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  1. #1
    Player
    Oscillate_Wildly's Avatar
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    Mar 2011
    Location
    Ul'dah.
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    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by BruceyBruceyBangBang View Post
    So, you think that when people rank a new class, they go straight for the optimal gear and not the gear that is 15-20 ranks above them? Like you pointed out, players have already admit to do that and keep doing that. It's a little extreme, but it's their choice to look like a failure. Oh and btw, recipes are changing for mid rank crafting too.

    It's changed to lock players in their place of progression and give equipment for all level ranges a freakin' market. I don't understand why you're arguing me on this since our opinions are actually quite similar. Either your reading comprehension is off or you just do not have the capacity to articulate what you want to say by how you mean it.

    My reading comprehension is fine, I think.

    "If you are against this system for your own selfish reasons and refuse to see the problems with letting anyone wear basically anything craftable then you're in the wrong mindset"
    "This helps out so many issues that some of you are too blindly selfish to see. Now DoH classes can actually make cash to support their grinding and progression though their ranks."

    Is what you said, which to me sounds like "Optimal ranked gear is killing the market" which who knows, we might need a survey for that, but requiring everyone to wear rank restricted armour isn't going to fix the market. Lower level crafting recipes are getting the big sexy shaft, middle ranked gear isn't changed too much but yes it is getting some adjustments, while higher ranking equipment is hopefully keeping most of it's non-dyed parts. This is how it should be, and this should hopefully solve the problem of why certain people are wearing higher ranked items.

    Another reason or reasons behind people wearing items 10-15 ranks above them could be:

    - They're just idiots.
    - They like to RP, and honestly I'm an understandable person. Just let them be. You don't invite them to your 'raid' parties and LS's anyway so what's it matter what another person you're not even talking to wears? It's the same as though in real life.
    - The gear is too expensive, and this should be fixed. It'll be easier to make, obtain, and sell within patch 1.19
    - Progression from 1-20 is balls to the wall, cray-cray EASY. If you don't agree with this, well then hell. You're not doing it right. Also, if you're in the right set up or fighting the right mobs, ranking up through grinding and not through Leves is fast. Faster than XI. At this point there is still no reason to gear yourself through the mid-20's to the late 30's.

    There's no point in gearing yourself at every little rank up. Sure it was something to look forward to in XI when you could change slowly from craftable gear to your JSE. That was fun! It was pointless later on as other gear became better, but it was still an improvement.

    Which is where the restrictions should lie. In specific, job centric sets and pieces. Gear you quested for and worked towards. Like the weapons that go along with them I see those pieces of armour, not EVERY SINGLE PIECE, being rank/class locked. That would be nice, it's best of both worlds isn't it?

    So no, I don't see how the market is a viable argument for this system being ripped out of place. We might agree on certain aspects of this, but that is one thing I don't agree with.
    (6)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  2. #2
    Player
    BruceyBruceyBangBang's Avatar
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    Mar 2011
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    Ul'dah
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    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Oscillate_Wildly View Post
    Is what you said, which to me sounds like "Optimal ranked gear is killing the market" which who knows, we might need a survey for that, but requiring everyone to wear rank restricted armour isn't going to fix the market. Lower level crafting recipes are getting the big sexy shaft, middle ranked gear isn't changed too much but yes it is getting some adjustments, while higher ranking equipment is hopefully keeping most of it's non-dyed parts. This is how it should be, and this should hopefully solve the problem of why certain people are wearing higher ranked items.
    Really? cause I'm pretty sure I used the words "Help" and "Support". Not, "killing". Yes, this will help all level ranges of gear and give low to mid level crafters an incentive to, oh, I don't know, craft? Contribute to the market? Then put those items up for profit? I don't know how those things work. It's too blurry and my brain gives out when I think of simple concepts such as these.
    (0)

  3. #3
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by BruceyBruceyBangBang View Post
    Really? cause I'm pretty sure I used the words "Help" and "Support". Not, "killing". Yes, this will help all level ranges of gear and low to mid level crafters an incentive to, oh, I don't know, craft? Then put those items up for profit? I don't know how those things work. It's too blurry and my brain gives out when I think of simple concepts such as this.
    Unless the XP curve is dropped so that you spend more time between 1-30 (Probably wont happen) You'll either get people wearing gear thats level 1 up through 30, or Wearing gear that is 30 at level 1 and wearing it till they hit 30.

