Quote Originally Posted by Fenral View Post
Unlike 1.0, which made you a bystander and gave you a proxy character to fight for you in Main Scenario quests, crafting in 2.0 was only ever intended as a supplement to combat classes. Wait for the new relic. If it's anything like the first one, there will be plenty of crafting requirements involved.
Yeah it was made clear that it was to supplement combat classes, but at least in 1.0 I felt needed, I had a reason to craft and my linkshell members needed me to provide them with Glues and Dyes throughout the game. Right now the way crafting and gathering are set up is to make money and that money is pointless because the only things you would want to spend money on are for crafting and gathering gear. glamour/minions, and housing. Raid minded people have no reason to spend money in 3.0 for anything that crafters make and the raid content is why a majority of people play this game.

All gatherers and crafters are asking for is a reason to spend this time and effort and SE has make it very hard at this current time. There was hope for change and it didnt come in a positive direction, but a negative one. And no-one would care about omnicrafting if there was a legit reason to level one class. At this time that has yet to be realized.