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  1. #11
    Player
    MoarLegion's Avatar
    Join Date
    Apr 2012
    Location
    Bastok
    Posts
    117
    Character
    Alindalia Finrandi
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by Giantbane View Post
    Defiance healing bonus doesn't work on healing abilities like lustrate, essential dignity, etc.

    Also doesn't work with convalescence, which is arguably most important for the WAR as they need it to make ToB more than just an increase in eHP.
    Lustrate is a now 600 potency heal, and essential dignity is a 400 potency heal. There are no "X% of target HP" heals except Benediction now, which means these abilities work with Defiance and Convalescence now.
    (0)
    (My current Free Company) officially states that, (Current Free Company) does not share, condone, support or otherwise endorse what I have to say. (Current Free Company) shall be held harmless and indemnified. Your consent to this agreement is assumed by reading this post.

  2. #12
    Player
    Fue's Avatar
    Join Date
    Jan 2014
    Posts
    160
    Character
    Washed Up
    World
    Phoenix
    Main Class
    Monk Lv 80
    Quote Originally Posted by Argyle_Darkheart View Post
    WAR deals less sustained DPS than DRK (with slashing debuff)
    For 2min perhaps.
    (4)

  3. #13
    Player
    _colina_'s Avatar
    Join Date
    Jul 2014
    Posts
    5
    Character
    Colina Donaghue
    World
    Ultros
    Main Class
    Arcanist Lv 56
    Quote Originally Posted by MoarLegion View Post
    Lustrate is a now 600 potency heal, and essential dignity is a 400 potency heal. There are no "X% of target HP" heals except Benediction now, which means these abilities work with Defiance and Convalescence now.
    As a career healer, this is absolutely incorrect. Lustrate and ED (which is 400-1000 depending on tank HP) are both Abilities whereas conva and defiance only work on Spells (i.e. stuff that hits the GCD). This means that Lustrate, ED, Tetra, Assize, etc are completely unaffected by Convalescence/Defiance.

    e: Another neat side effect of this is that the 20% healing magic malus from Cleric Stance doesn't apply to such abilities /but/ you still take a huge hit from the int-mind swap.
    (1)
    Last edited by _colina_; 07-31-2015 at 11:56 AM.

  4. #14
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MoarLegion View Post
    Lustrate is a now 600 potency heal, and essential dignity is a 400 potency heal. There are no "X% of target HP" heals except Benediction now, which means these abilities work with Defiance and Convalescence now.
    Have you tested it? I was under the impression they actually don't due to the fact that they're healing "abilities" instead of healing "spells".

    http://forum.square-enix.com/ffxiv/t...aling-received

    I seriously doubt this was by design, but Yoshi in one of the live letters says they're going to leave it as is for now.
    (0)

  5. #15
    Player
    NFaelivrin's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Nymeria Faelivrin
    World
    Ultros
    Main Class
    Paladin Lv 60
    The issue with healing abilities being unaffected by convalescence/defiance might have been there from the very launch of the game and we never noticed it until now because all the targeted healing abilities in the game before 3.0 were percentage-based rather than having potency on them. I believe Second Wind has never been affected by either of those, even in 2.X? It is a healing ability with potency after all.
    (0)

  6. #16
    Player
    Kumori_Kumo's Avatar
    Join Date
    Jul 2015
    Posts
    222
    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Yeah.
    All these haters. B)

    Speaking seriously, is it really that bad? From a layman's perspective, it seems like it's supposed to be War in the middle for a good all-around tank, Pal on one side for physical mitigation and Drk on the other for magical. If they're not holding up to that, then it seems more logical to try and make those classes better than Warrior worse, doesn't it?
    (1)

  7. #17
    Player
    MoarLegion's Avatar
    Join Date
    Apr 2012
    Location
    Bastok
    Posts
    117
    Character
    Alindalia Finrandi
    World
    Excalibur
    Main Class
    Archer Lv 60
    ... So yeah, I'm the dumb guy, and this "spell based" nuance is a nuisance.
    (0)
    (My current Free Company) officially states that, (Current Free Company) does not share, condone, support or otherwise endorse what I have to say. (Current Free Company) shall be held harmless and indemnified. Your consent to this agreement is assumed by reading this post.

  8. #18
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by NFaelivrin View Post
    snip
    My point is that the point of this thread is that WARs have no significant disadvantages. I'm not necessarily in disagreement with what you have to say, just with the way in which you have to say it.
    (0)

  9. #19
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Warrior Disadvantages? Finding a good looking AXE AND SHAVING!
    (0)

  10. #20
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by NFaelivrin View Post
    Stuff in multiple posts.
    Yeah, Second Wind was not affected by defiance/convalescence since 2.x.

    Having Defiance and Conv. affect abilities WILL make Equilibrium broken as hell!

    Like you, I despised the fact that PLD was forced into MT and WAR into OT in 2.x. As a matter of fact during FCoB progression I main tanked all of FCoB as WAR until we replaced our PLD then he tanked T13.

    It really sucks that WAR's "strengths" push it into the OT role when it has a very strong MT suite. Also it is a fact that there is nothing a WAR can do while OT that they can't do while MT outside of more DPS. It's not like SP/SE are Deliverance exclusive.

    From the way I see it, PLD and DRK should be given viable options for the OT role. Being gated so hard by their TP is a problem that "needs" to be fixed. Fixing these issues WILL open up the PLD/DRK + NIN (dropping MNK) combination as a viable raid setup.

    DRK and PLD both are gated behind their CDs and if busters hit the frequency of 1 minute or less in a fight where they take more than 3, they WILL incorporate HG/LD into their rotations leaving them with no "oh-crap" buttons (Think T9 and T13). Fights like a relevantly strong Twintania are a lot worse to main tank with PLD/DRK without tank swapping.

    I think the game needs a healthy mix of:

    1- An equal amounts of balanced encounters around the three tanking classes. Giving an x class is best for y encounter flavor (i.e. DRK magic mitigation in A4). Each a tank gets a turn! This has to be done without nullifying the advantages and magnifying the disadvantages of another tank and completely disabling it for that encounter. (i.e. PLD in A4 completely losing shield mitigation and CDs and all means to manage TP).

    2- Balance tank toolkits so that they have their advantages and disadvantages in all possible roles a tank can fulfill, no tank should have such a glaring disadvantage (DRK/PLD TP starvation) when fulfilling any specific role in a fight. No tank should be "completely out of their field" in any situation. As things stand, PLD is "so out of its field" in AoE tanking as it does 0 DPS and if another tank is there, they WILL lose aggro to them. Both PLD and DRK run out of TP by the 2.5 minutes mark while WAR keeps on going indefinitely. PLD feels out of place in a magic heavy encounter. DRK feels out of place in a physical heavy encounter.
    (5)

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