My reading comprehension is fine, I think.
"If you are against this system for your own selfish reasons and refuse to see the problems with letting anyone wear basically anything craftable then you're in the wrong mindset"
"This helps out so many issues that some of you are too blindly selfish to see. Now DoH classes can actually make cash to support their grinding and progression though their ranks."
Is what you said, which to me sounds like "Optimal ranked gear is killing the market" which who knows, we might need a survey for that, but requiring everyone to wear rank restricted armour isn't going to fix the market. Lower level crafting recipes are getting the big sexy shaft, middle ranked gear isn't changed too much but yes it is getting some adjustments, while higher ranking equipment is hopefully keeping most of it's non-dyed parts. This is how it should be, and this should hopefully solve the problem of why certain people are wearing higher ranked items.
Another reason or reasons behind people wearing items 10-15 ranks above them could be:
- They're just idiots.
- They like to RP, and honestly I'm an understandable person. Just let them be. You don't invite them to your 'raid' parties and LS's anyway so what's it matter what another person you're not even talking to wears? It's the same as though in real life.
- The gear is too expensive, and this should be fixed. It'll be easier to make, obtain, and sell within patch 1.19
- Progression from 1-20 is balls to the wall, cray-cray EASY. If you don't agree with this, well then hell. You're not doing it right. Also, if you're in the right set up or fighting the right mobs, ranking up through grinding and not through Leves is fast. Faster than XI. At this point there is still no reason to gear yourself through the mid-20's to the late 30's.
There's no point in gearing yourself at every little rank up. Sure it was something to look forward to in XI when you could change slowly from craftable gear to your JSE. That was fun! It was pointless later on as other gear became better, but it was still an improvement.
Which is where the restrictions should lie. In specific, job centric sets and pieces. Gear you quested for and worked towards. Like the weapons that go along with them I see those pieces of armour, not EVERY SINGLE PIECE, being rank/class locked. That would be nice, it's best of both worlds isn't it?
So no, I don't see how the market is a viable argument for this system being ripped out of place. We might agree on certain aspects of this, but that is one thing I don't agree with.