    Right now you level too fast through 1-30 to ever even think about changing gear. Hell its one trip out to do leves for some people.
    (3)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  4. #4
    Player
    Oscillate_Wildly's Avatar
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    Mar 2011
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    Ul'dah.
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    Aedida Aldricht
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    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by BruceyBruceyBangBang View Post
    Really? cause I'm pretty sure I used the words "Help" and "Support". Not, "killing". Yes, this will help all level ranges of gear and give low to mid level crafters an incentive to, oh, I don't know, craft? Contribute to the market? Then put those items up for profit? I don't know how those things work. It's too blurry and my brain gives out when I think of simple concepts such as these.

    I think your comprehension might be a little off now. I didn't say YOU said killing, but from your argument it SOUNDS like you're saying that with Optimal Ranked Equipment we are neglecting the Crafters by making them obsolete. That couldn't ALSO be because NM's drop mid-ranked gear could it? Free gear > crafted gear, hey hey hey.

    We'd probably need a survey or data for it regardless. There's lots of other reasons for a dead market, which replacing optimal rank with restricted rank won't fix.
    You forget that it's so easy to rank up 1-30 that it'd be ridiculous to even stop to purchase new gear. With this in place, I'd still go naked or wear old low level equipment until I reached a certain check point in my progression.
    (4)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  5. #5
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Oscillate_Wildly View Post
    I think your comprehension might be a little off now. I didn't say YOU said killing, but from your argument it SOUNDS like you're saying that with Optimal Ranked Equipment we are neglecting the Crafters by making them obsolete. That couldn't ALSO be because NM's drop mid-ranked gear could it? Free gear > crafted gear, hey hey hey.

    We'd probably need a survey or data for it regardless. There's lots of other reasons for a dead market, which replacing optimal rank with restricted rank won't fix.
    You forget that it's so easy to rank up 1-30 that it'd be ridiculous to even stop to purchase new gear. With this in place, I'd still go naked or wear old low level equipment until I reached a certain check point in my progression.

    The two reasons Crafted gear is sparse between 1-30 is because of the XP Curve and Required mats, Not because people wear level 50 stuff at level 1, The few people who do, do so because they already have rank 50 classes and didn't feel like changing to go do something on their level 1 class.
    (3)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  6. #6
    Player
    Oscillate_Wildly's Avatar
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    Mar 2011
    Location
    Ul'dah.
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    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Cairdeas View Post
    The two reasons Crafted gear is sparse between 1-30 is because of the XP Curve and Required mats, Not because people wear level 50 stuff at level 1, The few people who do, do so because they already have rank 50 classes and didn't feel like changing to go do something on their level 1 class.
    Exactly, that and the amount of gear GOOD OR BAD that is dropped from both Toto-rak and mid leveled NM's. You can't deny that one zoro Mask is pretty good for what it is.

    And that r50 gear at r1 is similar to something we must all do when we stop to change classes to repair something. Eh?

    Even with an update to stats, what will the point be? You're right, we've both said it. The curve isn't steep enough like in XI to warrant purchasing and burning through set after set of gear. This change wouldn't be counter productive, but it would be pretty useless.
    I think I'm more upset about the finality of this change. It does not say "we thought about this long and hard and did it for Progress!" it says "We have too much to worry about now with all these adjustments, it would be easier just to rank/class lock them instead of do more adjustments."

    But no, I don't see this new required rank system fixing anything. An entirely different system, such as recipes, might get new players out of their weathered gear faster but as that has nothing to do with THIS system it shouldn't even be considered.

    To make this worth while they would need to adjust the leveling curve which they're doing aren't they? But they're going in the opposite direction? They would need to make it steeper. Otherwise if they keep making it easier to level up this system will become even more pointless.

    See it makes sense for gear like JSE or the newer gear as it drops after certain circumstances, but for craft-able gear it's very...Well, it doesn't make much sense really. :/
    (2)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.