yeah i think one thing that makes this discussion kind of funny is that at any time, if someone heals my target just once, my kill combo becomes disrupted completely.

while it is definitely correct part of the lure of SMN doing all this is they maintain safe position from distance while emptying the clip, they also don't get as many toys as the melees do. so once i drop my skills, my impact as SMN is reduced to that of a very low dps/utility player.

it's all give and take between ranged and melees. i'm not saying that SMN doesn't have more in its favor than other jobs, but there is some baseline level of balance even if it might not seem apparent.