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  1. #1
    Player
    Bearrier's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Coco Puffs
    World
    Cactuar
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Uppers View Post
    This is starting to become a cyclical argument with no real substance. With your logic with the equality of mnks and nins in terms of dps (which is not true), mnks are fine where they are because they bring just as much utility to the raid as nins.
    No because Monks require ramp up time. Ninja's biggest strength aside from the two big buffs we give is that we only need to have slashing debuff up (war should be doing this for you) and have huton up (Armor Crush makes this trivial). Monks have to get GL3 every time there is a downtime of longer than 10 seconds. Dragoons as well need Blood of the Dragon up. Also Ninja's DPS isn't 100 behind if mudra lag didn't exist. Ninjas would probably be 50-70 behind instead.
    (2)

  2. #2
    Player
    Uppers's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Siris Ausar
    World
    Leviathan
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Bearrier View Post
    No because Monks require ramp up time. Ninja's biggest strength aside from the two big buffs we give is that we only need to have slashing debuff up (war should be doing this for you) and have huton up (Armor Crush makes this trivial). Monks have to get GL3 every time there is a downtime of longer than 10 seconds. Dragoons as well need Blood of the Dragon up. Also Ninja's DPS isn't 100 behind if mudra lag didn't exist. Ninjas would probably be 50-70 behind instead.
    Nin should not be reliant on two classes (war and brd/mch) to do optimal dps and to sustain it. Your downtime of GL3 is something that is alleviated by your chakra. Blood of the Dragon is something that will be kept up just like nin's huton through armor crush. Finally, mudra lag exists and is very much present in the game so to be hypothetical and estimate how much dps more a nin SHOULD have is not applicable because it doesn't happen in game.
    (3)