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  1. #61
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Intaki View Post
    Melee have burst. SMN have insane burst coupled with complete safety.

    Melee have to time their entrance into a fight correctly. There is never any wrong time for a SMN to delete someone, and thus no thought needed to play the class.
    Did you know that a single heal casted on a target receiving the SMN "you-are-dead" combo is often enough to prevent the SMN to succeed at killing someone?
    Did you know that a single One Ilm Punch in the face can often make the SMN completly harmless until Aetherflow is back?

    You don't seem to be aware of the amount of things that can go wrong during the SMN combo, making them completly useless after a failure (and after a success as well).

    SMN in PvP are the best example of a bursty glass-cannon job which can get easily shut down, but very rewarding if allowed to succeed.
    (2)

  2. #62
    Player
    Hamayumi's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Hamasaki Ayumi
    World
    Ultros
    Main Class
    Leatherworker Lv 60
    Purify as soon as Tri-disaster hits and SMN burst will fail.
    (1)

  3. #63
    Player
    Potatoes's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Sophie Miret-njer
    World
    Sargatanas
    Main Class
    Botanist Lv 80
    Warden's Paean blocks all 3 dots from Tri-Disaster
    Proof: http://www.twitch.tv/blicen/v/8826841?t=13m09s

    at the time marked, Paean is applied to Kaji, Kaji gets Tri-Disaster'd but there's no dots applied and Paean is removed. The streamer's debuff bar only has blind on it after the Ruin II, which is right over their TP.
    (0)

  4. #64
    Player
    nickx's Avatar
    Join Date
    Dec 2013
    Location
    Adder4lyfe
    Posts
    205
    Character
    Calien Nightstalker
    World
    Odin
    Main Class
    Archer Lv 70
    Quote Originally Posted by Potatoes View Post
    Warden's Paean blocks all 3 dots from Tri-Disaster
    Proof: http://www.twitch.tv/blicen/v/8826841?t=13m09s

    at the time marked, Paean is applied to Kaji, Kaji gets Tri-Disaster'd but there's no dots applied and Paean is removed. The streamer's debuff bar only has blind on it after the Ruin II, which is right over their TP.
    Pretty neat. I've been playing around with Paean myself in PvP, and although it can prevent sleeps and even tri-disaster apparently, I noticed that something as simple as a windbite can remove it. :/ I know the devs are still looking at this ability and wanting to make it more useful. Perhaps increasing the duration to a minute, or decreasing the long 3 second cast time would be a good start.
    (1)

  5. #65
    Player
    Potatoes's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Sophie Miret-njer
    World
    Sargatanas
    Main Class
    Botanist Lv 80
    Quote Originally Posted by nickx View Post
    Pretty neat. I've been playing around with Paean myself in PvP, and although it can prevent sleeps and even tri-disaster apparently, I noticed that something as simple as a windbite can remove it. :/ I know the devs are still looking at this ability and wanting to make it more useful. Perhaps increasing the duration to a minute, or decreasing the long 3 second cast time would be a good start.
    Yeah, it's pretty darn situational and tbh I think it needs a longer duration as well so you can prep it more ahead of time. I don't think it should be spammable though so 3 seconds is ok with me personally.
    (0)

  6. #66
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    Quote Originally Posted by Fyce View Post
    Did you know that a single heal casted on a target receiving the SMN "you-are-dead" combo is often enough to prevent the SMN to succeed at killing someone?
    This is the case with literally every single burst class. The only difference is when a SMN pops their cooldowns from a distance and nestled safely with their group they're just out cooldowns. When a melee does it, they're out of cooldowns and sitting right in front of the entire enemy team.

    I'm aware there are a small amount of things that can go wrong for SMN. But there aren't many, and there are vastly more for the majority of other classes.
    (4)

  7. #67
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    yeah i think one thing that makes this discussion kind of funny is that at any time, if someone heals my target just once, my kill combo becomes disrupted completely.

    while it is definitely correct part of the lure of SMN doing all this is they maintain safe position from distance while emptying the clip, they also don't get as many toys as the melees do. so once i drop my skills, my impact as SMN is reduced to that of a very low dps/utility player.

    it's all give and take between ranged and melees. i'm not saying that SMN doesn't have more in its favor than other jobs, but there is some baseline level of balance even if it might not seem apparent.
    (0)

  8. #68
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    Quote Originally Posted by kisada View Post
    yeah i think one thing that makes this discussion kind of funny is that at any time, if someone heals my target just once, my kill combo becomes disrupted completely.

    while it is definitely correct part of the lure of SMN doing all this is they maintain safe position from distance while emptying the clip, they also don't get as many toys as the melees do. so once i drop my skills, my impact as SMN is reduced to that of a very low dps/utility player.

    it's all give and take between ranged and melees. i'm not saying that SMN doesn't have more in its favor than other jobs, but there is some baseline level of balance even if it might not seem apparent.
    Yeah I agree, one thing balancing it is all the stuns melee players get. I often have to purify the first stun and then a valuable survival skill is on cooldown for a long time. A melee can use the last of their multiple stuns to mount and get ahead out of attack range if they can just admit to themselves when they're in a losing battle.
    (0)
    Last edited by Buff_Archer; 08-01-2015 at 08:40 AM. Reason: Because 1000 char limit wastes my time just like GC restriction

  9. #69
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    Quote Originally Posted by Buff_Archer View Post
    I often have to purify the first stun and then a valuable survival skill is on cooldown for a long time.
    Melee players have the do the same thing, except instead of just being afraid of stuns we also have to purify the 3 SMN dots that can just be reapplied with bane.
    (0)

  10. #70
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    Warrior and Summoner, please nerf! The melee LB is one thing but these guys have melee LB esque on cooldown.
    (0)

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