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  1. #1
    Player

    Join Date
    Oct 2011
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    1,561
    Quote Originally Posted by Buckles View Post
    -snip-
    Remember prior to 3.0 at all? Back when you had to farm days or weeks to get enough unspoiled node materials to trade for an upgrade which were gated behind limited spawn times and quantity could gather from any given node...or bothered with grinding for hours, days or weeks to get the masterbooks or to get your lucis/supra's and such. Even if you went the buy materials route you still had to at some stage spend hours or days saving up/grinding gil enough to buy the materials. Take forager main hand for example which required 60 unspoiled node logs if I recall correctly and could only gain between 1-4 generally per hour of which you could not buy the logs or trade for them with other players. Then another 30 for the hat.

    People seem to be forgetting every single thing in this game is gated in some form from character lvls restricting content, quest restrictions, stat restrictions, gear restrictions, tome/seal restrictions, completion of dungeons/trials and raids locked behind the competence rest of the group plus queue times, node restrictions, fishing location and bait restrictions, gil restrictions gated behind time/effort and supply/demand, class and skill restrictions, crafting quality/quantity/progress restrictions and the entire rest of this game which is designed to slow your progress every single step of the way. Let's not forget most aspects of this game are tied into RNG in some form or another. The scripts are an additional restriction but do not presume or try to suggest you were not restricted a lot even before it's implementation. 5 hours mentioned is not a vast amount of time and crafting has always had an element of RNG hence why prior to 3.0 when got your quality on an item up to even 99% it could still fail to produce a HQ version.
    (0)
    Last edited by Snugglebutt; 08-01-2015 at 05:18 AM.

  2. #2
    Player Kiyyto's Avatar
    Join Date
    Apr 2014
    Location
    Ul-Dah
    Posts
    118
    Character
    Quint Thriceheart
    World
    Gilgamesh
    Main Class
    Conjurer Lv 60
    Snuggle trolls all the craft threads supporting the system so no surprise here.
    The grind, imo, is fine...

    But there is ZERO utility in crafting now.
    We have NOTHING to offer anyone in gear, tools, or weapons.

    I think people are rightfully upset that such an incredibly punishing system has nothing at the end of it.
    They are correct too, there is nothing selling on the board and no one cares much about any 2* because none of it is anywhere near good for anything.

    2.4 had a far better balance.
    3.0 crafting isn't dead, but it is broken.
    The reward motive is gone.
    (7)

  3. #3
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    Oct 2011
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    Quote Originally Posted by Kiyyto View Post
    Snuggle trolls all the craft threads supporting the system so no surprise here.
    Ah, good old ad hominem...care to show how what I said was wrong instead?

    Read what I said above again and here's a quote from yourself posted elsewhere. Hypocrite.

    Quote Originally Posted by Kiyyto View Post
    Are you for real?

    Look man, here's the deal... This is an mmo.
    Every single thing they do is to draw out the amount of time it takes to do, well everything, to the point of insanity..

    Everyone is running around complaining about red scripts, why'd they do it, can't understand.

    Lmao, their entire motivation behind every single function in this game is "how can we make this take longer?"
    (0)
    Last edited by Snugglebutt; 08-01-2015 at 05:19 AM.

  4. #4
    Player
    Magistrella's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    363
    Character
    Magistrella Opalia
    World
    Moogle
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Snugglebutt View Post
    Ah, good old ad hominem...care to show how what I said was wrong instead?
    Easy to disproove:

    there was people with 11/11 lucis on day 3
    there was people with full artisan gear on day 1
    there was people with 11/11 supra on day 4

    So far its been 8 days and i only see ONE piece of equipment for under 50M on the MB (its the crafting ring, which is +2CP compared to the lvl 57 ones WOOOO) - for a total we have 3 rings 1 neck 1bsm body on the MB - the body is 77.7m the neck 50m one ring 10m the other 2 50m, go figure

    And im not saying its not kind of a gate like in 2.x - but the gate itself is not the problem. The huge amount of time to get through it, the limited demand of items behind it - who is buying crafting equip just to make crafting equip? - and the time needed running around braindead, stupid and wasting playtime that could be used better elsewhere. For one single piece of equipment it would take me more playtime then i needed to get 2-3 of my old lucis tools. And for what? The bang for my buck is so horrible - so why even bother?
    To craft more 2 star that i do not need because there is not even 2-star food and i will be able to buy the old i180 tools/equip cheap as soon as 3-star recipes are out?

