You guys worked hard to develop the belts I wanna see them.
You guys worked hard to develop the belts I wanna see them.
This used to be a thing in 1.0 but then down the line gear got more elaborate and I guess it would look silly over everything also man every belt tasasts or sash looks exactly the same.
you are kinda missing the point...
like if you wanted this outfit minus all the stuff on the midsection.
or if you wanted to add something that didn't go with the original design (yes this is not a piece we can equip but you can imagine)
easiest one to see is GLD armor... if you wanted to remover those little side flaps...
regardless the system IS still in place even if they just simplified it.
you are kinda missing the point...
like if you wanted this outfit minus all the stuff on the midsection.
or if you wanted to add something that didn't go with the original design (yes this is not a piece we can equip but you can imagine)
easiest one to see is GLD armor... if you wanted to remover those little side flaps...
regardless the system IS still in place even if they just simplified it.
No your missing the point that stuff is from early 1.0 they stopped adjusting new gear so belts could be seen once Jobs came out which means AF and Dark light. Besides this is one of the very detailed things that was great in 1.0 they looked great but you also forgetting that this elaborate detail is what caused such problems in 1.0.
I'd like it if they could be seen but I don't see it happening.
If this was possible, I could finally do my Terra glamour.
Pretty sure it's PS3 memory limitations on this one. 1.0 had visable belts, and 2.0 removed this feature.
Designer Time limitation, not PS3 limitation.
SE announced back in 1.23 that they remove the visible belts in ARR so the designers can create more varied gears in shorter time (can create the belt region how they want instead of making sure that every belt fit to the gear).
Last edited by Felis; 07-31-2015 at 03:16 AM.
If that's the case, then they should just remove the belt slot and distribute the belt stats to the body and legs. As it is now, it just seems pointless.Designer Time limitation, not PS3 limitation.
SE announced back in 1.23 that they remove the visible belts in ARR so the designers can create more varied gears in shorter time (can create the belt region how they want instead of making sure that every belt fit to the gear).
The part that annoys me is that belts already worked for most old 1.0 gear, but they removed them which made most of that gear look awful. I wish they had made them work like necklaces, so they only showed for things they worked with, instead of never showing at all.
Would be nice to have this feature back, but I really couldn't see them going back and separating all of the bodies and belts, and then making new models for belts that don't have models. It would be a monumental task.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.