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  1. #1
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Lollerblades View Post
    Mythic / Empy weapons
    Errr what was "fun" about farming for 100s of thousands of ancient currencies over months upon months or paying millions upon millions of gil for them? or Having to repeat Neo Nyzul over an over and over for months to get Alexanderite or paying mega millions? Or having to farm Einharjer for months. And hey were just one part. Or, more often than not farming them for the LS leader first, then moving on down. It could takes years before you even saw it.

    People complain about having to redo fates already and you think a ridiculously long time sink like those weapons were in FFXI is fun? Most of the Mythic trials was to get the killing blow on x hundreds of a certain type of mob. next trial more on a different type of mob, etc for 5-6 trials. Then it got to the NMs which you had to kill x number of times whilst competing with everyone else on the server who needed them.

    FFXI was one huge, obvious timesink that had you running the exact same content for years to try and get one item on content that was gated to once a day.

    Thanks, but no thanks. FFXI can stay where it is, in the past, As even FFXI has removed the retardly long time sinks by removing the gating.

    All it would do to FFXIV bringing stuff like that from FFXI is revert 2.0 back into 1.0, aka a failure.
    (1)
    Last edited by Sapphic; 08-01-2015 at 10:05 AM.

  2. #2
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Sapphic View Post
    Errr what was "fun" about farming for 100s of thousands of ancient currencies over months upon months or paying millions upon millions of gil for them? or Having to repeat Neo Nyzul over an over and over for months to get Alexanderite or paying mega millions? Or having to farm Einharjer for months. And hey were just one part. Or, more often than not farming them for the LS leader first, then moving on down. It could takes years before you even saw it.
    The same thing that is "fun" about running easy dungeons over and over for tome gear. Only difference was FFXI actually felt difficult, where FFXIV just throws loot at you nonstop and feels shallow.
    (5)
    Last edited by Whocareswhatmynameis; 08-01-2015 at 10:41 AM.

  3. #3
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Whocareswhatmynameis View Post
    The same thing that is "fun" about running easy dungeons over and over for tome gear. Only difference was FFXI actually felt difficult, where FFXIV just throws loot at you nonstop and feels shallow.
    Run 2-3 dungeons for 3 months before new ones are added, or run 1 dungeon for 1-2 years.....

    Comparison. Having to clear coil every day with high probability you cannot clear it each day due to RNG out of your control for a year.... Every time RNG gives you the finger, thats another day added. Dynamis wasn't hard, you just zerged it, then pooled your currencices for the lucky one.
    (0)

  4. #4
    Player
    Arkune's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Arkune Bloodedge
    World
    Ragnarok
    Main Class
    Pugilist Lv 60
    Things from XI i would like to see!


    Gear Designs:

    Morrigan Set
    http://vignette2.wikia.nocookie.net/...20070222044930

    Usukane Set
    http://http://ffxiclopedia.wikia.com...le=Usugane.jpg


    Denali Set
    http://ffxiclopedia.wikia.com/wiki/D...ile=Denali.jpg

    Askar Set
    http://vignette3.wikia.nocookie.net/...20070411001736


    Goliard Set
    http://ffxiclopedia.wikia.com/wiki/G...liard_Saio.jpg

    Content i would like to see in XIV:

    BCNM / KSNM
    we have companys, we may get a signed buff from em, we can kill Beastmens/doin fates by obtaining those currencys, we trade 99x BCNM / KSNM Seals to a specific Location to spawn a Specific Boss Monster, Boss Monster is killed and we get rewarded with different Items, examples: High Tier Treasure Map, NQ/HQ Craft Materials, some Glamour Items, some IV and V Materia, etc...

    On every Level Cap Raise, they can adjust some of the Drops, like Materials and stuff, this Kind of Content may never get outdated, new zones = new Boss Monsters = New Loot.



    Nyzule Isle
    Could be a new Kind of Dungeons for 4 Players, create 50 Floors with RNGesus <inside>.

    Rules:
    You can safe all 5 Floors, if you safe your current Advantage, you cannot enter again until the weekly reset.

    There is a time Limit of 60 Minutes
    Floor 10,20,30,40,50 is a Boss Floor

    Rewards:
    Nyzule Isle Glamour Gear out of Boss Floors and maybe some Minions/Mounts and other stuff u may aim for.



    Besieged
    Like XI, no changes needed!
    ---------------------------------------------------------------------------------------------

    Maps & Zones:

    Sky

    Sea

    Non-Instanced Underground Maps, like we had in XI and XIV 1.0 (more Maze Feeling please)

    ---------------------------------------------------------------------------------------------

    Beastmen % Bigger Beastmen Strongholds:

    Yagudos, Orcs (the war machines YES)

    Strongholds they make u feel, omg look at These outpost, i am scared.

    ---------------------------------------------------------------------------------------------

    Jobs:

    Red Mage
    Ranger (pure DPS ranged)
    Samurai

    ---------------------------------------------------------------------------------------------

    And totally off-Topic:

    Fantasy Earth Zero - PvP!
    (4)

  5. 08-01-2015 08:43 PM
    Reason
    Wrong thread