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  1. #1
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by winsock View Post
    PLD already has a lot more support than the other 2 tanks. Cover, Divine veil, clemency, stoneskin.

    Even if you gave PLD additional support like tp/mp regen, you run into a similar scenario. If PLD is viable at tp/mp regen + fills the tanking role, what prevents BRDs/MCHs spots from being replaced by PLD?
    Never said to give them tp/mp regen. MCH/BRD are already the lowest dps and removing the one needed thing they bring to the raid would make them obsolete, but I'm sure there's a lot of different buffs PLD could provide. Hell, give them the ability to "pierce" enemies with their sword tip, decreasing damage resistance vs piercing weapons to compliment Drg like War/Nin. MCH and BRD would really appreciate another way to get the damage increase without having having to rely on Drg alone. Though obviously, this wouldn't help the PLD himself and wouldn't be as big a bonus.

    Basically, when it comes to the holy trinity, once healing and tanking are both viable, the only really way to continue to benefit the party is increased dps or more support abilities that increase dps. As I said, it's a flaw in the system that no one has really been able to address. Except maybe GW2 and they did that by throwing the entire Trinity away.
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    Last edited by Ryaz; 07-31-2015 at 07:03 PM.

  2. #2
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ryaz View Post
    that by throwing the entire Trinity away.
    It's because the concept of a trinity is a failed concept in this game due to the lack of damage taken by tanks and the amount healers can recover in general. The fact that Tanks are running as MT outside of their Tanking stance other than to gain initial hate is proof enough.
    (0)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Seku View Post
    It's because the concept of a trinity is a failed concept in this game due to the lack of damage taken by tanks and the amount healers can recover in general.
    As long as only tanks can tank and healers can heal, the trinity works.

    Even in tank stance, tanks have a lot more mitigation and HP than DPS.
    (1)

  4. #4
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Seku View Post
    It's because the concept of a trinity is a failed concept in this game due to the lack of damage taken by tanks and the amount healers can recover in general. The fact that Tanks are running as MT outside of their Tanking stance other than to gain initial hate is proof enough.
    Are you honestly taking the tendency to be out of tank stance for dungeon runs as proof of the trinity being a poor thing? The trinity is not a failed concept, any alternative tends to suck. The only glaring issue right now is that WAR is geared towards OTing which makes them a must have for raiding. The argument that this is a poor thing is flawed in and of itself because for progression raiding there are many must have classes because most of them bring something unique that you'll want for certain fights. There's no real way of fixing this other than lowering WAR damage, but do that and people won't want WAR at all because they are a poorer MT choice for myriad reasons. I see nothing wrong with a system where certain tanks are wanted for certain material, other roles have had to deal with this all throughout ARR, and its one of the things that people like about the FFXIV system: classes are unique.

    If you want a MT, run a PLD or DRK.

    If you want to OT, run a WAR

    If you want both, roll a 2 or more and enjoy that the majority of their gear is shared.
    (1)

  5. #5
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Tila View Post
    If you want both, roll a 2 or more and enjoy that the majority of their gear is sharednone of the gear is shared, and you spent tens of hours doing extra grind for a class you may not want to play.
    I would not mind if esoterics was not AF2.

    Also, if WAR wasn't a better MT than the other two as well, simply though that stacking classes = lower LB and that WAR is such a good OT.

    There is no reason not to bring a WAR mt if you want.
    (0)

  6. #6
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Seku View Post
    It's because the concept of a trinity is a failed concept in this game due to the lack of damage taken by tanks and the amount healers can recover in general. The fact that Tanks are running as MT outside of their Tanking stance other than to gain initial hate is proof enough.
    I don't think it's a failed concept. The system just has its flaws. All systems do. The tricky thing for developers is finding out how to make each job unique, but still "equal" without homogenizing everything. Unfortunately, it's proven difficult to do in some cases. Just look at MCH and BRD, they're pretty much interchangeable and play very similar.
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