    Im fine with new stages in the crafting circle and never had to have supra/artisan/lucis at day one - but im not fine with investing around 100 hours of playtime (and 6-8 weeks) for equipment that will become obsolete once we get the next type of scrip currency and new recipes.
    (9)

  5. #5
    Player
    Buckles's Avatar
    Join Date
    Aug 2011
    Posts
    107
    Character
    Buckles Trespen
    World
    Behemoth
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Snugglebutt View Post
    -Snip-
    I sure do remember those days, where the thousands of people on the server could buy the materials with tomes and put them on the MB creating a vast economy for the various goods. Not the current state of a handful of bored gatherers who aren't getting gear via scrips putting 3 red ooids on the market for 500k each or the roundstones up for over a mil.

    Then add to this that ANYONE with the gathering / perception could gather these nodes - then those goods become more and more available. They aren't gated behind a weekly capped currency. Those nodes spawned every day at X time, and the trickle effect only increased the supply as more and more people reached that point. Now gatherers are gated behind a weekly currency cap that they then have to decide how to spend between upgrading their own gear (which most are) or running around for an hour and fifteen minutes per stack of favors grinding ABSOLUTE GARBAGE with a small chance to gather something that we crafters need a shockingly large number of to be able to make A SINGLE item.

    Thanks for reminding me of 2.0 good old days and that things weren't always so bad!
    (7)
    Last edited by Buckles; 07-31-2015 at 11:55 PM.

  6. #6
    Player

    Join Date
    Aug 2013
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    1,176
    Quote Originally Posted by Buckles View Post
    I sure do remember those days, where the thousands of people on the server could buy the materials with tomes and put them on the MB creating a vast economy for the various goods. Not the current state of a handful of bored gatherers who aren't getting gear via scrips putting 3 red ooids on the market for 500k each or the roundstones up for over a mil.

    Then add to this that ANYONE with the gathering / perception could gather these nodes - then those goods become more and more available. They aren't gated behind a weekly capped currency. Those nodes spawned every day at X time, and the trickle effect only increased the supply as more and more people reached that point. Now gatherers are gated behind a weekly currency cap that they then have to decide how to spend between upgrading their own gear (which most are) or running around for an hour and fifteen minutes per stack of favors grinding ABSOLUTE GARBAGE with a small chance to gather something that we crafters need a shockingly large number of to be able to make A SINGLE item.

    Thanks for reminding me of 2.0 good old days and that things weren't always so bad!
    This is exactly right, the current system is worlds apart from the 2/3/4 star 2.x days, there is no comparison.

    The people arguing against this were saying things like "you can't expect to full gear up on day 1" etc etc, a week and a half later...

    How many 2* items can you see on your Market Board from the 100's of lvl 60 crafters on your servers?

    On my server there are 4 HQ items and 2 NQ items for sale, in total. None of these are battle i180 items, they are all items that use less mats than the battle gear. (e.g. 2 of the HQ items are crafting rings, they use a sixth of the scrips mats a caster robe would need).

    Also there are hardly any ooids etc for sale, as people don't consider them worth their time to collect...
    (4)
    Last edited by scarebearz; 08-01-2015 at 06:50 AM.

  7. #7
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by scarebearz View Post
    Also there are hardly any ooids etc for sale, as people don't consider them worth their time to collect...
    Eh, if people did the math it's cheaper scrip wise to mine the mats up and craft the items. I think what needs to be done is have the roundstones provide enhanced quantity of mats rather than quality, then people would be excited to see these pop up.

    Think the system SE had in envisioned was people farm up mats for making a single crafted piece, save the rest of their RGS for gear pieces for their gatherer, and sell any remaining ooids etc. on the marketboard for cash.

    Thing is unless you are buying HQ mats you likely won't come close to using all your crafting scrips unless you buy ooids of the board.
    (0)
    Last edited by Sibyll; 08-01-2015 at 07:42 AM.

