Page 6 of 12 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 156

Hybrid View

  1. #1
    Player
    Uppers's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Siris Ausar
    World
    Leviathan
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Sigmakan View Post
    I broke down the math for you a few posts above. They are 3-4% behind MNK in individual DPS, but get about a 6-7% DPS increase when taking into account the additional raid damage that TA provides. Can probably be more than 7% if the raid is coordinated.
    Your math is giving me overall raid additional dps, not single target dps. So if we are talking about equivalences then you have to look at just the single target damage. Also, with your argument about raid damage addition I can also just say that having another MNK will boost overall raid damage since one can apply dragon kick while the other just does bootshines all day.
    (0)

  2. #2
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Uppers View Post
    Your math is giving me overall raid additional dps, not single target dps. So if we are talking about equivalences then you have to look at just the single target damage. Also, with your argument about raid damage addition I can also just say that having another MNK will boost overall raid damage since one can apply dragon kick while the other just does bootshines all day.
    You are making zero sense you know...

    A group with players that have some brains at all, know that it doesn't matter what one single DPS player have in DPS... the only thing that matters is the groups overall DPS.

    Lets say your trying to beat Faust (easy example), you need something around 6000 group DPS (ST only) to beat him before enrage. You have one player that plays both NIN and MNK at the same ilvl... When he plays on his MNK, he has higher DPS on the parse than the NIN does, but they can't get enough DPS to beat him. They try having him as NIN, and while he does slightly less DPS on the parse, they beat him.

    The difference in that scenario is Trick Attack. Would you consider MNK to be better in that scenario because he has higher DPS? or are you finally beginning to see that the NIN would give you higher DPS in the end? Yes, single target DPS

    Also, having 2 MNKs in the group to skip DK for one of them?? Seriously how is that the same thing? NINs already do this with their slashing debuff too...

    Quote Originally Posted by Uppers View Post
    AoE is important but it isn't what really matters in raid. Instead more emphasis has to be placed on single target dps and raid utility.
    This isn't entirely true. Sure, pure AoE abilities that you don't want to use on a single target, isn't always the best for raids... but if you have oGCD AoE abilities like MNK, it's really good at times. A2 is the obvious place it's good, but it can be good for many other situations too with 2 or more enemies standing next to each other.

    To the point of who has the best AoE, DRG has the highest for a pure DPS fight that doesn't last very long (like a dungeon), but in a fight like A2, MNKs are kings... just saying. AoE isn't all bad in raids
    (3)
    Last edited by Craiger; 08-01-2015 at 03:08 AM.

  3. #3
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Not sure what your first sentence means at all.

    If you're talking about comparing NIN vs. MNK head to head, outside a raid environment then yeah, MNK wins. But that's a pretty shortsighted view on a job.

    In regards to two monks, its more complex than that. If you roll with two monks, you are displacing another job for that additional monk. That likely would be DRG, so you'd have to factor in the DPS loss (including losing +10% piercing) associated with that swap as well. Its not clean math, so I wont try to attempt it since it'll probably be inaccurate anyway.
    (4)

  4. #4
    Player
    Yunshaa7's Avatar
    Join Date
    Jul 2015
    Posts
    4
    Character
    Osric Melkire
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Interesting tidbit: both Elysium and Lucrezia have been taking a DRG-NIN melee DPS combination for Alexander Savage. There were no MNKs in either's A3S clear, but there were NINs.

    The fact of the matter is that DRG and NIN bring more unique utility to a progression static than MNK does. A NIN is irreplaceable in the same manner that a WAR is: Trick Attack and Storm's Path are simply too good to not take. DRGs are taken mainly for Battle Litany. Raiding right now is all about pushing phases with DPS. MNK's Int Debuff utility is now shared with DRK which parses higher damage numbers than PLD, so raid teams take WAR-DRK. The MNK is then redundant, so DRG-NIN becomes optimal for the aforementioned skills. Then it's just a matter of whether to take BRD-BLM or MCH-SMN.

    NINs may or may not be behind MNKs in terms of overall DPS output as an individual, but Trick Attack alone is worth taking a NIN over a MNK for phases where you need as much damage as you can get.
    (6)

  5. #5
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Your analysis is spot on, and likely the same conclusion that those teams came to as well.

    Out of curiosity, why the BLM/BRD and SMN/MCH pairing?
    (0)

  6. #6
    Player
    trailmix9999's Avatar
    Join Date
    Sep 2013
    Posts
    42
    Character
    Blade Runner
    World
    Ultros
    Main Class
    Pugilist Lv 60
    Elysium had a mnk for 1 and 2 also the only reason they brought drk to replace mnk is because the single tank dmg isnt crazy. We'll have to see what comp is used for 4, im assuming pld may be necessary and then maybe mnk will see a return. I will agree that nin and drg make a good comp but i also feel its a little too good, mnk unfairly brings nothing while both nin and drg have killer buffs and they buff the raid, its a little too OP tbh.
    (1)

  7. #7
    Player
    Yunshaa7's Avatar
    Join Date
    Jul 2015
    Posts
    4
    Character
    Osric Melkire
    World
    Balmung
    Main Class
    Pugilist Lv 60
    My understanding is that a Battle Voiced Foe's Requiem benefits BLMs more than SMNs (I have this on hearsay from folks who I assume know better than I do), and is generally stronger than a MCH's Magical Vulnerability Up even without Battle Voice, which is why you take BRD over MCH to boost your magical damage output. In this scenario, both the DRK and BLM benefit from having the BRD in the party.

    Conversely, MCHs can apply Physical Vulnerability Up via a Hypercharged Rook Turret, which benefits the WAR, the DRG, and the NIN. That debuff is something that BRDs cannot supply.
    (0)

  8. #8
    Player
    MiruWest's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Miru West
    World
    Behemoth
    Main Class
    Monk Lv 70
    Want Nin to have more ST? Lower DWAD and Duality CD to 60 sec and add maybe 20 potency on Armor Crush from the Flank. mainly the 1st suggestion tho. No idea why Duality is 90 sec when it can't even crit....
    (0)

  9. #9
    Player
    Layke's Avatar
    Join Date
    Jul 2015
    Posts
    22
    Character
    Layke Valinaer
    World
    Gilgamesh
    Main Class
    Ninja Lv 60
    Quote Originally Posted by MiruWest View Post
    Want Nin to have more ST? Lower DWAD and Duality CD to 60 sec and add maybe 20 potency on Armor Crush from the Flank. mainly the 1st suggestion tho. No idea why Duality is 90 sec when it can't even crit....
    You can also make Armor Crush combo off of Shadow Fang and not Gust Slash.
    (1)

  10. #10
    Player
    Oboros's Avatar
    Join Date
    Dec 2013
    Posts
    12
    Character
    Ender Oboros
    World
    Ultros
    Main Class
    Rogue Lv 60
    Only thing nin needs is better TP usage. And I'm glad more people are saying duality and dream are too long CDs for what they do I really really feel like they need to be 60 second max. But I think DRGS are just too ahead of the other 2 Melee. True monk parses higher than nin on dummy but trick attack is good for how the fights are atm. Monk only needs tornado kick to have a higher potency and the dmg needs to be instant huge delay on that skill.
    Elixir field still makes me chuckle when I think about it that skill is op so much better than dream within a dream it's not even funny.
    (0)

Page 6 of 12 FirstFirst ... 4 5 6 7 8 ... LastLast