Results 1 to 10 of 522

Thread: Astro in savage

Dev. Posts

Hybrid View

  1. #1
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Astro utility nonresistant? Astrologian is the ultimate healing support job right now. Range is not as bad as people make it out to be 17% goes up to uhh 22% when factor in shuffle. Plus range is only an issue if they had a system that could provide a negative buff. Every card has strong uses now minus spear which requires strong micro management with team mates. Arrow has been clocked at about 1.5% dps increase which is on par with Eos haste ability. Balance about 4% when in effect unless used along with other melee/caster burst buffs then it can jump to 8-12% total increase exponentially.

    Bole is the only one I feel which is borderline useless. If you cannot see a reason to use Nocturnal then it is pointless to even bring it up. The last few astrologian a1/a2 videos shows it being used with positive results. Time Dilation used on ourselves is a head scratcher. Disable I find from my tests it only works on the first hit. Celestial and collective are borderline useless I agree. The rest of the Astrologian kit is actually good. Once more I reiterate that the Astrologian use to be able to stance dance in combat but two weeks before Heavensward it was removed because SE deemed it OP. I would like it reintroduced with maybe Collective being changed to allow stance change while the buff is in effect to trully give the Astrologian its hybrid ability during the cooldown or let a astro use it to swap a stance if the need arises in combat.
    (1)
    Last edited by Vlady; 08-01-2015 at 02:49 AM.

  2. #2
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Vlady View Post
    Astro utility nonresistant? Astrologian is the ultimate healing support job right now. Range is not as bad as people make it out to be 17% goes up to uhh 22% when factor in shuffle. Plus range is only an issue if they had a system that could provide a negative buff. Every card has strong uses now minus spear which requires strong micro management with team mates. Arrow has been clocked at about 1.5% dps increase which is on par with Eos haste ability. Balance about 4% when in effect unless used along with other melee/caster burst buffs then it can jump to 8-12% total increase exponentially.

    Bole is the only one I feel which is borderline useless. If you cannot see a reason to use Nocturnal then it is pointless to even bring it up. The last few astrologian a1/a2 videos shows it being used with positive results. Time Dilation used on ourselves is a head scratcher. Disable I find from my tests it only works on the first hit. Celestial and collective are borderline useless I agree. The rest of the Astrologian kit is actually good. Once more I reiterate that the Astrologian use to be able to stance dance in combat but two weeks before Heavensward it was removed because SE deemed it OP. I would like it reintroduced with maybe Collective being changed to allow stance change while the buff is in effect to trully give the Astrologian its hybrid ability during the cooldown or let a astro use it to swap a stance if the need arises in combat.
    So today we are playing pulling numbers out of thin air again are we Vlady? As far as we know, shuffle does not effect the card you can draw with it, so you have a 17% chance to draw any card with the Draw action, and that percentage doesn't change with Shuffle. Shuffle still has a 17% chance to draw any card from the 6.

    With arrow are we talking about drawing arrow all the time and using it? Or just the one use of it over the entire raid? First example doesnt matter since it never happens, second it flat out wrong. Maybe a bit of clarification?

    With balance, numbers dont magically change like you are suggesting. Oh and an FYI, for that one balance to change raid dps over the entire encounter like you are claiming, it must be one hell of a short encounter or that one DPS must be doing some serious numbers at the time.

    Can we at least stop basing AST arguments on something other than Magical Christmas Land when it comes to the buffs and healing output of them, and maybe, just maybe, base it in reality for once?
    (2)

  3. #3
    Player
    RaeyFonzur's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Raey Fonzur
    World
    Excalibur
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Vlady View Post
    Astro utility nonresistant? Astrologian is the ultimate healing support job right now. Range is not as bad as people make it out to be 17% goes up to uhh 22% when factor in shuffle. Plus range is only an issue if they had a system that could provide a negative buff. Every card has strong uses now minus spear which requires strong micro management with team mates. Arrow has been clocked at about 1.5% dps increase which is on par with Eos haste ability. Balance about 4% when in effect unless used along with other melee/caster burst buffs then it can jump to 8-12% total increase exponentially.

    Bole is the only one I feel which is borderline useless. If you cannot see a reason to use Nocturnal then it is pointless to even bring it up. The last few astrologian a1/a2 videos shows it being used with positive results. Time Dilation used on ourselves is a head scratcher. Disable I find from my tests it only works on the first hit. Celestial and collective are borderline useless I agree. The rest of the Astrologian kit is actually good. Once more I reiterate that the Astrologian use to be able to stance dance in combat but two weeks before Heavensward it was removed because SE deemed it OP. I would like it reintroduced with maybe Collective being changed to allow stance change while the buff is in effect to trully give the Astrologian its hybrid ability during the cooldown or let a astro use it to swap a stance if the need arises in combat.
    Pretty sure RNG is random and will always be worse than its guaranteed counterpart unless the worst case scenario is still on par/just a little bit worse than the guaranteed scenario. Also, AST's healing is weaker because of its cards, so there's the negative buff.

