Lustrate is a now 600 potency heal, and essential dignity is a 400 potency heal. There are no "X% of target HP" heals except Benediction now, which means these abilities work with Defiance and Convalescence now.
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As a career healer, this is absolutely incorrect. Lustrate and ED (which is 400-1000 depending on tank HP) are both Abilities whereas conva and defiance only work on Spells (i.e. stuff that hits the GCD). This means that Lustrate, ED, Tetra, Assize, etc are completely unaffected by Convalescence/Defiance.
e: Another neat side effect of this is that the 20% healing magic malus from Cleric Stance doesn't apply to such abilities /but/ you still take a huge hit from the int-mind swap.
Last edited by _colina_; 07-31-2015 at 11:56 AM.
Have you tested it? I was under the impression they actually don't due to the fact that they're healing "abilities" instead of healing "spells".
http://forum.square-enix.com/ffxiv/t...aling-received
I seriously doubt this was by design, but Yoshi in one of the live letters says they're going to leave it as is for now.
The issue with healing abilities being unaffected by convalescence/defiance might have been there from the very launch of the game and we never noticed it until now because all the targeted healing abilities in the game before 3.0 were percentage-based rather than having potency on them. I believe Second Wind has never been affected by either of those, even in 2.X? It is a healing ability with potency after all.
Yeah.
All these haters. B)
Speaking seriously, is it really that bad? From a layman's perspective, it seems like it's supposed to be War in the middle for a good all-around tank, Pal on one side for physical mitigation and Drk on the other for magical. If they're not holding up to that, then it seems more logical to try and make those classes better than Warrior worse, doesn't it?
... So yeah, I'm the dumb guy, and this "spell based" nuance is a nuisance.
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Warrior Disadvantages? Finding a good looking AXE AND SHAVING!
Yeah, Second Wind was not affected by defiance/convalescence since 2.x.
Having Defiance and Conv. affect abilities WILL make Equilibrium broken as hell!
Like you, I despised the fact that PLD was forced into MT and WAR into OT in 2.x. As a matter of fact during FCoB progression I main tanked all of FCoB as WAR until we replaced our PLD then he tanked T13.
It really sucks that WAR's "strengths" push it into the OT role when it has a very strong MT suite. Also it is a fact that there is nothing a WAR can do while OT that they can't do while MT outside of more DPS. It's not like SP/SE are Deliverance exclusive.
From the way I see it, PLD and DRK should be given viable options for the OT role. Being gated so hard by their TP is a problem that "needs" to be fixed. Fixing these issues WILL open up the PLD/DRK + NIN (dropping MNK) combination as a viable raid setup.
DRK and PLD both are gated behind their CDs and if busters hit the frequency of 1 minute or less in a fight where they take more than 3, they WILL incorporate HG/LD into their rotations leaving them with no "oh-crap" buttons (Think T9 and T13). Fights like a relevantly strong Twintania are a lot worse to main tank with PLD/DRK without tank swapping.
I think the game needs a healthy mix of:
1- An equal amounts of balanced encounters around the three tanking classes. Giving an x class is best for y encounter flavor (i.e. DRK magic mitigation in A4). Each a tank gets a turn! This has to be done without nullifying the advantages and magnifying the disadvantages of another tank and completely disabling it for that encounter. (i.e. PLD in A4 completely losing shield mitigation and CDs and all means to manage TP).
2- Balance tank toolkits so that they have their advantages and disadvantages in all possible roles a tank can fulfill, no tank should have such a glaring disadvantage (DRK/PLD TP starvation) when fulfilling any specific role in a fight. No tank should be "completely out of their field" in any situation. As things stand, PLD is "so out of its field" in AoE tanking as it does 0 DPS and if another tank is there, they WILL lose aggro to them. Both PLD and DRK run out of TP by the 2.5 minutes mark while WAR keeps on going indefinitely. PLD feels out of place in a magic heavy encounter. DRK feels out of place in a physical heavy encounter.
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