite or paying mega millions? Or having to farm Einharjer for months. And hey were just one part. Or, more often than not farming them for the LS leader first, then moving on down. It could takes years before you even saw it.
    The same thing that is "fun" about running easy dungeons over and over for tome gear. Only difference was FFXI actually felt difficult, where FFXIV just throws loot at you nonstop and feels shallow.
    (5)
    Last edited by Whocareswhatmynameis; 08-01-2015 at 10:41 AM.

  4. #104
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    It is too soon to even think about but it would be fun to have a one on one duel with our Job quest givers (30-50, 50-60, or subsequent levels is anyone's guess) a la Maat.
    (0)

  5. #105
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    1.) Blue Mage (FFXI Style)
    2.) Diabolos Primal Fight (Why not I know hes a boss)
    3.) A real jungle expansion like (Seekers of Adoulin) but less copy and paste.
    (0)

  6. #106
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,306
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Hayward View Post
    It is too soon to even think about but it would be fun to have a one on one duel with our Job quest givers (30-50, 50-60, or subsequent levels is anyone's guess) a la Maat.
    Actually, you already have to challenge the Job-giver npcs already in the game
    (lvl 30 PGL quest you have to fight Harmon, lvl 50 MNK against Wiedgart, lvl 45 PLD against Jenlyns, lvl 60 PLD against Solkzagyl and Cointaint etc etc.)
    And keep Maat and his stupid hat in Jeuno where he belongs. I actually cheered when SE stated that raising the level cap in Heavensward would be automatic and not require a convoluted questline like FFXI's stupid Maat quests.
    (2)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  7. #107
    Player
    Brimstonelove's Avatar
    Join Date
    Feb 2012
    Location
    Stilwell, OK
    Posts
    80
    Character
    Saint Brimstone
    World
    Mateus
    Main Class
    Fisher Lv 70
    My Alchemist has been expecting some firework recipes for a very, very long time.
    Angelwings...yes please.
    (0)

  8. #108
    Player
    Dynakros's Avatar
    Join Date
    Feb 2014
    Posts
    7
    Character
    Dynakros Kojoshin
    World
    Hyperion
    Main Class
    Marauder Lv 90
    More stats would be a great start to making this game require more thought as far as gearing goes... how would you like your WAR wearing something like this? http://ffxiclopedia.wikia.com/wiki/R...Armor_%2B2_Set

    Gamers want to be challenged. This includes actually putting some thought into gear choices for specific situations instead of watching a pointless ilvl go up.

    But no, we can't have that. Think of the casuals, right? I play this game casually and I still want more meaningful, unique stats in the game. Honestly gearing in this game right now requires about as much thought as counting to potato.
    (1)

  9. #109
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Dynakros View Post
    But no, we can't have that. Think of the casuals, right? I play this game casually and I still want more meaningful, unique stats in the game. Honestly gearing in this game right now requires about as much thought as counting to potato.
    No, the reason there are no special stats in the game has nothing to do with casuals. It has to do with the illusion of choice. Different set of gear for different situations is neither meaningful nor challenging, one segment will run the numbers to determine the optimal gear for a given situation, and then everyone else will follow suit. If you want meaningful stats like, you need a setup like Diablo 3 where one piece of gear will make you change your entire build.

    The same thing that is "fun" about running easy dungeons over and over for tome gear. Only difference was FFXI actually felt difficult, where FFXIV just throws loot at you nonstop and feels shallow.
    If running Dynamis, Sea, or Sky for the fifth time was difficult, you must have been doing something wrong. The difference is social, you played with the same people (more or less) for months, and you built relationships. The people who say we need larger scale content that can't be done with the DF are correct.
    (0)

  10. #110
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    On the contrary, I think we should have Maat in the game, if for no other reason than to blockade players who insist on "playing the game their way" from polluting the high level queue pool. You don't want to tank? Maat will kick the crap out of you. You don't want to heal as a healer? Maat will make you wish you were using heals. DD not making damage checks? Maat will take the measurements for your coffin, please.
    (5)

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