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  1. #11
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by Buckles View Post
    I sure do remember those days, where the thousands of people on the server could buy the materials with tomes and put them on the MB creating a vast economy for the various goods. Not the current state of a handful of bored gatherers who aren't getting gear via scrips putting 3 red ooids on the market for 500k each or the roundstones up for over a mil.

    Then add to this that ANYONE with the gathering / perception could gather these nodes - then those goods become more and more available. They aren't gated behind a weekly capped currency. Those nodes spawned every day at X time, and the trickle effect only increased the supply as more and more people reached that point. Now gatherers are gated behind a weekly currency cap that they then have to decide how to spend between upgrading their own gear (which most are) or running around for an hour and fifteen minutes per stack of favors grinding ABSOLUTE GARBAGE with a small chance to gather something that we crafters need a shockingly large number of to be able to make A SINGLE item.

    Thanks for reminding me of 2.0 good old days and that things weren't always so bad!
    This is exactly right, the current system is worlds apart from the 2/3/4 star 2.x days, there is no comparison.

    The people arguing against this were saying things like "you can't expect to full gear up on day 1" etc etc, a week and a half later...

    How many 2* items can you see on your Market Board from the 100's of lvl 60 crafters on your servers?

    On my server there are 4 HQ items and 2 NQ items for sale, in total. None of these are battle i180 items, they are all items that use less mats than the battle gear. (e.g. 2 of the HQ items are crafting rings, they use a sixth of the scrips mats a caster robe would need).

    Also there are hardly any ooids etc for sale, as people don't consider them worth their time to collect...
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    Last edited by scarebearz; 08-01-2015 at 06:50 AM.