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  1. #1
    Player
    Dragoon4life's Avatar
    Join Date
    Apr 2014
    Posts
    275
    Character
    Drako Redwyne
    World
    Adamantoise
    Main Class
    Lancer Lv 70

    I want to see my belt

    You guys worked hard to develop the belts I wanna see them.
    (13)

  2. #2
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    This used to be a thing in 1.0 but then down the line gear got more elaborate and I guess it would look silly over everything also man every belt tasasts or sash looks exactly the same.
    (2)

  3. #3
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    If this was possible, I could finally do my Terra glamour.
    (1)

  4. #4
    Player
    Pterois's Avatar
    Join Date
    Feb 2014
    Posts
    572
    Character
    Pterois Volitans
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Dererk View Post
    This used to be a thing in 1.0 but then down the line gear got more elaborate and I guess it would look silly over everything also man every belt tasasts or sash looks exactly the same.
    you are kinda missing the point...

    like if you wanted this outfit minus all the stuff on the midsection.


    or if you wanted to add something that didn't go with the original design (yes this is not a piece we can equip but you can imagine)


    easiest one to see is GLD armor... if you wanted to remover those little side flaps...



    regardless the system IS still in place even if they just simplified it.
    (1)

  5. #5
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    443
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Pretty sure it's PS3 memory limitations on this one. 1.0 had visable belts, and 2.0 removed this feature.
    (2)

  6. #6
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Pterois View Post
    you are kinda missing the point...

    like if you wanted this outfit minus all the stuff on the midsection.


    or if you wanted to add something that didn't go with the original design (yes this is not a piece we can equip but you can imagine)


    easiest one to see is GLD armor... if you wanted to remover those little side flaps...



    regardless the system IS still in place even if they just simplified it.


    No your missing the point that stuff is from early 1.0 they stopped adjusting new gear so belts could be seen once Jobs came out which means AF and Dark light. Besides this is one of the very detailed things that was great in 1.0 they looked great but you also forgetting that this elaborate detail is what caused such problems in 1.0.

    I'd like it if they could be seen but I don't see it happening.
    (3)

  7. #7
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    443
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Would be nice to have this feature back, but I really couldn't see them going back and separating all of the bodies and belts, and then making new models for belts that don't have models. It would be a monumental task.
    (1)

  8. #8
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kelg View Post
    Pretty sure it's PS3 memory limitations on this one. 1.0 had visable belts, and 2.0 removed this feature.
    Designer Time limitation, not PS3 limitation.
    SE announced back in 1.23 that they remove the visible belts in ARR so the designers can create more varied gears in shorter time (can create the belt region how they want instead of making sure that every belt fit to the gear).
    (11)
    Last edited by Felis; 07-31-2015 at 03:16 AM.

  9. #9
    Player
    lordoftheapes79's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    428
    Character
    Lil'bit Gnawdy
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Felis View Post
    Designer Time limitation, not PS3 limitation.
    SE announced back in 1.23 that they remove the visible belts in ARR so the designers can create more varied gears in shorter time (can create the belt region how they want instead of making sure that every belt fit to the gear).
    This. Specifically it was the extensive amount of clipping the mixed and matched designs caused. In the end it was about body and leg design.
    (3)

  10. #10
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Crystal Tools, the engine that powered 1.0, was never going to run on the PS3 to begin with. It barely ran on the average PC of the day. That said, the belt slot was a substantial headache for gear design. There were alot of unique belt models forcing designers to make a body piece for every belt, for every body piece. Some leg pieces also had variations depending on the belt, like the White Mage Culottes (on female characters, I hated that soo much). That's alot of game assets for just one gear slot.
    (2)

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