  8. #8
    Player
    Roth_Trailfinder's Avatar
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    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Sibyll View Post
    Eh, if people did the math it's cheaper scrip wise to mine the mats up and craft the items. I think what needs to be done is have the roundstones provide enhanced quantity of mats rather than quality, then people would be excited to see these pop up.
    If every Gathering Gear piece sold had a corresponding crafted piece, then I'd be looking at using the RGS for Favors to craft stuff. As it is, I find that the better use of my time is getting the Gathering tools first, and that leaves me with excess RCS tokens. I really don't see anything to do with them but to buy a couple of MH crafting tools. I'm leaning towards the Leatherworker, and either Blacksmith or Carpenter tools.

    Unfortunately, that means I'm more than a month away from being able to even try crafting anything, and that's only if I get lucky with the Favors.
    (2)

  9. #9
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Roth_Trailfinder View Post
    If every Gathering Gear piece sold had a corresponding crafted piece, then I'd be looking at using the RGS for Favors to craft stuff. As it is, I find that the better use of my time is getting the Gathering tools first, and that leaves me with excess RCS tokens.
    Couldn't you spend 200-250 RGS on Favors and save the rest for gear? The gatherer off hand is far from as large of an upgrade as the main hands, but you can get that in a week easily while still getting a piece of turn in gear the following week. That's my plan at least simply because 11 hours of favor farming is excessive but I'd still like to be able to work on the 2* stuff a bit.

    But yea, I can understand that gatherers are kind of left screwed with now crafted alternative. What I'm interested in is when we can expect a new tier of gear. As of now all the stats prerequisites are met without the need for the new gear.
    (1)

  10. #10
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Sibyll View Post
    Couldn't you spend 200-250 RGS on Favors and save the rest for gear? The gatherer off hand is far from as large of an upgrade as the main hands, but you can get that in a week easily while still getting a piece of turn in gear the following week. That's my plan at least simply because 11 hours of favor farming is excessive but I'd still like to be able to work on the 2* stuff a bit.

    But yea, I can understand that gatherers are kind of left screwed with now crafted alternative. What I'm interested in is when we can expect a new tier of gear. As of now all the stats prerequisites are met without the need for the new gear.
    I could .. but ... we don't know exactly when the next major patch is coming.

    Everyone knew that 3.05 was going to include new recipes (the rest of the 1 star, at a bare minimum). Everyone expected that there would be 2 star stuff, as well. Very very few expected the 2 star crafting requirements to basically be "max meld everything 3.0 BiS". Scoff if you like, but 718 Craft/695 Control is darn near "max meld everything".

    At 9 tokens per week, if you ignore the Fishing gear, you are looking at 18 weeks (with a whopping TWO RGT left over) :
    MH : 26
    Hat : 12
    Body : 18
    Hands : 10
    Legs : 7
    Feet : 7
    subtotal : 80
    Total for both Mining and Botany : 160

    I don't know what patch 3.06 is going to do. It may reduce the number of RGT required to obtain this otherwise-unattainable gear. It may increase the cap from 450 to 900 (effectively halving the time).

    But does anyone realistically expect that 3.1, when it comes, won't have recipes requiring materials from nodes requiring this gear's stats? For all we know, and I half expect this, 3.1 is going to have the crafted i170 equivalent that gathering gear is currently missing.

    My gathering gear is not melded in the best fashion. As it is right now, though, I am unable to obtain the Folklore RGS collectables with enough of a Collectability rating to be worth the RGS. That suggests to me that a gear improvement is certainly in order, and the MH tools are one heck of a place to start. I don't know that I'm going to get all of the i180 Mining/Botany gear. At this point I'm only planning out to six of those 18 weeks.

    But I do know that either they are going to drop the Scrip system entirely, OR they are going to add new kinds of scrips. Green, Yellow, Pink, Purple, all rotating in and out as the Philosophy, Mythology, Soldiery, Poetics, Law, and Esoterics have done. *IF* they follow the same sort of pattern with Scrips as they do with the Tomestones, we are looking at what .. 3.15? 3.2? Before another Scrip is added.

    At 3 months between each major patch, we're 11 weeks away from 3.10 ... and 23 weeks away from 3.15. That's only a difference of five weeks in which to gather Favors and still gear up with the bought Gathering gear.

    Hopefully by then more people will be gathering and selling Favor node gathers on the MB at lower prices. I tend to doubt it though, unless 3.1 adds recipes that replace the current ones.
    (1)
    Last edited by Roth_Trailfinder; 08-01-2015 at 11:42 AM.