    Balance can never be greater a 10% DPS increase (over the 15s duration) no matter where it is used. DPS will always be 10% greater than what it would have been without it (Assuming the target has no other buffs), however if it is used at a point in time where the users damage isn't at maximum output their entire encounter DPS will be lower than it could have been with the potential 5% increase to a single target that Balance can provide. Also, everyone seems to forget that damage buffs are additive, Balance doesn't actually get more powerful from other buffs and is actually less than a 10% direct increase almost 100% of the time, in fact, Arrow is probably better than Balance only if the target has all of their buffs up, but Balance is better at pretty much every other point in the fight.

    Bole is pretty powerful when it lines up with a tank buster (Better than E4E).

    Yes, when compared to the other two we have pretty much no unique utility or one that isn't outclassed. Lightspeed (Only better than PoM if you are using this to move and cast), Spear, Ewer, Spire (Arguably useless) (Possibly Time Dilation and CO if you can really count them since their use is just to benefit our other utilities) are the only utilities we get that the other healers don't have a better version of.
    (3)

  4. #4
    Player
    VanEinstein's Avatar
    Join Date
    Apr 2014
    Posts
    61
    Character
    Fahna Eldaeron
    World
    Midgardsormr
    Main Class
    White Mage Lv 80
    @ RaeyFonzur - I agree with so much of what you've said in your last couple posts. It seems like it's an uphill battle when trying to spell out the reality of the job versus it's potential outcomes, and in my opinion, you've done a good job of it.

    I feel like Astrologian somehow suffered from a lack of ideas or time during its development.. almost like it was rushed to the finish without a great deal of thought as to what the implications of the chosen design was. The job still has an enjoyable *feel* to it (though describing that isn't exactly my forte), but the harsh realities of the design set in once you put it under pressure.
    (1)

  5. #5
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by VanEinstein View Post

    I feel like Astrologian somehow suffered from a lack of ideas or time during its development.. almost like it was rushed to the finish without a great deal of thought as to what the implications of the chosen design was. The job still has an enjoyable *feel* to it (though describing that isn't exactly my forte), but the harsh realities of the design set in once you put it under pressure.
    Nothing screams lack of ideas when being developed more than a new healer thats entire healing toolset is designed around one stance where its a weaker WHM and one stance where its a weaker SCH. It would have been nice to have a new healer thats entirely unique in its style, but we have AST instead. I think no one on the dev team actually plays a healer in game tbh.
    (3)

  6. #6
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by VanEinstein View Post
    @ RaeyFonzur - I agree with so much of what you've said in your last couple posts. It seems like it's an uphill battle when trying to spell out the reality of the job versus it's potential outcomes, and in my opinion, you've done a good job of it.

    I feel like Astrologian somehow suffered from a lack of ideas or time during its development.. almost like it was rushed to the finish without a great deal of thought as to what the implications of the chosen design was. The job still has an enjoyable *feel* to it (though describing that isn't exactly my forte), but the harsh realities of the design set in once you put it under pressure.
    If anything it was a clash of ideas that made it what it has become.
    They wanted a new healer but it has to work together with the other 2 so it got the sect system. However it also couldn't straight up replace the other healer so as result our heals are a bit less potent.
    Then they wanted to have a random rng card system and for some reason also forced it into their new healing class. This not only creates a more support healer with less potency but also gives us a total of 4 spell slots that could (and should) be used to enhance our lack of healing.
    They really should have given that rng system to a dps class but i assume with the whole bard not singing stuff they didn't want to do that.
    The result? A less potency healer that has to rely on rng to give some utility.
    (3)

  7. #7
    Player
    VanEinstein's Avatar
    Join Date
    Apr 2014
    Posts
    61
    Character
    Fahna Eldaeron
    World
    Midgardsormr
    Main Class
    White Mage Lv 80
    @ Assirra - Perhaps your way of saying it is better than what I hoped to get across. It's always nice to see when others are getting that same impression about the job though, because I feel like if enough people are coming to this conclusion, then surely it must have occurred to someone on the development team by now... well, maybe. I don't know if I'd be giving them too much credit or not.
    (1)